mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
42 lines
793 B
C++
42 lines
793 B
C++
/*
|
|
* DemonSummon.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "UnitEffect.h"
|
|
#include "../../GameConstants.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
namespace spells
|
|
{
|
|
namespace effects
|
|
{
|
|
|
|
class DemonSummon : public UnitEffect
|
|
{
|
|
public:
|
|
void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
|
|
protected:
|
|
bool isValidTarget(const Mechanics * m, const battle::Unit * s) const override;
|
|
|
|
void serializeJsonUnitEffect(JsonSerializeFormat & handler) override final;
|
|
|
|
private:
|
|
CreatureID creature = CreatureID(0);
|
|
|
|
bool permanent = false;
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|