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Tweaks
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@ -23,11 +23,11 @@ private:
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CPlayerSpecificInfoCallback * cb;
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VCAI * ai;
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std::shared_ptr<AINodeStorage> getOrCreateStorage(HeroPtr hero);
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public:
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AIPathfinder(CPlayerSpecificInfoCallback * cb, VCAI * ai);
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std::vector<AIPath> getPathInfo(HeroPtr hero, int3 tile);
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bool isTileAccessible(HeroPtr hero, int3 tile);
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std::shared_ptr<AINodeStorage> getOrCreateStorage(HeroPtr hero);
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void clear();
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void init();
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};
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@ -37,6 +37,7 @@ Goals::TGoalVec PathfindingManager::howToVisitTile(int3 tile)
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Goals::TGoalVec result;
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auto heroes = cb->getHeroesInfo();
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result.reserve(heroes.size());
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for(auto hero : heroes)
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{
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@ -51,6 +52,7 @@ Goals::TGoalVec PathfindingManager::howToVisitObj(ObjectIdRef obj)
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Goals::TGoalVec result;
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auto heroes = cb->getHeroesInfo();
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result.reserve(heroes.size());
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for(auto hero : heroes)
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{
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@ -154,7 +156,7 @@ Goals::TGoalVec PathfindingManager::findPath(
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if(solution->evaluationContext.danger < danger)
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solution->evaluationContext.danger = danger;
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solution->evaluationContext.movementCost += path.movementCost();
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logAi->trace("It's safe for %s to visit tile %s with danger %s, goal %s", hero->name, dest.toString(), std::to_string(danger), solution->name());
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@ -219,7 +221,7 @@ Goals::TSubgoal PathfindingManager::clearWayTo(HeroPtr hero, int3 firstTileToGet
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}
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auto questObj = dynamic_cast<const IQuestObject*>(topObj);
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if(questObj)
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{
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auto questInfo = QuestInfo(questObj->quest, topObj, topObj->visitablePos());
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