..
vcmi_client
break, fix and break and fix - now its fine :)
2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp
* fixed crashes with paths when fastly switching heroes
2009-09-12 22:17:23 +00:00
AdventureMapButton.h
* fixed crashes with paths when fastly switching heroes
2009-09-12 22:17:23 +00:00
CAdvmapInterface.cpp
* fixed crashes with paths when fastly switching heroes
2009-09-12 22:17:23 +00:00
CAdvmapInterface.h
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
2009-09-09 06:04:42 +00:00
CBattleInterface.cpp
* minor improvements
2009-09-11 13:18:20 +00:00
CBattleInterface.h
* minor improvements
2009-09-11 13:18:20 +00:00
CBitmapHandler.cpp
Third part of GUI reorganization:
2009-08-17 08:50:31 +00:00
CBitmapHandler.h
Third part of GUI reorganization:
2009-08-17 08:50:31 +00:00
CCastleInterface.cpp
* fixes for moving War Machines
2009-09-11 05:45:40 +00:00
CCastleInterface.h
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
2009-09-09 06:04:42 +00:00
CConfigHandler.cpp
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
2009-09-09 06:04:42 +00:00
CConfigHandler.h
* partially implemented puzzle map
2009-08-31 15:57:15 +00:00
CCreatureAnimation.cpp
* small memory leak fixed
2009-08-01 12:54:05 +00:00
CCreatureAnimation.h
* further code reorganization
2009-05-20 09:02:50 +00:00
CCursorHandler.cpp
Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
2009-08-30 12:47:40 +00:00
CCursorHandler.h
Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
2009-08-30 12:47:40 +00:00
CGameInfo.cpp
* moved a few files
2009-05-20 10:08:56 +00:00
CGameInfo.h
Video player compilation.
2009-06-20 01:40:52 +00:00
CHeroWindow.cpp
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
2009-09-09 06:04:42 +00:00
CHeroWindow.h
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
2009-09-09 06:04:42 +00:00
Client.cpp
Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
2009-08-30 12:47:40 +00:00
Client.h
* fixed crashes with paths when fastly switching heroes
2009-09-12 22:17:23 +00:00
CMessage.cpp
* attacking and capturing towns
2009-08-22 13:59:15 +00:00
CMessage.h
Do not use hardcoded font sizes in messages.
2009-06-01 05:40:54 +00:00
CMT.cpp
* redone stack queue algorithm
2009-09-07 02:29:44 +00:00
CPlayerInterface.cpp
* fixed crashes with paths when fastly switching heroes
2009-09-12 22:17:23 +00:00
CPlayerInterface.h
* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
2009-09-09 17:49:03 +00:00
CPreGame.cpp
* When sorting/filtering is applied during map selection the first map in the list is selected.
2009-09-11 11:11:01 +00:00
CPreGame.h
Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
2009-08-27 08:04:32 +00:00
CSpellWindow.cpp
Fixed crash when r-clicking spell.
2009-08-23 18:23:21 +00:00
CSpellWindow.h
Second part of GUI reorganization. Some things may not work properly.
2009-08-11 16:05:33 +00:00
FontBase.h
* new spell: remove obstacle
2009-08-19 10:59:42 +00:00
FunctionList.h
* battle options window works again
2009-05-19 18:23:04 +00:00
Graphics.cpp
* Garrison dialogs for garrisons. Required a bit restructuring of the code to take removable units into account. All showGarrisonDialog methods and the GarrisonDialog struct now takes it as a parameter. Visiting ally towns would benefit from this other than garrisons.
2009-09-09 17:49:03 +00:00
Graphics.h
Compile fix.
2009-08-18 01:57:39 +00:00
GUIBase.cpp
* improved "Split" button behavior. It can be used for calling hero meeting screen in town screen.
2009-09-09 06:04:42 +00:00
GUIBase.h
* redone stack queue algorithm
2009-09-07 02:29:44 +00:00
GUIClasses.cpp
* fixed crashes with paths when fastly switching heroes
2009-09-12 22:17:23 +00:00
GUIClasses.h
* fixed crashes with paths when fastly switching heroes
2009-09-12 22:17:23 +00:00
Makefile.am
Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
2009-08-29 15:52:29 +00:00
Makefile.in
Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
2009-08-29 15:52:29 +00:00
NetPacksClient.cpp
* fixed crashes with paths when fastly switching heroes
2009-09-12 22:17:23 +00:00
SDL_Extensions.cpp
* attacking and capturing towns
2009-08-22 13:59:15 +00:00
SDL_Extensions.h
Compile fix.
2009-08-18 01:57:39 +00:00
SDL_framerate.cpp
* moved a few files
2009-05-20 10:08:56 +00:00
SDL_framerate.h
* moved a few files
2009-05-20 10:08:56 +00:00
VCMI_client.cbp
* patch update from Dikamilo
2009-02-08 16:36:53 +00:00
VCMI_client.vcproj
* attacking and capturing towns
2009-08-22 13:59:15 +00:00