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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/scripting/lua/LuaCallWrapper.h
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

320 lines
5.8 KiB
C++

/*
* LuaCallWrapper.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "api/Registry.h"
#include "LuaStack.h"
#include "LuaFunctor.h"
namespace scripting
{
namespace detail
{
}
//TODO: this should be the only one wrapper type
//
template <typename U, typename M, M m>
class LuaMethodWrapper
{
};
template <typename U, typename T, typename R, R(T:: * method)()const>
class LuaMethodWrapper <U, R(T:: *)()const, method>
{
public:
static int invoke(lua_State * L)
{
LuaStack S(L);
const U * obj = nullptr;
if(!S.tryGet(1,obj))
return S.retVoid();
static auto functor = std::mem_fn(method);
S.clear();
S.push(functor(obj));
return S.retPushed();
}
};
template <typename U, typename T, void(T:: * method)()const>
class LuaMethodWrapper <U, void(T:: *)()const, method>
{
public:
static int invoke(lua_State * L)
{
LuaStack S(L);
const U * obj = nullptr;
if(!S.tryGet(1,obj))
return S.retVoid();
static auto functor = std::mem_fn(method);
S.clear();
functor(obj);
return 0;
}
};
template <typename U, typename T, typename R, typename P1, R(T:: * method)(P1)const>
class LuaMethodWrapper <U, R(T:: *)(P1)const, method>
{
public:
static int invoke(lua_State * L)
{
LuaStack S(L);
const U * obj = nullptr;
if(!S.tryGet(1,obj))
return S.retVoid();
P1 p1;
if(!S.tryGet(2, p1))
return S.retVoid();
static auto functor = std::mem_fn(method);
S.clear();
S.push(functor(obj, p1));
return S.retPushed();
}
};
template <typename U, typename T, typename P1, void(T:: * method)(P1)const>
class LuaMethodWrapper <U, void(T:: *)(P1)const, method>
{
public:
static int invoke(lua_State * L)
{
LuaStack S(L);
const U * obj = nullptr;
if(!S.tryGet(1,obj))
return S.retVoid();
P1 p1;
if(!S.tryGet(2, p1))
return S.retVoid();
static auto functor = std::mem_fn(method);
S.clear();
functor(obj, p1);
return 0;
}
};
template <typename U, typename T, typename R, typename P1, typename P2, R(T:: * method)(P1, P2)const>
class LuaMethodWrapper <U, R(T:: *)(P1, P2)const, method>
{
public:
static int invoke(lua_State * L)
{
LuaStack S(L);
const U * obj = nullptr;
if(!S.tryGet(1, obj))
return S.retVoid();
P1 p1;
if(!S.tryGet(2, p1))
return S.retVoid();
P2 p2;
if(!S.tryGet(3, p2))
return S.retVoid();
static auto functor = std::mem_fn(method);
S.clear();
S.push(functor(obj, p1, p2));
return S.retPushed();
}
};
template <typename U, typename T, typename P1, typename P2, void(T:: * method)(P1, P2)const>
class LuaMethodWrapper <U, void(T:: *)(P1, P2)const, method>
{
public:
static int invoke(lua_State * L)
{
LuaStack S(L);
const U * obj = nullptr;
if(!S.tryGet(1, obj))
return S.retVoid();
P1 p1;
if(!S.tryGet(2, p1))
return S.retVoid();
P2 p2;
if(!S.tryGet(3, p2))
return S.retVoid();
static auto functor = std::mem_fn(method);
S.clear();
functor(obj, p1, p2);
return 0;
}
};
//deprecated, should use LuaMethodWrapper instead, once implemented
template <typename T>
class LuaCallWrapper
{
public:
using Wrapped = typename std::remove_const<T>::type;
static std::function<int(lua_State *, T *)> createFunctor(void (Wrapped::* method)())
{
auto functor = std::mem_fn(method);
auto ret = [=](lua_State * L, T * object)->int
{
LuaStack S(L);
functor(object);
return S.retVoid();
};
return ret;
}
static std::function<int(lua_State *, T *)> createFunctor(void (Wrapped::* method)() const)
{
auto functor = std::mem_fn(method);
auto ret = [=](lua_State * L, T * object)->int
{
LuaStack S(L);
functor(object);
return S.retVoid();
};
return ret;
}
template <typename R>
static std::function<int(lua_State *, T *)> createFunctor(R (Wrapped::* method)())
{
auto functor = std::mem_fn(method);
auto ret = [=](lua_State * L, T * object)->int
{
LuaStack S(L);
S.clear();
S.push(functor(object));
return S.retPushed();
};
return ret;
}
template <typename R>
static std::function<int(lua_State *, T *)> createFunctor(R (Wrapped::* method)() const)
{
auto functor = std::mem_fn(method);
auto ret = [=](lua_State * L, T * object)->int
{
LuaStack S(L);
S.clear();
S.push(functor(object));
return S.retPushed();
};
return ret;
}
template <typename P1>
static std::function<int(lua_State *, T *)> createFunctor(void (Wrapped::* method)(P1))
{
auto functor = std::mem_fn(method);
auto ret = [=](lua_State * L, T * object)->int
{
LuaStack S(L);
P1 p1;
if(S.tryGet(1, p1))
{
functor(object, p1);
}
return S.retVoid();
};
return ret;
}
template <typename P1>
static std::function<int(lua_State *, T *)> createFunctor(void (Wrapped::* method)(P1) const)
{
auto functor = std::mem_fn(method);
auto ret = [=](lua_State * L, T * object)->int
{
LuaStack S(L);
P1 p1;
if(S.tryGet(1, p1))
{
functor(object, p1);
}
return S.retVoid();
};
return ret;
}
template <typename R, typename P1>
static std::function<int(lua_State *, T *)> createFunctor(R (Wrapped::* method)(P1))
{
auto functor = std::mem_fn(method);
auto ret = [=](lua_State * L, T * object)->int
{
LuaStack S(L);
P1 p1;
if(S.tryGet(1, p1))
{
S.push(functor(object, p1));
return 1;
}
return S.retVoid();
};
return ret;
}
template <typename R, typename P1>
static std::function<int(lua_State *, T *)> createFunctor(R (Wrapped::* method)(P1) const)
{
auto functor = std::mem_fn(method);
auto ret = [=](lua_State * L, T * object)->int
{
LuaStack S(L);
P1 p1;
if(S.tryGet(1, p1))
{
S.push(functor(object, p1));
return 1;
}
return S.retVoid();
};
return ret;
}
};
}