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https://github.com/vcmi/vcmi.git
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* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
76 lines
2.4 KiB
C++
76 lines
2.4 KiB
C++
/*
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* BonusSystem.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../LuaWrapper.h"
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class Bonus;
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class BonusList;
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class IBonusBearer;
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namespace scripting
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{
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namespace api
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{
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class BonusProxy : public SharedWrapper<const Bonus, BonusProxy>
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{
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public:
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using Wrapper = SharedWrapper<const Bonus, BonusProxy>;
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static const std::vector<typename Wrapper::RegType> REGISTER;
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static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
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static int getType(lua_State * L, std::shared_ptr<const Bonus> object);
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static int getSubtype(lua_State * L, std::shared_ptr<const Bonus> object);
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static int getDuration(lua_State * L, std::shared_ptr<const Bonus> object);
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static int getTurns(lua_State * L, std::shared_ptr<const Bonus> object);
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static int getValueType(lua_State * L, std::shared_ptr<const Bonus> object);
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static int getVal(lua_State * L, std::shared_ptr<const Bonus> object);
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static int getSource(lua_State * L, std::shared_ptr<const Bonus> object);
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static int getSourceID(lua_State * L, std::shared_ptr<const Bonus> object);
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static int getDescription(lua_State * L, std::shared_ptr<const Bonus> object);
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static int getEffectRange(lua_State * L, std::shared_ptr<const Bonus> object);
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static int getStacking(lua_State * L, std::shared_ptr<const Bonus> object);
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static int toJsonNode(lua_State * L, std::shared_ptr<const Bonus> object);
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protected:
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virtual void adjustStaticTable(lua_State * L) const override;
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};
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class BonusListProxy : public SharedWrapper<const BonusList, BonusListProxy>
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{
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public:
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using Wrapper = SharedWrapper<const BonusList, BonusListProxy>;
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static const std::vector<typename Wrapper::RegType> REGISTER;
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static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
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static int index(lua_State * L);
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protected:
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virtual void adjustMetatable(lua_State * L) const override;
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};
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class BonusBearerProxy : public OpaqueWrapper<const IBonusBearer, BonusBearerProxy>
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{
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public:
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using Wrapper = OpaqueWrapper<const IBonusBearer, BonusBearerProxy>;
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static int getBonuses(lua_State * L, const IBonusBearer * object);
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static const std::vector<typename Wrapper::RegType> REGISTER;
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static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;
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};
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}
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}
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