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vcmi/lib/logging/VisualLogger.h
2024-08-12 18:26:30 +00:00

121 lines
2.9 KiB
C++

/*
* VisualLogger.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../int3.h"
#include "../constants/EntityIdentifiers.h"
#include "../battle/BattleHex.h"
#include "../Color.h"
VCMI_LIB_NAMESPACE_BEGIN
class IMapOverlayLogVisualizer
{
public:
virtual void drawLine(int3 start, int3 end) = 0;
virtual void drawText(int3 tile, int lineNumber, const std::string & text, const std::optional<ColorRGBA> & color) = 0;
};
class IBattleOverlayLogVisualizer
{
public:
virtual void drawText(BattleHex tile, int lineNumber, const std::string & text) = 0;
};
class DLL_LINKAGE IVisualLogBuilder
{
public:
virtual void addLine(int3 start, int3 end) = 0;
virtual void addText(int3 tile, const std::string & text, const std::optional<ColorRGBA> & color = {}) = 0;
virtual void addText(BattleHex tile, const std::string & text) = 0;
void addText(int3 tile, const std::string & text, PlayerColor background);
};
/// The logger is used to show screen overlay
class DLL_LINKAGE VisualLogger
{
private:
template<typename T>
struct Line
{
T start;
T end;
Line(T start, T end)
:start(start), end(end)
{
}
};
template<typename T>
struct Text
{
T tile;
std::string text;
std::optional<ColorRGBA> background;
Text(T tile, std::string text, std::optional<ColorRGBA> background)
:tile(tile), text(text), background(background)
{
}
};
class VisualLogBuilder : public IVisualLogBuilder
{
private:
std::vector<Line<int3>> & mapLines;
std::vector<Text<BattleHex>> & battleTexts;
std::vector<Text<int3>> & mapTexts;
public:
VisualLogBuilder(
std::vector<Line<int3>> & mapLines,
std::vector<Text<int3>> & mapTexts,
std::vector<Text<BattleHex>> & battleTexts)
:mapLines(mapLines), mapTexts(mapTexts), battleTexts(battleTexts)
{
}
void addLine(int3 start, int3 end) override
{
mapLines.emplace_back(start, end);
}
void addText(BattleHex tile, const std::string & text) override
{
battleTexts.emplace_back(tile, text, std::optional<ColorRGBA>());
}
void addText(int3 tile, const std::string & text, const std::optional<ColorRGBA> & background) override
{
mapTexts.emplace_back(tile, text, background);
}
};
private:
std::map<std::string, std::vector<Line<int3>>> mapLines;
std::map<std::string, std::vector<Text<int3>>> mapTexts;
std::map<std::string, std::vector<Text<BattleHex>>> battleTexts;
std::mutex mutex;
std::string keyToShow;
public:
void updateWithLock(const std::string & channel, const std::function<void(IVisualLogBuilder & logBuilder)> & func);
void visualize(IMapOverlayLogVisualizer & visulizer);
void visualize(IBattleOverlayLogVisualizer & visulizer);
void setKey(const std::string & key);
};
extern DLL_LINKAGE VisualLogger * logVisual;
VCMI_LIB_NAMESPACE_END