mirror of
https://github.com/vcmi/vcmi.git
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c10dac929d
-- New files: hch/CAnimation.h/cpp -- Class CAnimation capable to load file partially and/or keep data in compressed state -- Buttons now use CAnimation instead of CDefHandler - build system regenerated to include new files - fixed several gcc warnings - updated README.linux
403 lines
13 KiB
C++
403 lines
13 KiB
C++
//#define BOOST_SPIRIT_DEBUG
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#include "CConfigHandler.h"
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#include <boost/bind.hpp>
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#include <boost/function.hpp>
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#include <boost/version.hpp>
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#include <fstream>
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using namespace config;
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#if BOOST_VERSION >= 103800
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#include <boost/spirit/include/classic.hpp>
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using namespace boost::spirit::classic;
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#else
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#include <boost/spirit.hpp>
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using namespace boost::spirit;
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#endif
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using namespace phoenix;
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/*
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* CConfigHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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CConfigHandler conf;
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GUIOptions *current = NULL;
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std::pair<int,int> curRes;
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ButtonInfo *currentButton;
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int gnb=-1;
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struct lerror
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{
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std::string txt;
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lerror(const std::string & TXT):txt(TXT){};
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void operator()() const
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{
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tlog1 << txt << std::endl;
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}
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template<typename IteratorT>
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void operator()(IteratorT t1, IteratorT t2) const
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{
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tlog1 << txt << std::endl;
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}
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};
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struct SetCurButton
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{
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template<typename IteratorT>
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void operator()(IteratorT t1, IteratorT t2) const
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{
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std::string str(t1,t2);
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if(str=="KingdomOv")
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currentButton = ¤t->ac.kingOverview;
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else if(str=="Underground")
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currentButton = ¤t->ac.underground;
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else if(str=="QuestLog")
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currentButton = ¤t->ac.questlog;
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else if(str=="SleepWake")
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currentButton = ¤t->ac.sleepWake;
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else if(str=="MoveHero")
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currentButton = ¤t->ac.moveHero;
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else if(str=="Spellbook")
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currentButton = ¤t->ac.spellbook;
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else if(str=="AdvOptions")
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currentButton = ¤t->ac.advOptions;
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else if(str=="SysOptions")
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currentButton = ¤t->ac.sysOptions;
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else if(str=="NextHero")
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currentButton = ¤t->ac.nextHero;
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else if(str=="EndTurn")
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currentButton = ¤t->ac.endTurn;
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}
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};
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struct lerror2
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{
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std::string txt;
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lerror2(const std::string & TXT):txt(TXT){};
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template<typename IteratorT>
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void operator()(IteratorT t1, IteratorT t2) const
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{
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std::string txt2(t1,t2);
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tlog1 << txt << txt2 << std::endl;
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}
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};
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struct dummy
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{
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boost::function<void()> func;
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dummy(const boost::function<void()> & F)
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:func(F){}
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template<typename IteratorT>
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void operator()(IteratorT t1, IteratorT t2) const
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{
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func();
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}
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};
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template<typename T>struct SetButtonProp
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{
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T point;
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SetButtonProp(T p)
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:point(p){}
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template <typename Z>
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void operator()(const Z & val) const
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{
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currentButton->*point = val;
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}
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};
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template<typename T> SetButtonProp<T> SetButtonProp_a(T p)
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{
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return SetButtonProp<T>(p);
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}
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struct SetButtonStr
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{
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std::string ButtonInfo::*point;
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SetButtonStr(std::string ButtonInfo::* p)
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:point(p){}
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template <typename Z>
