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vcmi/lib/ResourceSet.cpp
Michał W. Urbańczyk b3234e8bfa * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
* New files in lib: ResourceSet.h/.cpp -> containing new structure for managing resources logic
* Minor changes and fixes
2011-07-05 06:14:07 +00:00

91 lines
1.8 KiB
C++

#define VCMI_DLL
#include "ResourceSet.h"
Res::ResourceSet::ResourceSet()
{
resize(RESOURCE_QUANTITY, 0);
}
bool Res::ResourceSet::nonZero() const
{
for(int i = 0; i < size(); i++)
if(at(i))
return true;
return false;
}
void Res::ResourceSet::amax(const TResource &val)
{
for(int i = 0; i < size(); i++)
::amax(at(i), val);
}
bool Res::ResourceSet::canBeAfforded(const ResourceSet &res) const
{
return Res::canAfford(res, *this);
}
bool Res::ResourceSet::canAfford(const ResourceSet &price) const
{
return Res::canAfford(*this, price);
}
bool Res::canAfford(const ResourceSet &res, const ResourceSet &price)
{
assert(res.size() == price.size() && price.size() == RESOURCE_QUANTITY);
for(int i = 0; i < RESOURCE_QUANTITY; i++)
if(price[i] > res[i])
return false;
return true;
}
bool Res::ResourceSet::nziterator::valid()
{
return cur.resType < RESOURCE_QUANTITY && cur.resVal;
}
Res::ResourceSet::nziterator Res::ResourceSet::nziterator::operator++()
{
advance();
return *this;
}
Res::ResourceSet::nziterator Res::ResourceSet::nziterator::operator++(int)
{
nziterator ret = *this;
advance();
return ret;
}
const Res::ResourceSet::nziterator::ResEntry& Res::ResourceSet::nziterator::operator*() const
{
return cur;
}
const Res::ResourceSet::nziterator::ResEntry * Res::ResourceSet::nziterator::operator->() const
{
return &cur;
}
void Res::ResourceSet::nziterator::advance()
{
do
{
cur.resType++;
} while(cur.resType < RESOURCE_QUANTITY && !(cur.resVal=rs[cur.resType]));
if(cur.resType >= RESOURCE_QUANTITY)
cur.resVal = -1;
}
Res::ResourceSet::nziterator::nziterator(const ResourceSet &RS)
: rs(RS)
{
cur.resType = 0;
cur.resVal = rs[0];
if(!valid())
advance();
}