mirror of
https://github.com/vcmi/vcmi.git
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316 lines
7.0 KiB
C++
316 lines
7.0 KiB
C++
/*
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* NetPacksLobby.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "NetPacksBase.h"
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#include "StartInfo.h"
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class CServerHandler;
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class CVCMIServer;
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VCMI_LIB_NAMESPACE_BEGIN
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class CampaignState;
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class CMapInfo;
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struct StartInfo;
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class CMapGenOptions;
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struct ClientPlayer;
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struct DLL_LINKAGE CLobbyPackToPropagate : public CPackForLobby
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{
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};
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struct DLL_LINKAGE CLobbyPackToServer : public CPackForLobby
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{
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virtual bool isForServer() const override;
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};
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struct DLL_LINKAGE LobbyClientConnected : public CLobbyPackToPropagate
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{
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// Set by client before sending pack to server
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std::string uuid;
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std::vector<std::string> names;
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StartInfo::EMode mode = StartInfo::INVALID;
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// Changed by server before announcing pack
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int clientId = -1;
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int hostClientId = -1;
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & uuid;
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h & names;
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h & mode;
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h & clientId;
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h & hostClientId;
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}
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};
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struct DLL_LINKAGE LobbyClientDisconnected : public CLobbyPackToPropagate
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{
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int clientId;
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bool shutdownServer = false;
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & clientId;
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h & shutdownServer;
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}
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};
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struct DLL_LINKAGE LobbyChatMessage : public CLobbyPackToPropagate
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{
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std::string playerName, message;
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & playerName;
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h & message;
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}
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};
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struct DLL_LINKAGE LobbyGuiAction : public CLobbyPackToPropagate
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{
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enum EAction : ui8 {
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NONE, NO_TAB, OPEN_OPTIONS, OPEN_SCENARIO_LIST, OPEN_RANDOM_MAP_OPTIONS
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} action = NONE;
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & action;
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}
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};
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struct DLL_LINKAGE LobbyLoadProgress : public CLobbyPackToPropagate
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{
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unsigned char progress;
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & progress;
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}
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};
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struct DLL_LINKAGE LobbyEndGame : public CLobbyPackToPropagate
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{
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bool closeConnection = false, restart = false;
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & closeConnection;
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h & restart;
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}
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};
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struct DLL_LINKAGE LobbyStartGame : public CLobbyPackToPropagate
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{
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// Set by server
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std::shared_ptr<StartInfo> initializedStartInfo = nullptr;
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CGameState * initializedGameState = nullptr;
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int clientId = -1; //-1 means to all clients
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & clientId;
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h & initializedStartInfo;
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bool sps = h.smartPointerSerialization;
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h.smartPointerSerialization = true;
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h & initializedGameState;
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h.smartPointerSerialization = sps;
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}
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};
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struct DLL_LINKAGE LobbyChangeHost : public CLobbyPackToPropagate
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{
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int newHostConnectionId = -1;
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & newHostConnectionId;
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}
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};
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struct DLL_LINKAGE LobbyUpdateState : public CLobbyPackToPropagate
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{
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LobbyState state;
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bool hostChanged = false; // Used on client-side only
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & state;
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}
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};
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struct DLL_LINKAGE LobbySetMap : public CLobbyPackToServer
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{
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std::shared_ptr<CMapInfo> mapInfo;
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std::shared_ptr<CMapGenOptions> mapGenOpts;
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LobbySetMap() : mapInfo(nullptr), mapGenOpts(nullptr) {}
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & mapInfo;
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h & mapGenOpts;
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}
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};
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struct DLL_LINKAGE LobbySetCampaign : public CLobbyPackToServer
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{
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std::shared_ptr<CampaignState> ourCampaign;
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & ourCampaign;
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}
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};
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struct DLL_LINKAGE LobbySetCampaignMap : public CLobbyPackToServer
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{
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CampaignScenarioID mapId = CampaignScenarioID::NONE;
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & mapId;
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}
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};
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struct DLL_LINKAGE LobbySetCampaignBonus : public CLobbyPackToServer
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{
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int bonusId = -1;
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & bonusId;
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}
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};
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struct DLL_LINKAGE LobbyChangePlayerOption : public CLobbyPackToServer
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{
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enum EWhat : ui8 {UNKNOWN, TOWN, HERO, BONUS, TOWN_ID, HERO_ID, BONUS_ID};
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ui8 what = UNKNOWN;
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int32_t value = 0;
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PlayerColor color = PlayerColor::CANNOT_DETERMINE;
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & what;
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h & value;
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h & color;
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}
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};
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struct DLL_LINKAGE LobbySetPlayer : public CLobbyPackToServer
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{
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PlayerColor clickedColor = PlayerColor::CANNOT_DETERMINE;
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & clickedColor;
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}
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};
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struct DLL_LINKAGE LobbySetSimturns : public CLobbyPackToServer
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{
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SimturnsInfo simturnsInfo;
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & simturnsInfo;
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}
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};
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struct DLL_LINKAGE LobbySetTurnTime : public CLobbyPackToServer
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{
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TurnTimerInfo turnTimerInfo;
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & turnTimerInfo;
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}
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};
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struct DLL_LINKAGE LobbySetDifficulty : public CLobbyPackToServer
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{
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ui8 difficulty = 0;
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & difficulty;
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}
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};
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struct DLL_LINKAGE LobbyForceSetPlayer : public CLobbyPackToServer
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{
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ui8 targetConnectedPlayer = -1;
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PlayerColor targetPlayerColor = PlayerColor::CANNOT_DETERMINE;
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & targetConnectedPlayer;
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h & targetPlayerColor;
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}
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};
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struct DLL_LINKAGE LobbyShowMessage : public CLobbyPackToPropagate
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{
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std::string message;
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virtual void visitTyped(ICPackVisitor & visitor) override;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & message;
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}
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};
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VCMI_LIB_NAMESPACE_END
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