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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib/mapping
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00
..
CCampaignHandler.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
CCampaignHandler.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
CDrawRoadsOperation.cpp Simplify statements 2019-03-31 09:43:14 +03:00
CDrawRoadsOperation.h Removed all #include's of CMap.h from headers. 2015-12-02 21:05:10 +02:00
CMap.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
CMap.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
CMapDefines.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CMapEditManager.cpp Fixed lots of warnings. 2020-10-04 02:20:18 -07:00
CMapEditManager.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CMapInfo.cpp Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
CMapInfo.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
CMapService.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CMapService.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
MapFormatH3M.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
MapFormatH3M.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
MapFormatJson.cpp Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
MapFormatJson.h Improved map format tests 2017-08-03 13:50:54 +03:00