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vcmi/lib/BasicTypes.cpp

41 lines
1.3 KiB
C++

/*
* BasicTypes.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "VCMI_Lib.h"
#include "GameConstants.h"
#include "HeroBonus.h"
#include <vcmi/Entity.h>
#include <vcmi/Faction.h>
#include <vcmi/FactionService.h>
VCMI_LIB_NAMESPACE_BEGIN
bool INativeTerrainProvider::isNativeTerrain(TerrainId terrain) const
{
auto native = getNativeTerrain();
return native == terrain || native == ETerrainId::ANY_TERRAIN;
}
TerrainId IConstBonusNativeTerrainProvider::getNativeTerrain() const
{
constexpr auto any = TerrainId(ETerrainId::ANY_TERRAIN);
const std::string cachingStringNoTerrainPenalty = "type_NO_TERRAIN_PENALTY_sANY";
static const auto selectorNoTerrainPenalty = Selector::typeSubtype(Bonus::NO_TERRAIN_PENALTY, any);
//this code is used in the CreatureTerrainLimiter::limit to setup battle bonuses
//and in the CGHeroInstance::getNativeTerrain() to setup movement bonuses or/and penalties.
return getBonusBearer()->hasBonus(selectorNoTerrainPenalty, cachingStringNoTerrainPenalty)
? any : VLC->factions()->getById(getFaction())->getNativeTerrain();
}
VCMI_LIB_NAMESPACE_END