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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/lib
2023-03-05 17:48:02 +02:00
..
battle Enum is now in its own namespace, comments for enum values removed 2023-03-01 21:21:20 +02:00
events vstd::unique -> std::unique 2022-12-07 23:36:20 +02:00
filesystem All CArchiveLoader constructor parameters now have different names from members 2023-02-28 23:21:44 +02:00
logging introduce VCMI_MOBILE macro 2023-03-02 12:09:49 +03:00
mapObjects Implemented terrain palette animatiions. Removed old code 2023-03-05 17:48:02 +02:00
mapping fix regressions from modernization 2023-02-15 14:27:12 +02:00
minizip remove copy-pasted functions from ioapi.c 2023-02-24 13:42:26 +03:00
registerTypes Removed remaining hardcoded objects 2023-01-23 15:27:27 +02:00
rmg vcmi: modernize lib/rmg 2023-02-14 02:50:39 +03:00
serializer Merge pull request #1547 from dydzio0614/game-start-unrandomization 2023-03-05 17:29:49 +02:00
spells Basic version of hero movement on map. Removed old code. 2023-03-05 17:48:02 +02:00
vstd vstd: pass separators and input by reference 2023-02-05 18:07:56 +03:00
AI_Base.h
BattleFieldHandler.cpp Finalization of refactoring: 2023-01-20 15:18:36 +02:00
BattleFieldHandler.h Finalization of refactoring: 2023-01-20 15:18:36 +02:00
CAndroidVMHelper.cpp fix using JNI from server in single process build 2023-03-02 12:09:48 +03:00
CAndroidVMHelper.h fix using JNI from server in single process build 2023-03-02 12:09:48 +03:00
CArtHandler.cpp fix regressions from modernization 2023-02-15 14:27:12 +02:00
CArtHandler.h vcmi: modernize lib/mapObjects 2023-02-14 14:39:56 +03:00
CBonusTypeHandler.cpp Moved bonus names to translation 2023-01-25 12:36:02 +02:00
CBonusTypeHandler.h Moved bonus names to translation 2023-01-25 12:36:02 +02:00
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp Allow ingame console to use clientside commands and print output 2023-01-06 21:01:54 +01:00
CConsoleHandler.h Fix indent 2023-01-16 00:37:18 +01:00
CCreatureHandler.cpp Merge pull request #1429 from dydzio0614/creature-numeric-quantities 2023-02-26 22:57:01 +02:00
CCreatureHandler.h Merge pull request #1429 from dydzio0614/creature-numeric-quantities 2023-02-26 22:57:01 +02:00
CCreatureSet.cpp Use config values from new settings 2023-02-15 23:36:09 +01:00
CCreatureSet.h Implement numeric creature descriptions with config toggle on/off 2023-01-14 15:55:08 +01:00
CGameInfoCallback.cpp Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
CGameInfoCallback.h Renamed getUpgradeInfo -> fillUpgradeInfo 2022-12-25 14:03:43 +02:00
CGameInterface.cpp enable StupidAI and EmptyAI for static AI 2023-03-02 12:09:49 +03:00
CGameInterface.h Merge with vcmi/develop branch 2022-12-30 00:52:23 +02:00
CGameState.cpp Merge pull request #1547 from dydzio0614/game-start-unrandomization 2023-03-05 17:29:49 +02:00
CGameState.h Renamed getUpgradeInfo -> fillUpgradeInfo 2022-12-25 14:03:43 +02:00
CGameStateFwd.h
CGeneralTextHandler.cpp Remove access to creature dwellings names via CGeneralTextHandler 2023-01-26 23:27:26 +02:00
CGeneralTextHandler.h Names for object supertypes are passed through translator 2023-01-26 23:19:53 +02:00
CHeroHandler.cpp vcmi: deprecate MAXED_SPELL 2023-02-04 16:23:03 +03:00
CHeroHandler.h Remove unused code 2023-01-20 15:18:36 +02:00
CMakeLists.txt enable StupidAI and EmptyAI for static AI 2023-03-02 12:09:49 +03:00
CModHandler.cpp Apply suggestions from code review 2023-02-09 19:20:41 +01:00
CModHandler.h Bump serialization - not sure if necessary 2023-02-05 01:01:11 +01:00
Color.h vcmi/client: make ColorRGBA constexpr 2023-02-12 19:11:24 +03:00
CondSh.h Introduced animation phases for beter ordering of visuals in battles 2022-12-13 21:31:49 +02:00
ConstTransitivePtr.h vcmi: make ConstTransitivePtr always init self. 2023-02-12 17:59:06 +03:00
CPathfinder.cpp Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
