mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
45 lines
1.0 KiB
C++
45 lines
1.0 KiB
C++
/*
|
|
* Sacrifice.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "Heal.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
namespace spells
|
|
{
|
|
namespace effects
|
|
{
|
|
|
|
class Sacrifice : public Heal
|
|
{
|
|
public:
|
|
void adjustTargetTypes(std::vector<TargetType> & types) const override;
|
|
|
|
bool applicable(Problem & problem, const Mechanics * m) const override;
|
|
bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;
|
|
|
|
void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
|
|
|
|
EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;
|
|
|
|
protected:
|
|
bool isValidTarget(const Mechanics * m, const battle::Unit * unit) const override;
|
|
|
|
private:
|
|
static int64_t calculateHealEffectValue(const Mechanics * m, const battle::Unit * victim);
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|