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void operator()(const Z first, const Z last) const
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{
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std::string str(first,last);
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currentButton->*point = str;
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}
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};
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template<typename T>struct SetAdventureProp
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{
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T point;
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SetAdventureProp(T p)
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:point(p){}
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template <typename Z>
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void operator()(const Z & val) const
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{
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current->ac.*point = val;
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}
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};
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template<typename T> SetAdventureProp<T> SetAdventureProp_a(T p)
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{
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return SetAdventureProp<T>(p);
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}
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struct SetAdventureStr
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{
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std::string AdventureMapConfig::*point;
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SetAdventureStr(std::string AdventureMapConfig::* p)
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:point(p){}
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template <typename Z>
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void operator()(const Z first, const Z last) const
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{
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std::string str(first,last);
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current->ac.*point = str;
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}
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};
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struct AddDefForButton
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{
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template <typename Z>
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void operator()(const Z first, const Z last) const
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{
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std::string str(first,last);
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currentButton->additionalDefs.push_back(str);
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}
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};
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struct ClearAdditionalDefs
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{
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template <typename Z>
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void operator()(const Z first, const Z last) const
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{
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currentButton->additionalDefs.clear();
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}
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};
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static void addGRes()
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{
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if(current)
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conf.guiOptions[curRes] = *current; //we'll use by default settings from previous resolution
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current = &conf.guiOptions[curRes];
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}
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static void setGem(int x, int val)
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{
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if(x)
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current->ac.gemX[gnb] = val;
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else
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current->ac.gemY[gnb] = val;
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}
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struct AddGemName
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{
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template <typename Z>
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void operator()(const Z first, const Z last) const
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{
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current->ac.gemG.push_back(std::string(first,last));
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}
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};
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struct SettingsGrammar : public grammar<SettingsGrammar>
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{
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template <typename ScannerT>
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struct definition
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{
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rule<ScannerT> r, clientOption, clientOptionsSequence, ClientSettings;
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rule<ScannerT> GUISettings, GUIOption, GUIOptionsSequence, AdvMapOptionsSequence, AdvMapOption;
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rule<ScannerT> GUIResolution, fname;
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definition(SettingsGrammar const& self)
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{
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fname = lexeme_d[+(alnum_p | '.')];
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clientOption
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= str_p("resolution=") >> (uint_p[assign_a(conf.cc.resx)] >> 'x' >> uint_p[assign_a(conf.cc.resy)] | eps_p[lerror("Wrong resolution!")])
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| str_p("pregameRes=") >> (uint_p[assign_a(conf.cc.pregameResx)] >> 'x' >> uint_p[assign_a(conf.cc.pregameResy)] | eps_p[lerror("Wrong pregame size!")])
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| str_p("screenSize=") >> (uint_p[assign_a(conf.cc.screenx)] >> 'x' >> uint_p[assign_a(conf.cc.screeny)] | eps_p[lerror("Wrong screen size!")])
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| str_p("port=") >> (uint_p[assign_a(conf.cc.port)] | eps_p[lerror("Wrong port!")])
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| str_p("bpp=") >> (uint_p[assign_a(conf.cc.bpp)] | eps_p[lerror("Wrong bpp!")])
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| str_p("localInformation=") >> (uint_p[assign_a(conf.cc.localInformation)] | eps_p[lerror("Wrong localInformation!")])
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| str_p("fullscreen=") >> (uint_p[assign_a(conf.cc.fullscreen)] | eps_p[lerror("Wrong fullscreen!")])
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| str_p("server=") >> ( ( +digit_p >> *('.' >> +digit_p) )[assign_a(conf.cc.server)] | eps_p[lerror("Wrong server!")])
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| str_p("defaultAI=") >> ((+(anychar_p - ';'))[assign_a(conf.cc.defaultAI)] | eps_p[lerror("Wrong defaultAI!")])
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| (+(anychar_p - '}'))[lerror2("Unrecognized client option: ")]
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;
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clientOptionsSequence = *(clientOption >> (';' | eps_p[lerror("Semicolon lacking after client option!")]));
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ClientSettings = '{' >> clientOptionsSequence >> '}';
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AdvMapOption
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= str_p("Buttons") >> ((ch_p('{') >> '}') | eps_p[lerror("Wrong Buttons!")])
