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vcmi/lib/filesystem/CZipLoader.h
Ivan Savenko 1d9139303a introduced zip support into vcmi
- minizip library is now part of sources, located at lib/minizip
- cmakefiles will compile minizip as dynamic library (Note: only 2 files used by vcmi are included in minizip.so)
- zip files can be loaded similar to other archives via filesystem.json
- mods can use Content.zip instead of Content/ directory. Files in directory will replace files in archive.
2013-07-30 15:02:55 +00:00

57 lines
1.5 KiB
C++

#pragma once
/*
* CZipLoader.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "ISimpleResourceLoader.h"
#include "CInputStream.h"
#include "Filesystem.h"
#include "CCompressedStream.h"
// Necessary here in order to get all types
#include "../minizip/unzip.h"
class DLL_LINKAGE CZipStream : public CBufferedStream
{
unzFile file;
public:
/**
* @brief constructs zip stream from already opened file
* @param archive path to archive to open
* @param filepos position of file to open
*/
CZipStream(const std::string & archive, unz_file_pos filepos);
~CZipStream();
si64 getSize();
protected:
si64 readMore(ui8 * data, si64 size) override;
};
class DLL_LINKAGE CZipLoader : public ISimpleResourceLoader
{
std::string archiveName;
std::string mountPoint;
std::unordered_map<ResourceID, unz_file_pos> files;
std::unordered_map<ResourceID, unz_file_pos> listFiles(const std::string & mountPoint, const std::string &archive);
public:
CZipLoader(const std::string & mountPoint, const std::string & archive);
/// Interface implementation
/// @see ISimpleResourceLoader
std::unique_ptr<CInputStream> load(const ResourceID & resourceName) const override;
bool existsResource(const ResourceID & resourceName) const override;
std::string getMountPoint() const override;
std::unordered_set<ResourceID> getFilteredFiles(std::function<bool(const ResourceID &)> filter) const override;
};