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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/client
2023-07-18 17:35:19 +03:00
..
adventureMap Merge pull request #2338 from dydzio0614/info-box-army-management 2023-07-18 16:45:17 +03:00
battle Attempt to fix / trace crashes from Google Play statistics 2023-07-18 17:31:21 +03:00
eventsSDL haptic feedback only if menu opens 2023-07-14 22:49:44 +02:00
gui Implemented lazy totalRedraw to prevent multiple redraws on single frame 2023-07-18 17:31:21 +03:00
icons Update generate_icns.py 2023-04-16 12:33:35 +02:00
ios changes from code review 2023-07-08 21:02:03 +02:00
lobby Merge pull request #2310 from IvanSavenko/left_click_refactor 2023-07-13 13:03:06 +03:00
mainmenu Implemented lazy totalRedraw to prevent multiple redraws on single frame 2023-07-18 17:31:21 +03:00
mapView Attempt to fix / trace crashes from Google Play statistics 2023-07-18 17:31:21 +03:00
render Always show correct game resolution in settings, unaffected by scaling 2023-07-15 16:09:44 +03:00
renderSDL Always show correct game resolution in settings, unaffected by scaling 2023-07-15 16:09:44 +03:00
widgets Changes from code review 2023-07-16 15:56:42 +02:00
windows Removed asynchronous calls from exchange window 2023-07-18 17:31:21 +03:00
CFocusableHelper.cpp
CFocusableHelper.h
CGameInfo.cpp Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
CGameInfo.h Integrated defaultMods into mod system 2023-03-16 17:55:09 +02:00
Client.cpp Split BattleAI::activeStack into several smaller methods 2023-07-18 17:35:19 +03:00
Client.h Removed asynchronous calls from exchange window 2023-07-18 17:31:21 +03:00
ClientCommandManager.cpp Implemented "Allied Adventure Map AI" option 2023-07-03 14:34:53 +03:00
ClientCommandManager.h show/showAll methods now use Canvas instead of SDL_Surface 2023-06-02 16:42:18 +03:00
ClientNetPackVisitors.h Fix possible assertion failure on removing non-owned town 2023-07-04 20:28:02 +03:00
CMakeLists.txt Replaced SDL user events list with dispatching of arbitrary functors 2023-06-26 21:51:10 +03:00
CMT.cpp Replaced WoG opening with H3:SoD files 2023-07-15 16:09:44 +03:00
CMT.h Moved SDL renderer access to ScreenHandler class 2023-07-07 14:29:03 +03:00
CMusicHandler.cpp Merged "music" resource type into "sound", enables ogg's use as sounds 2023-05-15 22:22:54 +03:00
CMusicHandler.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00
CPlayerInterface.cpp Split BattleAI::activeStack into several smaller methods 2023-07-18 17:35:19 +03:00
CPlayerInterface.h Fix possible assertion failure on removing non-owned town 2023-07-04 20:28:02 +03:00
CServerHandler.cpp Remove catch-all that only blocks debugging (and Google Play reports) 2023-07-18 17:31:21 +03:00
CServerHandler.h Refactoring of campaign handler: rename types and use strong typing 2023-06-26 17:15:59 +03:00
CVideoHandler.cpp Replaced event handling break system with key capturing 2023-05-20 01:51:49 +03:00
CVideoHandler.h
LobbyClientNetPackVisitors.h Removed magical initialization of registry via static variables 2023-04-08 21:29:04 +03:00
NetPacksClient.cpp Fix possible assertion failure on removing non-owned town 2023-07-04 20:28:02 +03:00
NetPacksLobbyClient.cpp Renamed "Int" -> "Window" in WindowHandler API 2023-05-16 19:10:22 +03:00
PlayerLocalState.cpp Added encapsulation for movement points access 2023-06-25 17:42:36 +03:00
PlayerLocalState.h Moved selection logic to player state 2023-04-20 22:04:24 +03:00
resource.h
StdInc.cpp
StdInc.h
VCMI_client.cbp
VCMI_client.rc
VCMI_client.vcxproj
VCMI_client.vcxproj.filters
vcmi.ico new icons 2023-04-15 12:52:11 +02:00