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battle
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Fix infinite loop on Fear trigger
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2023-08-23 19:34:33 +03:00 |
bonuses
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BonusParams: add XXX_IMMUNITY to deprecated
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2023-08-23 17:52:16 +03:00 |
campaign
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
events
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Fix turn ending
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2023-08-24 23:34:33 +03:00 |
filesystem
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Merge pull request #2530 from Nordsoft91/tutorial
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2023-08-19 18:06:15 +04:00 |
gameState
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
logging
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
mapObjectConstructors
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-12 17:28:47 +03:00 |
mapObjects
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
mapping
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
minizip
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modding
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-18 15:08:23 +03:00 |
pathfinder
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registerTypes
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Fix handling of "7 days without town" loss condition
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2023-08-24 23:34:33 +03:00 |
rewardable
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
rmg
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
serializer
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vcmi: bump serialization version
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2023-08-23 17:53:09 +03:00 |
spells
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
vstd
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Merge pull request #2637 from Laserlicht/autosave
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2023-08-25 00:09:49 +04:00 |
AI_Base.h
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ArtifactUtils.cpp
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ArtifactUtils.h
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BasicTypes.cpp
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BattleFieldHandler.cpp
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BattleFieldHandler.h
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CAndroidVMHelper.cpp
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CAndroidVMHelper.h
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CArtHandler.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
CArtHandler.h
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CArtifactInstance.cpp
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CArtifactInstance.h
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CBonusTypeHandler.cpp
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vcmi: handle icons for SPELL_DAMAGE_REDUCTION
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2023-08-23 17:53:09 +03:00 |
CBonusTypeHandler.h
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CBuildingHandler.cpp
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CBuildingHandler.h
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CConfigHandler.cpp
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Reorganization of boost filesystem usage
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2023-07-28 19:12:04 +03:00 |
CConfigHandler.h
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CConsoleHandler.cpp
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Slightly better thread names
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2023-08-23 16:32:29 +03:00 |
CConsoleHandler.h
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CCreatureHandler.cpp
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
CCreatureHandler.h
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CCreatureSet.cpp
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-12 17:28:47 +03:00 |
CCreatureSet.h
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Rename ambiguos 'clear' to 'clearSlots'
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2023-08-07 19:13:02 +03:00 |
CGameInfoCallback.cpp
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
CGameInfoCallback.h
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TurnTimerInfo
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2023-08-14 02:16:25 +04:00 |
CGameInterface.cpp
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Minor rework & cleanup of combat replays
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2023-07-27 19:25:55 +03:00 |
CGameInterface.h
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Code cleanup
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2023-08-21 17:55:49 +03:00 |
CGeneralTextHandler.cpp
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-12 17:28:47 +03:00 |
CGeneralTextHandler.h
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Fix incorrect warnings about missing translations
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2023-07-30 13:19:52 +03:00 |
CHeroHandler.cpp
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
CHeroHandler.h
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CMakeLists.txt
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Color.h
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CondSh.h
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ConstTransitivePtr.h
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CPlayerState.cpp
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CPlayerState.h
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TurnTimerInfo
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2023-08-14 02:16:25 +04:00 |
CRandomGenerator.cpp
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
CRandomGenerator.h
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
CScriptingModule.cpp
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CScriptingModule.h
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CSkillHandler.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
CSkillHandler.h
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CSoundBase.h
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CStack.cpp
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CStack.h
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CStopWatch.h
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CThreadHelper.cpp
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
CThreadHelper.h
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Use API identical to std classes where possible
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2023-08-23 16:32:29 +03:00 |
CTownHandler.cpp
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
CTownHandler.h
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
FunctionList.h
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GameConstants.cpp
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
GameConstants.h
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
GameSettings.cpp
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GameSettings.h
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IBonusTypeHandler.h
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IGameCallback.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
IGameCallback.h
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IGameEventsReceiver.h
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Minor rework & cleanup of combat replays
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2023-07-27 19:25:55 +03:00 |
IHandlerBase.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
IHandlerBase.h
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int3.h
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JsonDetail.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
JsonDetail.h
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JsonNode.cpp
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-12 17:28:47 +03:00 |
JsonNode.h
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JsonRandom.cpp
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vcmi: use SpellSchool identifier instead of enum
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2023-08-23 17:53:09 +03:00 |
JsonRandom.h
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Languages.h
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Update Languages.h
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2023-07-28 00:48:06 +00:00 |
LoadProgress.cpp
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Redesign loading solution
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2023-08-22 20:10:20 +04:00 |
LoadProgress.h
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Redesign loading solution
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2023-08-22 20:10:20 +04:00 |
LogicalExpression.cpp
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LogicalExpression.h
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MetaString.cpp
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MetaString.h
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NetPacks.h
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Fix handling of "7 days without town" loss condition
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2023-08-24 23:34:33 +03:00 |
NetPacksBase.h
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NetPacksLib.cpp
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Fixes according to review
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2023-08-24 23:34:33 +03:00 |
NetPacksLobby.h
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Merge pull request #2635 from Nordsoft91/loading-bar
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2023-08-23 17:28:19 +04:00 |
NetPackVisitor.h
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Fixes according to review
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2023-08-24 23:34:33 +03:00 |
ObstacleHandler.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
ObstacleHandler.h
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Point.h
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Rect.cpp
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Rect.h
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ResourceSet.cpp
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
ResourceSet.h
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
RiverHandler.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
RiverHandler.h
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RoadHandler.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
RoadHandler.h
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ScopeGuard.h
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ScriptHandler.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
ScriptHandler.h
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StartInfo.cpp
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Merge remote-tracking branch 'vcmi/beta' into develop
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2023-08-12 17:28:47 +03:00 |
StartInfo.h
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revert uuid
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2023-08-23 20:03:40 +02:00 |
StdInc.cpp
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StdInc.h
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StringConstants.h
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First step at unifying game identifiers code
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2023-08-25 13:38:01 +03:00 |
TerrainHandler.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
TerrainHandler.h
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TextOperations.cpp
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fix
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2023-08-24 20:31:06 +02:00 |
TextOperations.h
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count unicode chars to extra function
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2023-08-24 18:34:00 +02:00 |
TurnTimerInfo.cpp
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Battle timer
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2023-08-14 23:31:44 +04:00 |
TurnTimerInfo.h
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TurnTimerInfo
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2023-08-14 02:16:25 +04:00 |
UnlockGuard.h
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vcmi_endian.h
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VCMI_lib.cbp
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VCMI_Lib.cpp
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
VCMI_Lib.h
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Split massive CModHandler class/file into multiple parts:
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2023-07-30 22:17:47 +03:00 |
VCMI_lib.vcxproj
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extra function: getFormattedDateTime
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2023-08-12 01:13:03 +02:00 |
VCMI_lib.vcxproj.filters
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extra function: getFormattedDateTime
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2023-08-12 01:13:03 +02:00 |
VCMIDirs.cpp
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VCMIDirs.h
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