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https://github.com/vcmi/vcmi.git
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82c37573fa
All save compatibility checks targeting 1.4 saves have now been removed. Saves from 1.5 can still be loaded in 1.6 Implemeted few TODO's in serialization that were postponed to avoid breaking save compatibility in MP for 1.5.X releases. Fixed missed case for loading black market object from 1.5 saves
49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/*
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* IMarket.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../networkPacks/TradeItem.h"
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#include "../constants/Enumerations.h"
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#include "../CArtHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class DLL_LINKAGE IMarket : public virtual Serializeable, boost::noncopyable
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{
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public:
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IMarket();
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~IMarket();
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class CArtifactSetAltar : public CArtifactSet
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{
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public:
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ArtBearer::ArtBearer bearerType() const override {return ArtBearer::ALTAR;};
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};
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virtual ObjectInstanceID getObjInstanceID() const = 0; // The market is always an object on the map
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virtual int getMarketEfficiency() const = 0;
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virtual bool allowsTrade(const EMarketMode mode) const;
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virtual int availableUnits(const EMarketMode mode, const int marketItemSerial) const; //-1 if unlimited
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virtual std::vector<TradeItemBuy> availableItemsIds(const EMarketMode mode) const;
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virtual std::set<EMarketMode> availableModes() const = 0;
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CArtifactSet * getArtifactsStorage() const;
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bool getOffer(int id1, int id2, int &val1, int &val2, EMarketMode mode) const; //val1 - how many units of id1 player has to give to receive val2 units
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template <typename Handler> void serializeArtifactsAltar(Handler &h)
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{
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h & *altarArtifactsStorage;
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}
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private:
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std::unique_ptr<CArtifactSetAltar> altarArtifactsStorage;
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};
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VCMI_LIB_NAMESPACE_END
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