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vcmi/scripting/lua/api/Spell.cpp
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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/*
* api/Spell.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Spell.h"
#include "Registry.h"
#include "../LuaStack.h"
#include "../LuaCallWrapper.h"
namespace scripting
{
namespace api
{
using ::spells::Spell;
VCMI_REGISTER_CORE_SCRIPT_API(SpellProxy, "Spell");
//TODO:calculateDamage,forEachSchool
const std::vector<SpellProxy::RegType> SpellProxy::REGISTER =
{
{"getCost", LuaCallWrapper<const Spell>::createFunctor(&Spell::getCost)},
{"getBasePower", LuaCallWrapper<const Spell>::createFunctor(&Spell::getBasePower)},
{"getLevelPower", LuaCallWrapper<const Spell>::createFunctor(&Spell::getLevelPower)},
{"getLevelDescription", LuaCallWrapper<const Spell>::createFunctor(&Spell::getLevelDescription)},
};
const std::vector<SpellProxy::CustomRegType> SpellProxy::REGISTER_CUSTOM =
{
{"getIconIndex", LuaMethodWrapper<Spell, int32_t(Entity:: *)()const, &Entity::getIconIndex>::invoke, false},
{"getIndex", LuaMethodWrapper<Spell, int32_t(Entity:: *)()const, &Entity::getIndex>::invoke, false},
{"getJsonKey", LuaMethodWrapper<Spell, const std::string &(Entity:: *)()const, &Entity::getJsonKey>::invoke, false},
{"getName", LuaMethodWrapper<Spell, const std::string &(Entity:: *)()const, &Entity::getName>::invoke, false},
{"isAdventure", LuaMethodWrapper<Spell, bool(Spell:: *)()const, &Spell::isAdventure>::invoke, false},
{"isCombat", LuaMethodWrapper<Spell, bool(Spell:: *)()const, &Spell::isCombat>::invoke, false},
{"isCreatureAbility", LuaMethodWrapper<Spell, bool(Spell:: *)()const, &Spell::isCreatureAbility>::invoke, false},
{"isPositive", LuaMethodWrapper<Spell, bool(Spell:: *)()const, &Spell::isPositive>::invoke, false},
{"isNegative", LuaMethodWrapper<Spell, bool(Spell:: *)()const, &Spell::isNegative>::invoke, false},
{"isNeutral", LuaMethodWrapper<Spell, bool(Spell:: *)()const, &Spell::isNeutral>::invoke, false},
{"isDamage", LuaMethodWrapper<Spell, bool(Spell:: *)()const, &Spell::isDamage>::invoke, false},
{"isOffensive", LuaMethodWrapper<Spell, bool(Spell:: *)()const, &Spell::isOffensive>::invoke, false},
{"isSpecial", LuaMethodWrapper<Spell, bool(Spell:: *)()const, &Spell::isSpecial>::invoke, false},
};
}
}