mirror of
https://github.com/vcmi/vcmi.git
synced 2025-03-03 14:52:11 +02:00
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
102 lines
1.9 KiB
C++
102 lines
1.9 KiB
C++
/*
|
|
* BattleCb.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "BattleCb.h"
|
|
|
|
#include "../LuaStack.h"
|
|
#include "../LuaCallWrapper.h"
|
|
|
|
#include "../../../lib/GameConstants.h"
|
|
#include "../../../lib/battle/Unit.h"
|
|
|
|
namespace scripting
|
|
{
|
|
namespace api
|
|
{
|
|
|
|
VCMI_REGISTER_CORE_SCRIPT_API(BattleCbProxy, "Battle");
|
|
|
|
const std::vector<BattleCbProxy::RegType> BattleCbProxy::REGISTER =
|
|
{
|
|
{
|
|
"getBattlefieldType",
|
|
&BattleCbProxy::getBattlefieldType
|
|
},
|
|
{
|
|
"getNextUnitId",
|
|
LuaCallWrapper<const BattleCb>::createFunctor(&BattleCb::battleNextUnitId)
|
|
},
|
|
{
|
|
"getTacticDistance",
|
|
LuaCallWrapper<const BattleCb>::createFunctor(&BattleCb::battleTacticDist)
|
|
},
|
|
{
|
|
"getTerrainType",
|
|
&BattleCbProxy::getTerrainType
|
|
},
|
|
{
|
|
"getUnitById",
|
|
LuaCallWrapper<const BattleCb>::createFunctor(&BattleCb::battleGetUnitByID)
|
|
},
|
|
{
|
|
"getUnitByPos",
|
|
&BattleCbProxy::getUnitByPos
|
|
},
|
|
{
|
|
"isFinished",
|
|
LuaCallWrapper<const BattleCb>::createFunctor(&BattleCb::battleIsFinished)
|
|
}
|
|
};
|
|
|
|
|
|
const std::vector<BattleCbProxy::CustomRegType> BattleCbProxy::REGISTER_CUSTOM =
|
|
{
|
|
|
|
};
|
|
|
|
|
|
int BattleCbProxy::getBattlefieldType(lua_State * L, const BattleCb * object)
|
|
{
|
|
LuaStack S(L);
|
|
auto ret = object->battleGetBattlefieldType();
|
|
S.push(static_cast<si32>(ret.num));
|
|
return 1;
|
|
}
|
|
|
|
int BattleCbProxy::getTerrainType(lua_State * L, const BattleCb * object)
|
|
{
|
|
LuaStack S(L);
|
|
auto ret = object->battleTerrainType();
|
|
S.push(static_cast<si32>(ret.num));
|
|
return 1;
|
|
}
|
|
|
|
int BattleCbProxy::getUnitByPos(lua_State * L, const BattleCb * object)
|
|
{
|
|
LuaStack S(L);
|
|
|
|
BattleHex hex;
|
|
|
|
if(!S.tryGet(1, hex.hex))
|
|
return S.retNil();
|
|
|
|
bool onlyAlive;
|
|
|
|
if(!S.tryGet(2, onlyAlive))
|
|
onlyAlive = true;//same as default value in battleGetUnitByPos
|
|
|
|
S.push(object->battleGetUnitByPos(hex, onlyAlive));
|
|
return 1;
|
|
}
|
|
|
|
}
|
|
}
|