mirror of
https://github.com/vcmi/vcmi.git
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ff635edc0b
preparation for having client and server in a single process
63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/*
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* CCampaignScreen.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../windows/CWindowObject.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class JsonNode;
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VCMI_LIB_NAMESPACE_END
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class CLabel;
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class CPicture;
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class CButton;
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struct SDL_Surface;
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class CCampaignScreen : public CWindowObject
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{
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public:
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enum CampaignStatus {DEFAULT = 0, ENABLED, DISABLED, COMPLETED}; // the status of the campaign
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private:
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/// A button which plays a video when you move the mouse cursor over it
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class CCampaignButton : public CIntObject
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{
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private:
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std::shared_ptr<CLabel> hoverLabel;
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std::shared_ptr<CPicture> graphicsImage;
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std::shared_ptr<CPicture> graphicsCompleted;
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CampaignStatus status;
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std::string campFile; // the filename/resourcename of the campaign
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std::string video; // the resource name of the video
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std::string hoverText;
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void clickLeft(tribool down, bool previousState) override;
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void hover(bool on) override;
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public:
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CCampaignButton(const JsonNode & config);
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void show(SDL_Surface * to) override;
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};
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std::vector<std::shared_ptr<CCampaignButton>> campButtons;
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std::vector<std::shared_ptr<CPicture>> images;
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std::shared_ptr<CButton> buttonBack;
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std::shared_ptr<CButton> createExitButton(const JsonNode & button);
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public:
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enum CampaignSet {ROE, AB, SOD, WOG};
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CCampaignScreen(const JsonNode & config);
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};
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