..
filesystem
introduced zip support into vcmi
2013-07-30 15:02:55 +00:00
logging
- more filesystem logging and possible fix for Win
2013-07-29 10:08:02 +00:00
mapping
Filesystem handling is now more flexible
2013-07-28 14:49:50 +00:00
minizip
minor fixes:
2013-07-31 11:36:42 +00:00
rmg
Filesystem handling is now more flexible
2013-07-28 14:49:50 +00:00
AI_Base.h
* Final commit
2011-12-13 21:35:28 +00:00
BattleAction.cpp
* JsonReader can convert to enums
2013-02-03 21:05:44 +00:00
BattleAction.h
* JsonReader can convert to enums
2013-02-03 21:05:44 +00:00
BattleHex.cpp
Made speed of most of battle animations time-based
2013-07-06 16:10:20 +00:00
BattleHex.h
- gcc compile fix
2013-02-05 19:56:28 +00:00
BattleState.cpp
Filesystem handling is now more flexible
2013-07-28 14:49:50 +00:00
BattleState.h
Fixed all issues with Resurrection: #123 , #1358
2013-07-27 19:01:31 +00:00
CArtHandler.cpp
Filesystem handling is now more flexible
2013-07-28 14:49:50 +00:00
CArtHandler.h
Fixed #1338 and #1341 . Introduced post-load step to ease initialization of bonus source ids.
2013-07-21 14:19:29 +00:00
CBattleCallback.cpp
Fixed #1329 .
2013-07-28 10:32:01 +00:00
CBattleCallback.h
Fixed all issues with Resurrection: #123 , #1358
2013-07-27 19:01:31 +00:00
CBonusTypeHandler.cpp
Filesystem handling is now more flexible
2013-07-28 14:49:50 +00:00
CBonusTypeHandler.h
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
2013-06-17 15:45:55 +00:00
CBuildingHandler.cpp
* fixes for town building campaign bonus
2013-02-13 14:21:11 +00:00
CBuildingHandler.h
* refactoring
2013-02-11 19:11:34 +00:00
CConfigHandler.cpp
Filesystem handling is now more flexible
2013-07-28 14:49:50 +00:00
CConfigHandler.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CConsoleHandler.cpp
Compile fixes specific for VS 2012"
2013-07-02 15:23:32 +00:00
CConsoleHandler.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CCreatureHandler.cpp
Filesystem handling is now more flexible
2013-07-28 14:49:50 +00:00
CCreatureHandler.h
Visual Studio 2013 Preview compile fixes:
2013-07-02 12:08:30 +00:00
CCreatureSet.cpp
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
2013-06-29 13:05:48 +00:00
CCreatureSet.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CDefObjInfoHandler.cpp
introduced zip support into vcmi
2013-07-30 15:02:55 +00:00
CDefObjInfoHandler.h
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
CGameInterface.cpp
bugfixing:
2013-06-23 19:35:54 +00:00
CGameInterface.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CGameState.cpp
Filesystem handling is now more flexible
2013-07-28 14:49:50 +00:00
CGameState.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CGeneralTextHandler.cpp
Filesystem handling is now more flexible
2013-07-28 14:49:50 +00:00
CGeneralTextHandler.h
bugfixing:
2013-06-23 19:35:54 +00:00
CHeroHandler.cpp
Filesystem handling is now more flexible
2013-07-28 14:49:50 +00:00
CHeroHandler.h
More missing serialization items.
