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vcmi/scripting/lua/api/battle/UnitProxy.cpp
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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/*
* UnitProxy.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "UnitProxy.h"
#include "../../LuaStack.h"
#include "../../LuaCallWrapper.h"
#include "../Registry.h"
namespace scripting
{
namespace api
{
namespace battle
{
VCMI_REGISTER_SCRIPT_API(UnitProxy, "battle.Unit")
const std::vector<UnitProxy::RegType> UnitProxy::REGISTER =
{
{
"getMinDamage",
LuaCallWrapper<const IBonusBearer>::createFunctor(&IBonusBearer::getMinDamage)
},
{
"getMaxDamage",
LuaCallWrapper<const IBonusBearer>::createFunctor(&IBonusBearer::getMaxDamage)
},
{
"getAttack",
LuaCallWrapper<const IBonusBearer>::createFunctor(&IBonusBearer::getAttack)
},
{
"getDefense",
LuaCallWrapper<const IBonusBearer>::createFunctor(&IBonusBearer::getDefense)
},
{
"isAlive",
LuaCallWrapper<const Unit>::createFunctor(&Unit::alive)
},
{
"unitId",
LuaCallWrapper<const IUnitInfo>::createFunctor(&IUnitInfo::unitId)
}
};
const std::vector<UnitProxy::CustomRegType> UnitProxy::REGISTER_CUSTOM =
{
};
}
}
}