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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client/battle
Ivan Savenko ee7a573cb8 Refactoring of SDL API usage:
- Rect no longer inherits from SDL_Rect
- renamed vcmi functions that used SDL naming format
- moved all functions in SDL_Extensions file into CSDL_Ext namespace
- SDL_Rect is now used only by SDL_Extensions, all other code uses Rect
2023-01-20 16:11:43 +02:00
..
BattleActionsController.cpp All spell texts are now passed through translator 2023-01-20 15:18:36 +02:00
BattleActionsController.h Business logic of alternative actions 2023-01-03 13:02:54 +04:00
BattleAnimationClasses.cpp Renamed CCursorHandler -> CursorHandler 2023-01-15 21:18:34 +02:00
BattleAnimationClasses.h Refactoring of SDL API usage: 2023-01-20 16:11:43 +02:00
BattleConstants.h Minor cleanup 2022-12-25 17:43:55 +02:00
BattleEffectsController.cpp Fixes graphical artifacts on toggling stack queue visibility 2023-01-05 14:16:01 +02:00
BattleEffectsController.h Fixes graphical artifacts on toggling stack queue visibility 2023-01-05 14:16:01 +02:00
BattleFieldController.cpp Do not consider corpses for movement range display (#1476) 2023-01-20 15:16:28 +02:00
BattleFieldController.h Refactoring of SDL API usage: 2023-01-20 16:11:43 +02:00
BattleInterface.cpp Merge with vcmi/develop 2023-01-17 23:02:25 +02:00
BattleInterface.h Fix battle start with disabled opening sounds 2022-12-28 16:51:44 +02:00
BattleInterfaceClasses.cpp Refactoring of SDL API usage: 2023-01-20 16:11:43 +02:00
BattleInterfaceClasses.h Fix multi-line texts in combat log 2023-01-09 17:25:18 +02:00
BattleObstacleController.cpp Fixes graphical artifacts on toggling stack queue visibility 2023-01-05 14:16:01 +02:00
BattleObstacleController.h Refactoring of SDL API usage: 2023-01-20 16:11:43 +02:00
BattleProjectileController.cpp All creature-related texts go through translator 2023-01-20 15:18:36 +02:00
BattleProjectileController.h Refactoring of SDL API usage: 2023-01-20 16:11:43 +02:00
BattleRenderer.cpp Renamed BattleControlPanel -> BattleWindow 2022-12-21 17:06:47 +02:00
BattleRenderer.h Multiple fixes & improvements to animation ordering 2022-12-13 21:31:49 +02:00
BattleSiegeController.cpp All text for factions/towns/building are passed through translator 2023-01-20 15:18:36 +02:00
BattleSiegeController.h Refactoring of SDL API usage: 2023-01-20 16:11:43 +02:00
BattleStacksController.cpp Refactoring of SDL API usage: 2023-01-20 16:11:43 +02:00
BattleStacksController.h Improved ordering of movement animation, fixes potential visual artifact 2023-01-04 23:04:48 +02:00
BattleWindow.cpp All artifact strings now pass through translator 2023-01-20 15:18:36 +02:00
BattleWindow.h Merge remote-tracking branch 'vcmi/develop' into battle_improvements 2023-01-04 16:20:53 +02:00
CreatureAnimation.cpp Refactoring of SDL API usage: 2023-01-20 16:11:43 +02:00
CreatureAnimation.h All projectile animations now use time-based speed 2023-01-05 15:26:29 +02:00