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vcmi/scripting/lua/api/netpacks/InfoWindow.cpp
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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2.3 KiB
C++

/*
* api/netpacks/InfoWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "InfoWindow.h"
#include "../../LuaStack.h"
#include "../Registry.h"
using scripting::api::netpacks::InfoWindowProxy;
using scripting::api::RegisterAPI;
VCMI_REGISTER_SCRIPT_API(InfoWindowProxy, "netpacks.InfoWindow")
namespace scripting
{
namespace api
{
namespace netpacks
{
const std::vector<InfoWindowProxy::RegType> InfoWindowProxy::REGISTER =
{
{
"addReplacement",
&InfoWindowProxy::addReplacement
},
{
"addText",
&InfoWindowProxy::addText
},
{
"setPlayer",
&InfoWindowProxy::setPlayer
},
{
"toNetpackLight",
&PackForClientProxy<InfoWindowProxy>::toNetpackLight
},
};
const std::vector<InfoWindowProxy::CustomRegType> InfoWindowProxy::REGISTER_CUSTOM =
{
{"new", &Wrapper::constructor, true}
};
int InfoWindowProxy::addReplacement(lua_State * L, std::shared_ptr<InfoWindow> object)
{
int top = lua_gettop(L);
if(top == 1)
{
if(lua_isstring(L, 1))
{
size_t len = 0;
auto raw = lua_tolstring(L, 1, &len);
std::string text(raw, len);
object->text.addReplacement(text);
}
else if(lua_isnumber(L, 1))
{
object->text.addReplacement(lua_tointeger(L, 1));
}
}
else if(top >= 2)
{
if(lua_isnumber(L, 1) && lua_isnumber(L, 2))
object->text.addReplacement(lua_tointeger(L, 1), lua_tointeger(L, 2));
}
lua_settop(L, 0);
return 0;
}
int InfoWindowProxy::addText(lua_State * L, std::shared_ptr<InfoWindow> object)
{
int top = lua_gettop(L);
if(top == 1)
{
if(lua_isstring(L, 1))
{
size_t len = 0;
auto raw = lua_tolstring(L, 1, &len);
std::string text(raw, len);
object->text << text;
}
else if(lua_isnumber(L, 1))
{
object->text << (lua_tointeger(L, 1));
}
}
if(top >= 2)
{
if(lua_isnumber(L, 1) && lua_isnumber(L, 2))
object->text.addTxt(lua_tointeger(L, 1), lua_tointeger(L, 2));
}
lua_settop(L, 0);
return 0;
}
int InfoWindowProxy::setPlayer(lua_State * L, std::shared_ptr<InfoWindow> object)
{
LuaStack S(L);
PlayerColor value;
if(S.tryGet(1, value))
object->player = value;
return S.retVoid();
}
}
}
}