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8b002ad774
Fixed issue 2888 * Merged AFTER_ATTACK & BEFORE_ATTACK cast modes. * Introduced new caster class for creature ability usage * Added few tests
59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
/*
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* AbilityCaster.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "AbilityCaster.h"
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#include "../battle/Unit.h"
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namespace spells
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{
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AbilityCaster::AbilityCaster(const battle::Unit * actualCaster_, int baseSpellLevel_)
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: ProxyCaster(actualCaster_),
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actualCaster(actualCaster_),
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baseSpellLevel(baseSpellLevel_)
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{
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}
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AbilityCaster::~AbilityCaster() = default;
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ui8 AbilityCaster::getSpellSchoolLevel(const Spell * spell, int * outSelectedSchool) const
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{
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int skill = baseSpellLevel;
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if(spell->getLevel() > 0)
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{
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vstd::amax(skill, actualCaster->valOfBonuses(Bonus::MAGIC_SCHOOL_SKILL, 0));
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}
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vstd::amax(skill, 0);
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vstd::amin(skill, 3);
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return static_cast<ui8>(skill); //todo: unify spell school level type
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}
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int AbilityCaster::getEffectLevel(const Spell * spell) const
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{
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return getSpellSchoolLevel(spell);
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}
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void AbilityCaster::getCastDescription(const Spell * spell, const std::vector<const battle::Unit*> & attacked, MetaString & text) const
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{
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//do nothing
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}
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void AbilityCaster::spendMana(const PacketSender * server, const int spellCost) const
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{
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//do nothing
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}
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} // namespace spells
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