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games
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vcmi
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2025-05-17 22:22:59 +02:00
Code
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vcmi
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server
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battles
History
Ivan Savenko
62cb5412ff
CGameState::map is now a private, unique_ptr with accessors
2025-03-08 14:05:14 +00:00
..
BattleActionProcessor.cpp
Use BattleHex as const ref wherever possible
2025-01-21 13:23:17 +01:00
BattleActionProcessor.h
Use BattleHex as const ref wherever possible
2025-01-21 13:23:17 +01:00
BattleFlowProcessor.cpp
Use BattleHex as const ref wherever possible
2025-01-21 13:23:17 +01:00
BattleFlowProcessor.h
Refactor BattleHex, remake the use of precomputed neighbouring tiles containers.
2025-01-06 23:28:46 +01:00
BattleProcessor.cpp
CGameState::map is now a private, unique_ptr with accessors
2025-03-08 14:05:14 +00:00
BattleProcessor.h
Removed creatureBank flag from battle, battles now receive BattleLayout
2024-09-12 12:11:18 +00:00
BattleResultProcessor.cpp
Removed ConstTransitivePtr from StackLocation
2025-03-08 14:04:51 +00:00
BattleResultProcessor.h
Removed ConstTransitivePtr from StackLocation
2025-03-08 14:04:51 +00:00