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vcmi/lib/bonuses/CBonusSystemNode.h
K 462c79e190 remove never used code in CBonusSystemNode
Method CBonusSystemNode::getAllBonuses have 'root' parameter which is never
set to anythig else than nullptr. This patch removes the parameter and all
code that depends on it as preparatory work for further bonus system
optimization.
2024-08-25 14:15:21 +02:00

144 lines
5.3 KiB
C++

/*
* CBonusSystemNode.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "BonusList.h"
#include "IBonusBearer.h"
#include "../serializer/Serializeable.h"
VCMI_LIB_NAMESPACE_BEGIN
using TNodes = std::set<CBonusSystemNode *>;
using TCNodes = std::set<const CBonusSystemNode *>;
using TNodesVector = std::vector<CBonusSystemNode *>;
using TCNodesVector = std::vector<const CBonusSystemNode *>;
class DLL_LINKAGE CBonusSystemNode : public virtual IBonusBearer, public virtual Serializeable, public boost::noncopyable
{
public:
enum ENodeTypes
{
NONE = -1,
UNKNOWN, STACK_INSTANCE, STACK_BATTLE, SPECIALTY, ARTIFACT, CREATURE, ARTIFACT_INSTANCE, HERO, PLAYER, TEAM,
TOWN_AND_VISITOR, BATTLE, COMMANDER, GLOBAL_EFFECTS, ALL_CREATURES, TOWN
};
private:
BonusList bonuses; //wielded bonuses (local or up-propagated here)
BonusList exportedBonuses; //bonuses coming from this node (wielded or propagated away)
TCNodesVector parentsToInherit; // we inherit bonuses from them
TNodesVector parentsToPropagate; // we may attach our bonuses to them
TNodesVector children;
ENodeTypes nodeType;
bool isHypotheticNode;
static const bool cachingEnabled;
mutable BonusList cachedBonuses;
mutable int64_t cachedLast;
static std::atomic<int64_t> treeChanged;
// Setting a value to cachingStr before getting any bonuses caches the result for later requests.
// This string needs to be unique, that's why it has to be set in the following manner:
// [property key]_[value] => only for selector
mutable std::map<std::string, TBonusListPtr > cachedRequests;
mutable boost::mutex sync;
void getAllBonusesRec(BonusList &out, const CSelector & selector) const;
TConstBonusListPtr getAllBonusesWithoutCaching(const CSelector &selector, const CSelector &limit) const;
std::shared_ptr<Bonus> getUpdatedBonus(const std::shared_ptr<Bonus> & b, const TUpdaterPtr & updater) const;
void getRedParents(TCNodes &out) const; //retrieves list of red parent nodes (nodes bonuses propagate from)
void getRedAncestors(TCNodes &out) const;
void getRedChildren(TNodes &out);
void getAllParents(TCNodes & out) const;
void newChildAttached(CBonusSystemNode & child);
void childDetached(CBonusSystemNode & child);
void propagateBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & source);
void unpropagateBonus(const std::shared_ptr<Bonus> & b);
bool actsAsBonusSourceOnly() const;
void newRedDescendant(CBonusSystemNode & descendant) const; //propagation needed
void removedRedDescendant(CBonusSystemNode & descendant) const; //de-propagation needed
std::string nodeShortInfo() const;
void exportBonus(const std::shared_ptr<Bonus> & b);
protected:
bool isIndependentNode() const; //node is independent when it has no parents nor children
void exportBonuses();
public:
explicit CBonusSystemNode(bool isHypotetic = false);
explicit CBonusSystemNode(ENodeTypes NodeType);
virtual ~CBonusSystemNode();
void limitBonuses(const BonusList &allBonuses, BonusList &out) const; //out will bo populed with bonuses that are not limited here
TBonusListPtr limitBonuses(const BonusList &allBonuses) const; //same as above, returns out by val for convenience
TConstBonusListPtr getAllBonuses(const CSelector &selector, const CSelector &limit, const std::string &cachingStr = "") const override;
void getParents(TCNodes &out) const; //retrieves list of parent nodes (nodes to inherit bonuses from),
/// Returns first bonus matching selector
std::shared_ptr<const Bonus> getFirstBonus(const CSelector & selector) const;
/// Provides write access to first bonus from this node that matches selector
std::shared_ptr<Bonus> getLocalBonus(const CSelector & selector);
void attachTo(CBonusSystemNode & parent);
void attachToSource(const CBonusSystemNode & parent);
void detachFrom(CBonusSystemNode & parent);
void detachFromSource(const CBonusSystemNode & parent);
void detachFromAll();
virtual void addNewBonus(const std::shared_ptr<Bonus>& b);
void accumulateBonus(const std::shared_ptr<Bonus>& b); //add value of bonus with same type/subtype or create new
void removeBonus(const std::shared_ptr<Bonus>& b);
void removeBonuses(const CSelector & selector);
void removeBonusesRecursive(const CSelector & s);
///updates count of remaining turns and removes outdated bonuses by selector
void reduceBonusDurations(const CSelector &s);
virtual std::string bonusToString(const std::shared_ptr<Bonus>& bonus, bool description) const {return "";}; //description or bonus name
virtual std::string nodeName() const;
bool isHypothetic() const { return isHypotheticNode; }
void deserializationFix();
BonusList & getExportedBonusList();
const BonusList & getExportedBonusList() const;
CBonusSystemNode::ENodeTypes getNodeType() const;
void setNodeType(CBonusSystemNode::ENodeTypes type);
const TCNodesVector & getParentNodes() const;
static void treeHasChanged();
int64_t getTreeVersion() const override;
virtual PlayerColor getOwner() const
{
return PlayerColor::NEUTRAL;
}
template <typename Handler> void serialize(Handler &h)
{
h & nodeType;
h & exportedBonuses;
BONUS_TREE_DESERIALIZATION_FIX
}
friend class CBonusProxy;
};
VCMI_LIB_NAMESPACE_END