2013-05-20 17:25:19 +00:00
CMakeLists.txt
introduced zip support into vcmi
2013-07-30 15:02:55 +00:00
CModHandler.cpp
Filesystem handling is now more flexible
2013-07-28 14:49:50 +00:00
CModHandler.h
Filesystem handling is now more flexible
2013-07-28 14:49:50 +00:00
CObjectHandler.cpp
minor fixes:
2013-07-31 11:36:42 +00:00
CObjectHandler.h
minor fixes:
2013-07-31 11:36:42 +00:00
CObstacleInstance.cpp
[refactor] spell handling
2013-02-13 19:35:43 +00:00
CObstacleInstance.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CondSh.h
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
2012-02-19 21:03:43 +00:00
Connection.cpp
Patch from O01eg fixing #1308 http://forum.vcmi.eu/viewtopic.php?t=721
2013-07-02 16:48:01 +00:00
Connection.h
Patch from O01eg fixing #1308 http://forum.vcmi.eu/viewtopic.php?t=721
2013-07-02 16:48:01 +00:00
ConstTransitivePtr.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CRandomGenerator.h
Compile fixes specific for VS 2012"
2013-07-02 15:23:32 +00:00
CScriptingModule.h
CSpellHandler.cpp
Filesystem handling is now more flexible
2013-07-28 14:49:50 +00:00
CSpellHandler.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CStopWatch.h
- fixed save games issues ( #1044 )
2012-08-07 11:28:52 +00:00
CThreadHelper.cpp
Compile fixes specific for VS 2012"
2013-07-02 15:23:32 +00:00
CThreadHelper.h
Compile fixes specific for VS 2012"
2013-07-02 15:23:32 +00:00
CTownHandler.cpp
Filesystem handling is now more flexible
2013-07-28 14:49:50 +00:00
CTownHandler.h
- fixed crash in town after loading #1291 + extra check just in case.
2013-06-02 18:57:58 +00:00
GameConstants.cpp
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955 , #1053 , #1063 , #1191 . Needs testing.
2013-04-20 11:34:01 +00:00
GameConstants.h
Minor fixes:
2013-07-07 19:44:08 +00:00
HeroBonus.cpp
Fixed #1367 . Removed confusing code for speed calculation.
2013-07-22 17:06:32 +00:00
HeroBonus.h
Fixed #1367 . Removed confusing code for speed calculation.
2013-07-22 17:06:32 +00:00
IBonusTypeHandler.h
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
2013-06-17 15:45:55 +00:00
IGameCallback.cpp
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
2013-06-29 13:05:48 +00:00
IGameCallback.h
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
2013-06-29 13:05:48 +00:00
IGameEventsReceiver.h
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
2013-06-29 13:05:48 +00:00
IHandlerBase.h
Fixed #1338 and #1341 . Introduced post-load step to ease initialization of bonus source ids.
2013-07-21 14:19:29 +00:00
int3.h
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
2013-06-29 13:05:48 +00:00
Interprocess.h
- fix for boost 1.49
2012-04-02 11:14:38 +00:00
JsonNode.cpp
Filesystem handling is now more flexible
2013-07-28 14:49:50 +00:00
JsonNode.h
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
2013-06-29 13:05:48 +00:00
NetPacks.h
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
2013-06-29 13:05:48 +00:00
NetPacksLib.cpp
Fixed all issues with Resurrection: #123 , #1358
2013-07-27 19:01:31 +00:00
RegisterTypes.cpp
- Renamed /lib subfolders to lowercase
2013-04-07 10:48:07 +00:00
RegisterTypes.h
Introduced strongly typed QueryID.
2013-05-27 10:53:28 +00:00
ResourceSet.cpp
Fixed all the issues with Quests, #828 and #1223 .
2013-07-23 15:03:01 +00:00
ResourceSet.h
Fixed all the issues with Quests, #828 and #1223 .
2013-07-23 15:03:01 +00:00
ScopeGuard.h
- Improved json validation. Now it support most of features from latest json schema draft
2013-04-02 17:06:43 +00:00
StartInfo.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
StdInc.cpp
* Final commit
2011-12-13 21:35:28 +00:00
StdInc.h
* CHexField renamed to CBattleHex
2011-12-17 18:59:59 +00:00
StringConstants.h
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
UnlockGuard.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
vcmi_endian.h
- gcc compile fix
2013-02-05 19:56:28 +00:00
VCMI_lib.cbp
- Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator
2013-04-15 17:18:04 +00:00
VCMI_Lib.cpp
introduced zip support into vcmi
2013-07-30 15:02:55 +00:00
VCMI_Lib.h
Large changeset, first part of editing H3 objects via mods feature. Changes:
2013-04-21 12:49:26 +00:00
VCMI_lib.vcxproj
Introduced strongly typed QueryID.
2013-05-27 10:53:28 +00:00
VCMIDirs.cpp
minor refactoring of VCMIDirs, bugfixing
2013-07-08 20:55:22 +00:00
VCMIDirs.h
minor refactoring of VCMIDirs, bugfixing
2013-07-08 20:55:22 +00:00