1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/AI/VCAI/Pathfinding/AIPathfinder.h
2019-01-08 00:49:36 +03:00

34 lines
832 B
C++

/*
* AIPathfinder.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "AINodeStorage.h"
#include "../AIUtility.h"
#include "../VCAI.h"
class AIPathfinder
{
private:
static std::vector<std::shared_ptr<AINodeStorage>> storagePool;
static std::map<HeroPtr, std::shared_ptr<AINodeStorage>> storageMap;
static boost::mutex storageMutex;
CPlayerSpecificInfoCallback * cb;
VCAI * ai;
std::shared_ptr<AINodeStorage> getOrCreateStorage(HeroPtr hero);
public:
AIPathfinder(CPlayerSpecificInfoCallback * cb, VCAI * ai);
std::vector<AIPath> getPathInfo(HeroPtr hero, int3 tile);
bool isTileAccessible(HeroPtr hero, int3 tile);
void clear();
void init();
};