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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client
2010-12-29 21:04:22 +00:00
..
vcmi_client
AdventureMapButton.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
AdventureMapButton.h Early changes towards MP support. 2010-10-24 11:35:14 +00:00
CAdvmapInterface.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CAdvmapInterface.h Support for 16bpp displays. Possible optimizations. 2010-08-05 11:02:18 +00:00
CAnimation.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CAnimation.h Animation system update: 2010-11-15 15:15:00 +00:00
CBattleInterface.cpp * splitted CGameState into general game state and battle game state 2010-12-25 19:23:30 +00:00
CBattleInterface.h * more extensive usage of CStack pointers instead of stack IDs 2010-12-24 21:44:48 +00:00
CBitmapHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CBitmapHandler.h * minor changes 2010-08-17 14:58:13 +00:00
CCastleInterface.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCastleInterface.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CConfigHandler.cpp - New animation system: 2010-10-18 15:08:59 +00:00
CConfigHandler.h * partially done support for resolutions smaller than 800x600 by screen scrolling 2010-08-23 15:16:40 +00:00
CCreatureAnimation.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCreatureAnimation.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCursorHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCursorHandler.h * Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact. 2009-11-28 19:55:40 +00:00
CDefHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CDefHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CGameInfo.cpp Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
CGameInfo.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CHeroWindow.cpp Little more work on artifacts. 2010-12-29 21:04:22 +00:00
CHeroWindow.h some changes 2010-12-17 18:47:07 +00:00
CKingdomInterface.cpp Little more work on artifacts. 2010-12-29 21:04:22 +00:00
CKingdomInterface.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
Client.cpp Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
Client.h Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
CMessage.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMessage.h Fixed #543 and #547. Fixes for marketplace. Combined artifacts will again give bonuses from their constituents. 2010-07-26 15:37:58 +00:00
CMT.cpp Towards duel support. 2010-12-25 01:43:40 +00:00
CMusicBase.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMusicHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMusicHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CPlayerInterface.cpp * splitted CGameState into general game state and battle game state 2010-12-25 19:23:30 +00:00
CPlayerInterface.h * more extensive usage of CStack pointers instead of stack IDs 2010-12-24 21:44:48 +00:00
CPreGame.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CPreGame.h A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
CSndHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSndHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSoundBase.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSpellWindow.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CSpellWindow.h * Town portal implemented 2010-08-04 13:41:01 +00:00
CVideoHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CVideoHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
FunctionList.h * battle options window works again 2009-05-19 18:23:04 +00:00
Graphics.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
Graphics.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
GUIBase.cpp * more constTransitivePointers in GameInfo, separated client GUI classes from it, moved def handlers from CGDefInfo 2010-12-19 14:39:56 +00:00
GUIBase.h A few bug fixes and arious warning fixes: unused code/variables, out of order initializations, ... 2010-10-30 21:53:41 +00:00
GUIClasses.cpp Little more work on artifacts. 2010-12-29 21:04:22 +00:00
GUIClasses.h Little more work on artifacts. 2010-12-29 21:04:22 +00:00
Makefile.am Animation system update: 2010-11-15 15:15:00 +00:00
Makefile.in Animation system update: 2010-11-15 15:15:00 +00:00
mapHandler.cpp * a voodoo fix of a mysterious bug 2010-12-27 10:48:28 +00:00
mapHandler.h Const-transitiveness of CGI almost reached 2010-12-20 13:04:24 +00:00
NetPacksClient.cpp Compile fixes, more work on new artifact system. 2010-12-26 14:34:11 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
SDL_Extensions.h * minor fixes for screen scrolling 2010-08-23 16:13:30 +00:00
SDL_framerate.cpp * moved a few files 2009-05-20 10:08:56 +00:00
SDL_framerate.h * moved a few files 2009-05-20 10:08:56 +00:00
VCMI_client.cbp
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcproj Compile fix + minor changes. 2010-08-17 15:16:08 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00