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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-12 10:03:53 +02:00
vcmi/lib
Tomasz Zieliński ec603f46ae - Handle new configurable banks
- Handle "all" object banned option
2024-09-21 13:36:28 +02:00
..
battle Remove old code 2024-09-12 12:11:18 +00:00
bonuses Merge pull request #4573 from kdmcser/stack_level_updater_for_commander 2024-09-12 14:16:16 +03:00
campaign outro for RoE 2024-09-05 21:31:17 +02:00
constants Deprecate artifact-related building types 2024-08-28 13:50:08 +00:00
entities Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
events
filesystem code review (first part) 2024-09-02 22:51:30 +02:00
gameState Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
json Removed save compatibility with 1.4 2024-08-29 18:51:53 +00:00
logging Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
mapObjectConstructors - Handle new configurable banks 2024-09-21 13:36:28 +02:00
mapObjects Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone 2024-09-14 10:19:22 +02:00
mapping Converted all h3 banks to rewardable, remove most of hardcoded checks 2024-09-12 12:11:18 +00:00
minizip
modding Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
network Fix miscellaneous issues discovered by Sonar 2024-08-12 18:26:30 +00:00
networkPacks Added per-team tracking of scouted state of an object 2024-09-12 12:11:17 +00:00
pathfinder Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
rewardable - Handle new configurable banks 2024-09-21 13:36:28 +02:00
rmg - Handle new configurable banks 2024-09-21 13:36:28 +02:00
serializer Added per-team tracking of scouted state of an object 2024-09-12 12:11:17 +00:00
spells Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
texts Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
vstd
AI_Base.h
ArtifactUtils.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
ArtifactUtils.h ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified 2024-09-04 21:25:55 +03:00
BasicTypes.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
BattleFieldHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
BattleFieldHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
CArtHandler.h CMap removed from CArtifactSet level 2024-09-04 15:12:40 +03:00
CArtifactInstance.cpp
CArtifactInstance.h
CBonusTypeHandler.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
CBonusTypeHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp Do not try to shoot at 2nd hex of wide creatures 2024-08-14 10:38:59 +00:00
CConsoleHandler.h
CCreatureHandler.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
CCreatureHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CCreatureSet.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
CCreatureSet.h
CGameInfoCallback.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
CGameInfoCallback.h Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
CGameInterface.cpp Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
CGameInterface.h Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
CHeroHandler.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
CHeroHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CMakeLists.txt Merge remote-tracking branch 'origin/develop' into custom_objects_per_zone 2024-09-14 10:19:22 +02:00
Color.h icon drawing 2024-08-15 00:21:02 +02:00
ConstTransitivePtr.h
CPlayerState.cpp All objects that can be owned by player now implement IOwnableObject 2024-08-28 12:51:28 +00:00
CPlayerState.h Add coastVisitable property to rewardables, update schemas 2024-09-12 12:11:18 +00:00
CRandomGenerator.cpp Integrating changes from PR #4251 - add logging for rng 2024-07-16 15:31:58 +00:00
CRandomGenerator.h Replaced most of usages of CRandomGenerator with vstd::RNG in library 2024-07-16 13:13:07 +00:00
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CSkillHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
CSoundBase.h
CStack.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
CStack.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
ExceptionsCommon.h
ExtraOptionsInfo.cpp
ExtraOptionsInfo.h
FunctionList.h
GameCallbackHolder.h
GameConstants.h
GameSettings.cpp Use alphabetic ordering for game settings 2024-09-12 12:11:18 +00:00
GameSettings.h It is now possible to define game settings in rmg template 2024-09-05 15:16:28 +00:00
IBonusTypeHandler.h
IGameCallback.cpp Remove marketModes as member 2024-08-27 14:07:00 +00:00
IGameCallback.h Removed creatureBank flag from battle, battles now receive BattleLayout 2024-09-12 12:11:18 +00:00
IGameEventsReceiver.h IMarket suggestions 2024-08-20 18:49:48 +03:00
IGameSettings.h Use alphabetic ordering for game settings 2024-09-12 12:11:18 +00:00
IHandlerBase.cpp
IHandlerBase.h
int3.h
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp Split CGeneralTextHandler file into 1 file per class form 2024-07-20 12:55:17 +00:00
LogicalExpression.h
ObstacleHandler.cpp introduce modScope into ObstacleInfo 2024-08-12 13:57:27 +02:00
ObstacleHandler.h introduce modScope into ObstacleInfo 2024-08-12 13:57:27 +02:00
Point.h
Rect.cpp
Rect.h First iteration of upscaled rendering 2024-08-17 15:25:25 +00:00
ResourceSet.cpp Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
ResourceSet.h Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
RiverHandler.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
RiverHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
RoadHandler.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
RoadHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
ScopeGuard.h
ScriptHandler.cpp
ScriptHandler.h
StartInfo.cpp code review 2024-07-29 22:54:42 +02:00
StartInfo.h Removed save compatibility with 1.4 2024-08-29 18:51:53 +00:00
StdInc.cpp
StdInc.h
TerrainHandler.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
TerrainHandler.h introduce getModScope method toEntity class and subclasses 2024-08-10 16:08:04 +02:00
TurnTimerInfo.cpp
TurnTimerInfo.h
UnlockGuard.h
vcmi_endian.h
VCMI_Lib.cpp Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
VCMI_Lib.h Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
VCMIDirs.cpp
VCMIDirs.h