CPathfinder.h Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
CPlayerState.cpp
CPlayerState.h
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp Fix description of skill-based bonuses 2023-01-21 15:58:12 +02:00
CSkillHandler.h VcmiLua builds properly now 2023-02-01 20:25:09 +01:00
CSoundBase.h Fix for missing Death Blow sound 2022-12-25 20:11:22 +02:00
CStack.cpp All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
CStack.h All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp Bugfixing 2023-01-20 16:11:43 +02:00
CTownHandler.h Bugfixing 2023-01-20 16:11:43 +02:00
FunctionList.h
GameConstants.cpp Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2022-12-23 14:51:34 +02:00
GameConstants.h vcmi: modernize lib/mapObjects 2023-02-14 14:39:56 +03:00
HeroBonus.cpp Merge vcmi/beta into vcmi/develop 2023-01-29 18:21:55 +02:00
HeroBonus.h vcmi: deprecate MAXED_SPELL 2023-02-04 16:23:03 +03:00
IBonusTypeHandler.h
IGameCallback.cpp Moved road & river handlers into a separate file 2023-01-11 15:17:24 +02:00
IGameCallback.h Basic version of hero movement on map. Removed old code. 2023-03-05 17:48:02 +02:00
IGameEventsReceiver.h redraw optimization 2023-03-03 10:17:31 +02:00
IHandlerBase.cpp Finalization of refactoring: 2023-01-20 15:18:36 +02:00
IHandlerBase.h Finalization of refactoring: 2023-01-20 15:18:36 +02:00
int3.h vcmi: make int3 as constexpr class 2023-02-12 19:00:43 +03:00
Interprocess.h
JsonDetail.cpp Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
JsonDetail.h
JsonNode.cpp Partially fixed bonuses descriptions (affected by separate old bug) 2023-01-24 17:34:48 +02:00
JsonNode.h Fixed all major bugs with newly converted objects 2023-01-22 18:17:26 +02:00
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp Introduced string identifiers for H3 texts, still WIP 2023-01-01 14:56:44 +02:00
LogicalExpression.h
NetPacks.h Basic version of hero movement on map. Removed old code. 2023-03-05 17:48:02 +02:00
NetPacksBase.h rework netpacks to avoid double typeinfo 2023-02-13 20:26:39 +02:00
NetPacksLib.cpp Fix minimap updating on hero loss 2023-02-14 11:32:19 +02:00
NetPacksLobby.h rework netpacks to avoid double typeinfo 2023-02-13 20:26:39 +02:00
NetPackVisitor.h rework netpacks to avoid double typeinfo 2023-02-13 20:26:39 +02:00
ObstacleHandler.cpp Finalization of refactoring: 2023-01-20 15:18:36 +02:00
ObstacleHandler.h Finalization of refactoring: 2023-01-20 15:18:36 +02:00
PathfinderUtil.h Renamed Terrain.h/cpp -> TerrainHandler.h/cpp 2023-01-10 00:01:35 +02:00
Point.h Basic version of hero movement on map. Removed old code. 2023-03-05 17:48:02 +02:00
Rect.cpp Refactoring of MapView 2023-03-05 17:48:02 +02:00
Rect.h Cleanup 2023-01-20 16:11:43 +02:00
ResourceSet.cpp
ResourceSet.h
RiverHandler.cpp Finalization of refactoring: 2023-01-20 15:18:36 +02:00
RiverHandler.h Finalization of refactoring: 2023-01-20 15:18:36 +02:00
RoadHandler.cpp Finalization of refactoring: 2023-01-20 15:18:36 +02:00
RoadHandler.h Finalization of refactoring: 2023-01-20 15:18:36 +02:00
ScopeGuard.h
ScriptHandler.cpp Finalization of refactoring: 2023-01-20 15:18:36 +02:00
ScriptHandler.h
StartInfo.cpp
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
TerrainHandler.cpp Finalization of refactoring: 2023-01-20 15:18:36 +02:00
TerrainHandler.h Added Color class to replace SDL_Color 2023-01-30 00:12:43 +02:00
UnlockGuard.h
vcmi_endian.h lib: replace SDL usage to Boost one 2023-02-02 23:58:22 +03:00
VCMI_lib.cbp lib: remove unused header 2023-02-02 23:50:50 +03:00
VCMI_Lib.cpp Fix destructor order 2023-02-15 20:37:18 +02:00
VCMI_Lib.h Converted terrainTypeHandler into proper handler class 2023-01-10 00:01:35 +02:00
VCMI_lib.vcxproj
VCMI_lib.vcxproj.filters
VCMIDirs.cpp refactor VCMIDirs for Android 2023-03-02 12:09:47 +03:00
VCMIDirs.h editorPath -> mapEditorPath 2022-12-28 17:59:16 +02:00