.. |
AIhelper.cpp
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Rebase
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2018-08-04 15:59:59 +02:00 |
AIhelper.h
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Rebase
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2018-08-04 15:59:59 +02:00 |
AIUtility.cpp
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Accessibility tweaks + fix some compile errors
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2018-08-09 13:17:57 +02:00 |
AIUtility.h
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- Fixed Border Gates logic
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2018-08-08 10:52:52 +02:00 |
BuildingManager.cpp
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Sweet Jesus
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2018-08-04 16:22:24 +02:00 |
BuildingManager.h
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Sweet Jesus
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2018-08-04 16:22:24 +02:00 |
CMakeLists.txt
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Updated CMakeLists.txt
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2018-08-04 22:00:28 +02:00 |
Fuzzy.cpp
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fulfillsMe change revert, tweaks
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2018-08-10 13:42:15 +02:00 |
Fuzzy.h
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Remove incorrect destructors - fl::Engine is responsible for these
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2018-08-09 13:17:57 +02:00 |
Goals.cpp
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fulfillsMe change revert, tweaks
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2018-08-10 13:42:15 +02:00 |
Goals.h
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GetObj tweak
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2018-08-09 22:07:02 +02:00 |
main.cpp
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Code style: formatting and refactoring of VCAI code
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2018-04-08 17:43:20 +07:00 |
MapObjectsEvaluator.cpp
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Autocalculate default AI value for dwellings
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2018-08-10 16:36:45 +02:00 |
MapObjectsEvaluator.h
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Rebase
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2018-08-04 15:59:59 +02:00 |
ResourceManager.cpp
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Fixed possible (?) crash in ResourceManager
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2018-08-08 15:43:42 +02:00 |
ResourceManager.h
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Fix for Travis
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2018-07-28 16:02:59 +02:00 |
SectorMap.cpp
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- Fixed Border Gates logic
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2018-08-08 10:52:52 +02:00 |
SectorMap.h
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Refactoring: Move SectorMap to separate file
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2018-08-04 21:59:30 +02:00 |
StdInc.cpp
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* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
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2012-02-14 18:04:45 +00:00 |
StdInc.h
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More bugfixing:
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2014-06-29 17:23:06 +03:00 |
VCAI.cbp
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[c::b] Updated projects
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2018-08-05 06:45:07 +03:00 |
VCAI.cpp
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Crash fix
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2018-08-10 01:04:31 +02:00 |
VCAI.h
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Elementar GetObj - first attempt
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2018-08-09 13:17:58 +02:00 |
VCAI.vcxproj
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Rebase
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2018-08-04 15:59:59 +02:00 |