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vcmi/lib/mapObjects/CGPandoraBox.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

100 lines
3.1 KiB
C++

/*
* CGPandoraBox.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "CObjectHandler.h"
#include "CArmedInstance.h"
#include "../ResourceSet.h"
VCMI_LIB_NAMESPACE_BEGIN
struct InfoWindow;
class DLL_LINKAGE CGPandoraBox : public CArmedInstance
{
public:
std::string message;
mutable bool hasGuardians; //helper - after battle even though we have no stacks, allows us to know that there was battle
//gained things:
ui32 gainedExp;
si32 manaDiff; //amount of gained / lost mana
si32 moraleDiff; //morale modifier
si32 luckDiff; //luck modifier
TResources resources;//gained / lost resources
std::vector<si32> primskills;//gained / lost prim skills
std::vector<SecondarySkill> abilities; //gained abilities
std::vector<si32> abilityLevels; //levels of gained abilities
std::vector<ArtifactID> artifacts; //gained artifacts
std::vector<SpellID> spells; //gained spells
CCreatureSet creatures; //gained creatures
CGPandoraBox();
void initObj(CRandomGenerator & rand) override;
void onHeroVisit(const CGHeroInstance * h) const override;
void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override;
void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override;
void heroLevelUpDone(const CGHeroInstance *hero) const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CArmedInstance&>(*this);
h & message;
h & hasGuardians;
h & gainedExp;
h & manaDiff;
h & moraleDiff;
h & luckDiff;
h & resources;
h & primskills;
h & abilities;
h & abilityLevels;
h & artifacts;
h & spells;
h & creatures;
}
protected:
void giveContentsUpToExp(const CGHeroInstance *h) const;
void giveContentsAfterExp(const CGHeroInstance *h) const;
void serializeJsonOptions(JsonSerializeFormat & handler) override;
private:
void getText( InfoWindow &iw, bool &afterBattle, int val, int negative, int positive, const CGHeroInstance * h ) const;
void getText( InfoWindow &iw, bool &afterBattle, int text, const CGHeroInstance * h ) const;
virtual void afterSuccessfulVisit() const;
};
class DLL_LINKAGE CGEvent : public CGPandoraBox //event objects
{
public:
bool removeAfterVisit; //true if event is removed after occurring
ui8 availableFor; //players whom this event is available for
bool computerActivate; //true if computer player can activate this event
bool humanActivate; //true if human player can activate this event
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CGPandoraBox &>(*this);
h & removeAfterVisit;
h & availableFor;
h & computerActivate;
h & humanActivate;
}
CGEvent();
void onHeroVisit(const CGHeroInstance * h) const override;
protected:
void serializeJsonOptions(JsonSerializeFormat & handler) override;
private:
void activated(const CGHeroInstance * h) const;
void afterSuccessfulVisit() const override;
};
VCMI_LIB_NAMESPACE_END