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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/lobby
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
..
CBonusSelection.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CBonusSelection.h Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
CLobbyScreen.cpp Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 2020-10-05 16:28:28 -07:00
CLobbyScreen.h Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
CSavingScreen.cpp Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
CSavingScreen.h Fix double free and use of dead reference when saving (#445) 2018-04-07 22:21:28 +07:00
CScenarioInfoScreen.cpp Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
CScenarioInfoScreen.h Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
CSelectionBase.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
CSelectionBase.h Optimize button responsiveness during pregame options 2019-04-20 18:26:54 +02:00
OptionsTab.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
OptionsTab.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
RandomMapTab.cpp Random Map Generator Option: Allow having more computer only players than human/computer players 2020-07-07 19:45:53 +08:00
RandomMapTab.h Random Map Generator Option: Allow having more computer only players than human/computer players 2020-07-07 19:45:53 +08:00
SelectionTab.cpp Fixed RETURN_IF_BATTLE(). Undid disabled warnings. Fixed indentation. 2020-10-05 16:28:28 -07:00
SelectionTab.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00