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| str_p("Minimap: ") >>
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*(
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"width=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::minimapW)]//[assign_a(current->ac.minimapW)]
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| "height=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::minimapH)]
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| "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::minimapX)]
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| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::minimapY)]
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)
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| str_p("Statusbar:") >>
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*(
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( "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::statusbarX)]
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| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::statusbarY)]
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| "graphic=" >> fname[SetAdventureStr(&AdventureMapConfig::statusbarG)]
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)
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)
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| str_p("ResDataBar:") >>
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*(
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( "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::resdatabarX)]
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| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::resdatabarY)]
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| "offsetX=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::resOffsetX)]
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| "offsetY=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::resOffsetY)]
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| "resSpace=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::resDist)]
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| "resDateSpace=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::resDateDist)]
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| "graphic=" >> fname[SetAdventureStr(&AdventureMapConfig::resdatabarG)]
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)
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)
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| str_p("InfoBox:") >>
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*(
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( "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::infoboxX)]
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| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::infoboxY)]
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)
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)
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| str_p("AdvMap:") >>
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*(
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( "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::advmapX)]
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| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::advmapY)]
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| "width=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::advmapW)]
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| "height=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::advmapH)]
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| "smoothMove=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::smoothMove)]
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| "puzzleSepia=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::puzzleSepia)]
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)
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)
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| str_p("background=") >> fname[SetAdventureStr(&AdventureMapConfig::mainGraphic)]
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| str_p("Button") >> (+(anychar_p-':'))[SetCurButton()] >> ':' >>
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*(
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( "x=" >> uint_p[SetButtonProp_a(&ButtonInfo::x)]
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| "y=" >> uint_p[SetButtonProp_a(&ButtonInfo::y)]
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| "playerColoured=" >> uint_p[SetButtonProp_a(&ButtonInfo::playerColoured)]
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| "graphic=" >> fname[SetButtonStr(&ButtonInfo::defName)]
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| str_p("additionalDefs=")[ClearAdditionalDefs()]
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>> ch_p('(') >> fname[AddDefForButton()]
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>> *(',' >> fname[AddDefForButton()]) >> ')'
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)
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)
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| str_p("HeroList:") >>
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*(
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( "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::hlistX)]
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| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::hlistY)]
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| "size=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::hlistSize)]
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| "movePoints=" >> fname[SetAdventureStr(&AdventureMapConfig::hlistMB)]
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| "manaPoints=" >> fname[SetAdventureStr(&AdventureMapConfig::hlistMN)]
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| "arrowUp=" >> fname[SetAdventureStr(&AdventureMapConfig::hlistAU)]
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| "arrowDown=" >> fname[SetAdventureStr(&AdventureMapConfig::hlistAD)]
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)
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)
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| str_p("TownList:") >>
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*(
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( "x=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::tlistX)]
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| "y=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::tlistY)]
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| "size=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::tlistSize)]
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| "arrowUp=" >> fname[SetAdventureStr(&AdventureMapConfig::tlistAU)]
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| "arrowDown=" >> fname[SetAdventureStr(&AdventureMapConfig::tlistAD)]
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)
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)
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| str_p("gem") >> uint_p[var(gnb) = arg1] >> ':' >>
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*(
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( "x=" >> uint_p[bind(&setGem,1,_1)]
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| "y=" >> uint_p[bind(&setGem,0,_1)]
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| "graphic=" >> fname[AddGemName()]
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)
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)
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| str_p("InGameConsole:") >>
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*(
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( "maxInputPerLine=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::inputLineLength)]
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| "maxOutputPerLine=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::outputLineLength)]
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)
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)
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| str_p("Overview:") >>
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*(
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( "pics=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::overviewPics)]
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| "size=" >> uint_p[SetAdventureProp_a(&AdventureMapConfig::overviewSize)]
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| "graphic=" >> fname[SetAdventureStr(&AdventureMapConfig::overviewBg)]
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)
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)
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;
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AdvMapOptionsSequence = *(AdvMapOption >> (';' | eps_p[lerror("Semicolon lacking in advmapopt!")]));
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GUIResolution = (uint_p[assign_a(curRes.first)] >> 'x' >> uint_p[assign_a(curRes.second)])
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[dummy(&addGRes)];
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GUIOption = str_p("AdventureMap") >> ('{' >> AdvMapOptionsSequence >> '}' | eps_p[lerror("Wrong AdventureMap!")]);
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GUIOptionsSequence = *(GUIOption >> (';' | eps_p[lerror("Semicolon after GUIOption lacking!")]));
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GUISettings = +(GUIResolution >> '{' >> GUIOptionsSequence >> '}');
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r
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= str_p("clientSettings") >> (ClientSettings | eps_p[lerror("Wrong clientSettings!")])
