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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/lib/mapObjects
2023-06-27 13:58:45 +03:00
..
CArmedInstance.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CArmedInstance.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CBank.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CBank.h Implemented support for "coast visitable" objects: 2023-06-25 17:42:33 +03:00
CGCreature.cpp Renamed MetaString methods to more logical names 2023-06-20 19:37:27 +03:00
CGCreature.h Moved CGCreature to a new file 2023-06-20 19:37:27 +03:00
CGDwelling.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CGDwelling.h Split CGTownInstance file 2023-04-28 05:30:49 +04:00
CGHeroInstance.cpp Added workaround for loading spellbook existance status 2023-06-27 13:58:45 +03:00
CGHeroInstance.h Replaced hero crossover logic with one that actually matches H3 2023-06-26 17:15:59 +03:00
CGMarket.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CGMarket.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CGObjectInstance.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CGObjectInstance.h Implemented support for "coast visitable" objects: 2023-06-25 17:42:33 +03:00
CGPandoraBox.cpp Renamed MetaString methods to more logical names 2023-06-20 19:37:27 +03:00
CGPandoraBox.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CGTownBuilding.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CGTownBuilding.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CGTownInstance.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CGTownInstance.h Cleaned up IShipyard interface 2023-06-16 17:59:10 +03:00
CObjectHandler.cpp Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CObjectHandler.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
CQuest.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CQuest.h Implemented support for "coast visitable" objects: 2023-06-25 17:42:33 +03:00
CRewardableObject.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
CRewardableObject.h deeper decoupling 2023-04-30 17:13:07 +04:00
IMarket.cpp Fix build 2023-06-03 00:48:32 +03:00
IMarket.h Split some map object files into smaller files. Reduced includes usage. 2023-06-02 21:47:37 +03:00
IObjectInterface.cpp Fix boat positioning 2023-06-23 13:42:09 +03:00
IObjectInterface.h Moved MetaString to a new file 2023-06-20 19:37:27 +03:00
MapObjects.h Initial implementation for rewardable town building 2023-05-01 00:14:53 +04:00
MiscObjects.cpp Moved CGameState files into a separate directory 2023-06-26 17:15:59 +03:00
MiscObjects.h Implemented support for "coast visitable" objects: 2023-06-25 17:42:33 +03:00
ObjectTemplate.cpp Implemented boat selection for town shipyards 2023-06-16 17:59:49 +03:00
ObjectTemplate.h Implemented boat selection for town shipyards 2023-06-16 17:59:49 +03:00