.. |
battles
|
Support timer logic for pve and pvp
|
2023-08-30 02:17:29 +04:00 |
processors
|
Implement player start turn query
|
2023-08-28 18:56:36 +04:00 |
queries
|
Timer pausing while waiting for player accept turn
|
2023-08-30 02:18:44 +04:00 |
CGameHandler.cpp
|
Code review fixes
|
2023-08-29 15:48:42 +04:00 |
CGameHandler.h
|
Replace "currentPlayer" from gamestate with "activePlayers"
|
2023-08-25 18:56:15 +03:00 |
CMakeLists.txt
|
Moved management of turn order into a new class
|
2023-08-24 23:34:33 +03:00 |
CVCMIServer.cpp
|
Converted remaining identifier to new system
|
2023-08-25 13:38:02 +03:00 |
CVCMIServer.h
|
Converted remaining identifier to new system
|
2023-08-25 13:38:02 +03:00 |
LobbyNetPackVisitors.h
|
rework netpacks to avoid double typeinfo
|
2023-02-13 20:26:39 +02:00 |
NetPacksLobbyServer.cpp
|
Moved management of turn order into a new class
|
2023-08-24 23:34:33 +03:00 |
NetPacksServer.cpp
|
Merge pull request #2668 from IvanSavenko/remove_current_player
|
2023-08-28 17:10:28 +04:00 |
ServerNetPackVisitors.h
|
Moved management of turn order into a new class
|
2023-08-24 23:34:33 +03:00 |
ServerSpellCastEnvironment.cpp
|
Split CQuery file into multiple files
|
2023-08-21 17:55:07 +03:00 |
ServerSpellCastEnvironment.h
|
vcmi: move ServerSpellCastEnvironment in separate file
|
2023-04-04 23:02:54 +03:00 |
StdInc.cpp
|
Rename radious -> radius
|
2016-01-31 18:01:58 +03:00 |
StdInc.h
|
Use API identical to std classes where possible
|
2023-08-23 16:32:29 +03:00 |
TurnTimerHandler.cpp
|
Support timer logic for pve and pvp
|
2023-08-30 02:17:29 +04:00 |
TurnTimerHandler.h
|
Support timer logic for pve and pvp
|
2023-08-30 02:17:29 +04:00 |
VCMI_server.cbp
|
Entities redesign and a few ERM features
|
2021-02-14 19:05:43 +03:00 |
VCMI_server.vcxproj
|
Update VS files to 2019, partially fix test project
|
2019-06-09 17:28:55 +02:00 |