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>> str_p("GUISettings") >> ('{' >> GUISettings >> '}' | eps_p[lerror("Wrong GUISettings!")]);
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#ifdef BOOST_SPIRIT_DEBUG
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BOOST_SPIRIT_DEBUG_RULE(clientOption);
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BOOST_SPIRIT_DEBUG_RULE(clientOptionsSequence);
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BOOST_SPIRIT_DEBUG_RULE(ClientSettings);
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BOOST_SPIRIT_DEBUG_RULE(AdvMapOption);
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BOOST_SPIRIT_DEBUG_RULE(AdvMapOptionsSequence);
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BOOST_SPIRIT_DEBUG_RULE(GUIOption);
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BOOST_SPIRIT_DEBUG_RULE(GUIOptionsSequence);
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BOOST_SPIRIT_DEBUG_RULE(GUISettings);
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BOOST_SPIRIT_DEBUG_RULE(GUIResolution);
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BOOST_SPIRIT_DEBUG_RULE(r);
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#endif
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}
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rule<ScannerT> const& start() const { return r; }
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};
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};
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struct CommentsGrammar : public grammar<CommentsGrammar>
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{
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template <typename ScannerT>
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struct definition
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{
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rule<ScannerT> comment;
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definition(CommentsGrammar const& self)
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{
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comment = comment_p("//") | comment_p("/*","*/") | space_p;
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BOOST_SPIRIT_DEBUG_RULE(comment);
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}
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rule<ScannerT> const& start() const { return comment; }
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};
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};
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CConfigHandler::CConfigHandler(void)
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{
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}
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CConfigHandler::~CConfigHandler(void)
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{
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}
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void config::CConfigHandler::init()
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{
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std::vector<char> settings;
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std::ifstream ifs(DATA_DIR "/config/settings.txt");
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if(!ifs)
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{
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tlog1 << "Cannot open " DATA_DIR "/config/settings.txt !" << std::endl;
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return;
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}
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ifs.unsetf(std::ios::skipws); // Turn of white space skipping on the stream
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std::copy(std::istream_iterator<char>(ifs),std::istream_iterator<char>(),std::back_inserter(settings));
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std::vector<char>::const_iterator first = settings.begin(), last = settings.end();
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SettingsGrammar sg;
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BOOST_SPIRIT_DEBUG_NODE(sg);
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CommentsGrammar cg;
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BOOST_SPIRIT_DEBUG_NODE(cg);
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parse_info<std::vector<char>::const_iterator> info = parse(first,last,sg,cg);
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if(!info.hit)
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tlog1 << "Cannot parse config/settings.txt file!\n";
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else if(!info.full)
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tlog2 << "Not entire config/settings.txt parsed!\n";
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//fixing screenx / screeny if set to 0x0
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if (cc.screenx == 0 && cc.screeny == 0)
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{
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cc.screenx = cc.resx;
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cc.screeny = cc.resy;
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}
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}
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GUIOptions * config::CConfigHandler::go()
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{
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return &guiOptions[std::pair<int,int>(cc.resx,cc.resy)];
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}
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