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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-02 00:10:22 +02:00
vcmi/lib
2023-08-25 13:38:01 +03:00
..
battle Fix infinite loop on Fear trigger 2023-08-23 19:34:33 +03:00
bonuses BonusParams: add XXX_IMMUNITY to deprecated 2023-08-23 17:52:16 +03:00
campaign Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
events Fix turn ending 2023-08-24 23:34:33 +03:00
filesystem Merge pull request #2530 from Nordsoft91/tutorial 2023-08-19 18:06:15 +04:00
gameState First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
logging Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
mapObjectConstructors Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
mapObjects First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
mapping First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
minizip
modding Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-18 15:08:23 +03:00
pathfinder
registerTypes Fix handling of "7 days without town" loss condition 2023-08-24 23:34:33 +03:00
rewardable Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
rmg First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
serializer vcmi: bump serialization version 2023-08-23 17:53:09 +03:00
spells First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
vstd Merge pull request #2637 from Laserlicht/autosave 2023-08-25 00:09:49 +04:00
AI_Base.h
ArtifactUtils.cpp
ArtifactUtils.h
BasicTypes.cpp
BattleFieldHandler.cpp
BattleFieldHandler.h
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
CArtHandler.h
CArtifactInstance.cpp
CArtifactInstance.h
CBonusTypeHandler.cpp vcmi: handle icons for SPELL_DAMAGE_REDUCTION 2023-08-23 17:53:09 +03:00
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp Reorganization of boost filesystem usage 2023-07-28 19:12:04 +03:00
CConfigHandler.h
CConsoleHandler.cpp Slightly better thread names 2023-08-23 16:32:29 +03:00
CConsoleHandler.h
CCreatureHandler.cpp First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
CCreatureHandler.h
CCreatureSet.cpp Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
CCreatureSet.h Rename ambiguos 'clear' to 'clearSlots' 2023-08-07 19:13:02 +03:00
CGameInfoCallback.cpp First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
CGameInfoCallback.h TurnTimerInfo 2023-08-14 02:16:25 +04:00
CGameInterface.cpp Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
CGameInterface.h Code cleanup 2023-08-21 17:55:49 +03:00
CGeneralTextHandler.cpp Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
CGeneralTextHandler.h Fix incorrect warnings about missing translations 2023-07-30 13:19:52 +03:00
CHeroHandler.cpp First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
CHeroHandler.h
CMakeLists.txt
Color.h
CondSh.h
ConstTransitivePtr.h
CPlayerState.cpp
CPlayerState.h TurnTimerInfo 2023-08-14 02:16:25 +04:00
CRandomGenerator.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CRandomGenerator.h Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
CSkillHandler.h
CSoundBase.h
CStack.cpp
CStack.h
CStopWatch.h
CThreadHelper.cpp Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CThreadHelper.h Use API identical to std classes where possible 2023-08-23 16:32:29 +03:00
CTownHandler.cpp First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
CTownHandler.h First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
FunctionList.h
GameConstants.cpp First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
GameConstants.h First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
GameSettings.cpp
GameSettings.h
IBonusTypeHandler.h
IGameCallback.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
IGameCallback.h
IGameEventsReceiver.h Minor rework & cleanup of combat replays 2023-07-27 19:25:55 +03:00
IHandlerBase.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
IHandlerBase.h
int3.h
JsonDetail.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
JsonDetail.h
JsonNode.cpp Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
JsonNode.h
JsonRandom.cpp vcmi: use SpellSchool identifier instead of enum 2023-08-23 17:53:09 +03:00
JsonRandom.h
Languages.h Update Languages.h 2023-07-28 00:48:06 +00:00
LoadProgress.cpp Redesign loading solution 2023-08-22 20:10:20 +04:00
LoadProgress.h Redesign loading solution 2023-08-22 20:10:20 +04:00
LogicalExpression.cpp
LogicalExpression.h
MetaString.cpp
MetaString.h
NetPacks.h Fix handling of "7 days without town" loss condition 2023-08-24 23:34:33 +03:00
NetPacksBase.h
NetPacksLib.cpp Fixes according to review 2023-08-24 23:34:33 +03:00
NetPacksLobby.h Merge pull request #2635 from Nordsoft91/loading-bar 2023-08-23 17:28:19 +04:00
NetPackVisitor.h Fixes according to review 2023-08-24 23:34:33 +03:00
ObstacleHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
ObstacleHandler.h
Point.h
Rect.cpp
Rect.h
ResourceSet.cpp First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
ResourceSet.h First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
RiverHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
RiverHandler.h
RoadHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
RoadHandler.h
ScopeGuard.h
ScriptHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
ScriptHandler.h
StartInfo.cpp Merge remote-tracking branch 'vcmi/beta' into develop 2023-08-12 17:28:47 +03:00
StartInfo.h revert uuid 2023-08-23 20:03:40 +02:00
StdInc.cpp
StdInc.h
StringConstants.h First step at unifying game identifiers code 2023-08-25 13:38:01 +03:00
TerrainHandler.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
TerrainHandler.h
TextOperations.cpp fix 2023-08-24 20:31:06 +02:00
TextOperations.h count unicode chars to extra function 2023-08-24 18:34:00 +02:00
TurnTimerInfo.cpp Battle timer 2023-08-14 23:31:44 +04:00
TurnTimerInfo.h TurnTimerInfo 2023-08-14 02:16:25 +04:00
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
VCMI_Lib.cpp Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
VCMI_Lib.h Split massive CModHandler class/file into multiple parts: 2023-07-30 22:17:47 +03:00
VCMI_lib.vcxproj extra function: getFormattedDateTime 2023-08-12 01:13:03 +02:00
VCMI_lib.vcxproj.filters extra function: getFormattedDateTime 2023-08-12 01:13:03 +02:00
VCMIDirs.cpp
VCMIDirs.h