mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-22 22:13:35 +02:00
879aaba980
Looks like website only recognizes javascript & json, and is not aware of jsonc or json5. Will result in small regression on Github web view - comments will show up as red (since comments are not part of json format), but syntax highlight would work both on website and on Github. Alternative is using javascript for syntax highlight, however syntax highlighter for json looks better on both website and Github (since it uses separate highlighting for json keys, separate from strings in values)
2.5 KiB
2.5 KiB
Terrain Format
Format
"newTerrain" :
{
// Two-letters unique identifier for this terrain. Used in map format
"shortIdentifier" : "mt",
// Human-readable name of the terrain
"text" : "My Road",
// Type(s) of this terrain.
// WATER - this terrain is water-like terrains that requires boat for movement
// ROCK - this terrain is unpassable "rock" terrain that is used for inaccessible parts of underground layer
// SUB - this terrain can be placed in underground map layer by RMG
// SURFACE - this terrain can be placed in surface map layer by RMG
"type" : [ "WATER", "SUB", "ROCK", "SURFACE" ],
// Name of file with road graphics
"tiles" : "myRoad.def",
// How many movement points needed to move hero on this terrain
"moveCost" : 150,
// The name of rock type terrain which will be used as borders in the underground
// By default, H3 terrain "rock" will be used
"rockTerrain" : "rock",
// River type which should be used for that terrain
"river" : "",
// If defined, terrain will be animated using palette color cycling effect
// Game will cycle "length" colors starting from "start" (zero-based index) on each animation update every 180ms
// Color numbering uses palette color indexes, as seen in image editor
// Note that some tools for working with .def files may reorder palette.
// To avoid this, it is possible to use json with indexed png images instead of def files
"paletteAnimation" : [
{ "start" : 10, "length" : 5 },
...
],
// List of battleFields that can be used on this terrain
"battleFields" : [ ]
// Color of terrain on minimap without unpassable objects. RGB triplet, 0-255 range
"minimapUnblocked" : [ 150, 100, 50 ],
// Color of terrain on minimap with unpassable objects. RGB triplet, 0-255 range
"minimapBlocked" : [ 150, 100, 50 ],
// List of music files to play on this terrain on adventure map. At least one file is required
"music" : [ "" ],
"sounds" : {
// List of ambient sounds for this terrain
"ambient" : [ "" ]
},
// Hero movement sound for this terrain, version for moving on tiles with road
"horseSound" : "",
// Hero movement sound for this terrain, version for moving on tiles without road
"horseSoundPenalty" : "",
// List or terrain names, which is prohibited to make transition from/to
"prohibitTransitions" : [ "" ],
// If sand/dirt transition required from/to other terrains
"transitionRequired" : false,
// Represents layout of tile orientations in terrain tiles file
// Can be normal, dirt, water, rock, or hota
"terrainViewPatterns" : "",
}