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vcmi/scripting/lua/api/netpacks/BattleUnitsChanged.cpp
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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2.1 KiB
C++

/*
* api/netpacks/BattleUnitsChanged.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "BattleUnitsChanged.h"
#include "../../LuaStack.h"
#include "../Registry.h"
namespace scripting
{
namespace api
{
namespace netpacks
{
VCMI_REGISTER_SCRIPT_API(BattleUnitsChangedProxy, "netpacks.BattleUnitsChanged");
const std::vector<BattleUnitsChangedProxy::RegType> BattleUnitsChangedProxy::REGISTER =
{
{
"toNetpackLight",
&PackForClientProxy<BattleUnitsChangedProxy>::toNetpackLight
},
{
"add",
&BattleUnitsChangedProxy::add
},
{
"update",
&BattleUnitsChangedProxy::update
},
{
"resetState",
&BattleUnitsChangedProxy::resetState
},
{
"remove",
&BattleUnitsChangedProxy::remove
}
};
const std::vector<BattleUnitsChangedProxy::CustomRegType> BattleUnitsChangedProxy::REGISTER_CUSTOM =
{
{"new", &Wrapper::constructor, true}
};
int BattleUnitsChangedProxy::add(lua_State * L, std::shared_ptr<BattleUnitsChanged> object)
{
LuaStack S(L);
uint32_t id;
if(!S.tryGet(1, id))
return S.retVoid();
UnitChanges changes(id, BattleChanges::EOperation::ADD);
if(!S.tryGet(2, changes.data))
return S.retVoid();
if(!S.tryGet(3, changes.healthDelta))
changes.healthDelta = 0;
object->changedStacks.push_back(changes);
return S.retVoid();
}
int BattleUnitsChangedProxy::update(lua_State * L, std::shared_ptr<BattleUnitsChanged> object)
{
LuaStack S(L);
uint32_t id;
if(!S.tryGet(1, id))
return S.retVoid();
UnitChanges changes(id, BattleChanges::EOperation::UPDATE);
if(!S.tryGet(2, changes.data))
return S.retVoid();
if(!S.tryGet(3, changes.healthDelta))
changes.healthDelta = 0;
object->changedStacks.push_back(changes);
return S.retVoid();
}
int BattleUnitsChangedProxy::resetState(lua_State * L, std::shared_ptr<BattleUnitsChanged> object)
{
LuaStack S(L);
return S.retVoid();
}
int BattleUnitsChangedProxy::remove(lua_State * L, std::shared_ptr<BattleUnitsChanged> object)
{
LuaStack S(L);
return S.retVoid();
}
}
}
}