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			32 lines
		
	
	
		
			935 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			935 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * ClientCommandManager.h, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| #pragma once
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| 
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| VCMI_LIB_NAMESPACE_BEGIN
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| class PlayerColor;
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| VCMI_LIB_NAMESPACE_END
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| class CIntObject;
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| 
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| class ClientCommandManager //take mantis #2292 issue about account if thinking about handling cheats from command-line
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| {
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| 	bool currentCallFromIngameConsole = false;
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| 
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| 	void giveTurn(const PlayerColor &color);
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| 	void printInfoAboutInterfaceObject(const CIntObject *obj, int level);
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| 	void printCommandMessage(const std::string &commandMessage, ELogLevel::ELogLevel messageType = ELogLevel::NOT_SET);
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| 	void handleGoSolo();
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| 	void handleControlAi(const std::string &colorName);
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| 
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| public:
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| 	ClientCommandManager() = default;
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| 	void processCommand(const std::string &message, bool calledFromIngameConsole);
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| };
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