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vcmi/lib/spells/AbilityCaster.cpp
Alexander Shishkin 8b002ad774
Issue2888 (#421)
Fixed issue 2888
* Merged AFTER_ATTACK & BEFORE_ATTACK cast modes.
* Introduced new caster class for creature ability usage
* Added few tests
2018-03-02 13:22:51 +03:00

59 lines
1.3 KiB
C++

/*
* AbilityCaster.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "AbilityCaster.h"
#include "../battle/Unit.h"
namespace spells
{
AbilityCaster::AbilityCaster(const battle::Unit * actualCaster_, int baseSpellLevel_)
: ProxyCaster(actualCaster_),
actualCaster(actualCaster_),
baseSpellLevel(baseSpellLevel_)
{
}
AbilityCaster::~AbilityCaster() = default;
ui8 AbilityCaster::getSpellSchoolLevel(const Spell * spell, int * outSelectedSchool) const
{
int skill = baseSpellLevel;
if(spell->getLevel() > 0)
{
vstd::amax(skill, actualCaster->valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 0));
}
vstd::amax(skill, 0);
vstd::amin(skill, 3);
return static_cast<ui8>(skill); //todo: unify spell school level type
}
int AbilityCaster::getEffectLevel(const Spell * spell) const
{
return getSpellSchoolLevel(spell);
}
void AbilityCaster::getCastDescription(const Spell * spell, const std::vector<const battle::Unit*> & attacked, MetaString & text) const
{
//do nothing
}
void AbilityCaster::spendMana(const PacketSender * server, const int spellCost) const
{
//do nothing
}
} // namespace spells