..
BattleActionsController.cpp
All spell texts are now passed through translator
2023-01-20 15:18:36 +02:00
BattleActionsController.h
Business logic of alternative actions
2023-01-03 13:02:54 +04:00
BattleAnimationClasses.cpp
Renamed CCursorHandler -> CursorHandler
2023-01-15 21:18:34 +02:00
BattleAnimationClasses.h
Refactoring of SDL API usage:
2023-01-20 16:11:43 +02:00
BattleConstants.h
Minor cleanup
2022-12-25 17:43:55 +02:00
BattleEffectsController.cpp
Fixes graphical artifacts on toggling stack queue visibility
2023-01-05 14:16:01 +02:00
BattleEffectsController.h
Fixes graphical artifacts on toggling stack queue visibility
2023-01-05 14:16:01 +02:00
BattleFieldController.cpp
Do not consider corpses for movement range display ( #1476 )
2023-01-20 15:16:28 +02:00
BattleFieldController.h
Refactoring of SDL API usage:
2023-01-20 16:11:43 +02:00
BattleInterface.cpp
Merge with vcmi/develop
2023-01-17 23:02:25 +02:00
BattleInterface.h
Fix battle start with disabled opening sounds
2022-12-28 16:51:44 +02:00
BattleInterfaceClasses.cpp
Refactoring of SDL API usage:
2023-01-20 16:11:43 +02:00
BattleInterfaceClasses.h
Fix multi-line texts in combat log
2023-01-09 17:25:18 +02:00
BattleObstacleController.cpp
Fixes graphical artifacts on toggling stack queue visibility
2023-01-05 14:16:01 +02:00
BattleObstacleController.h
Refactoring of SDL API usage:
2023-01-20 16:11:43 +02:00
BattleProjectileController.cpp
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
BattleProjectileController.h
Refactoring of SDL API usage:
2023-01-20 16:11:43 +02:00
BattleRenderer.cpp
Renamed BattleControlPanel -> BattleWindow
2022-12-21 17:06:47 +02:00
BattleRenderer.h
Multiple fixes & improvements to animation ordering
2022-12-13 21:31:49 +02:00
BattleSiegeController.cpp
All text for factions/towns/building are passed through translator
2023-01-20 15:18:36 +02:00
BattleSiegeController.h
Refactoring of SDL API usage:
2023-01-20 16:11:43 +02:00
BattleStacksController.cpp
Refactoring of SDL API usage:
2023-01-20 16:11:43 +02:00
BattleStacksController.h
Improved ordering of movement animation, fixes potential visual artifact
2023-01-04 23:04:48 +02:00
BattleWindow.cpp
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
BattleWindow.h
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2023-01-04 16:20:53 +02:00
CreatureAnimation.cpp
Refactoring of SDL API usage:
2023-01-20 16:11:43 +02:00
CreatureAnimation.h
All projectile animations now use time-based speed
2023-01-05 15:26:29 +02:00