mirror of
				https://github.com/vcmi/vcmi.git
				synced 2025-10-31 00:07:39 +02:00 
			
		
		
		
	
		
			
				
	
	
		
			62 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "stdafx.h"
 | |
| #include "CGameInterface.h"
 | |
| 
 | |
| #ifdef _WIN32
 | |
| 	#define WIN32_LEAN_AND_MEAN //excludes rarely used stuff from windows headers - delete this line if something is missing
 | |
| 	#include <windows.h> //for .dll libs
 | |
| #else
 | |
| 	#include <dlfcn.h>
 | |
| #endif
 | |
| 
 | |
| /*
 | |
|  * CGameInterface.cpp, part of VCMI engine
 | |
|  *
 | |
|  * Authors: listed in file AUTHORS in main folder
 | |
|  *
 | |
|  * License: GNU General Public License v2.0 or later
 | |
|  * Full text of license available in license.txt file, in main folder
 | |
|  *
 | |
|  */
 | |
| 
 | |
| CGlobalAI * CAIHandler::getNewAI(CCallback * cb, std::string dllname)
 | |
| {
 | |
| 	char temp[50];
 | |
| 	CGlobalAI * ret=NULL;
 | |
| 	CGlobalAI*(*getAI)(); 
 | |
| 	void(*getName)(char*); 
 | |
| 
 | |
| 	std::string dllPath;
 | |
| 
 | |
| #ifdef _WIN32
 | |
| 	dllPath = "AI/"+dllname+".dll";
 | |
| 	HINSTANCE dll = LoadLibraryA(dllPath.c_str());
 | |
| 	if (!dll)
 | |
| 	{
 | |
| 		tlog1 << "Cannot open AI library ("<<dllPath<<"). Throwing..."<<std::endl;
 | |
| 		throw new std::string("Cannot open AI library");
 | |
| 	}
 | |
| 	//int len = dllname.size()+1;
 | |
| 	getName = (void(*)(char*))GetProcAddress(dll,"GetAiName");
 | |
| 	getAI = (CGlobalAI*(*)())GetProcAddress(dll,"GetNewAI");
 | |
| #else
 | |
| 	dllPath = "AI/"+dllname+".so";
 | |
| 	void *dll = dlopen(dllPath.c_str(), RTLD_LOCAL | RTLD_LAZY);
 | |
| 	if (!dll)
 | |
| 	{
 | |
| 		tlog1 << "Cannot open AI library ("<<dllPath<<"). Throwing..."<<std::endl;
 | |
| 		throw new std::string("Cannot open AI library");
 | |
| 	}
 | |
| 	getName = (void(*)(char*))dlsym(dll,"GetAiName");
 | |
| 	getAI = (CGlobalAI*(*)())dlsym(dll,"GetNewAI");
 | |
| #endif
 | |
| 	getName(temp);
 | |
| 	tlog0 << "Loaded AI named " << temp << std::endl;
 | |
| 	ret = getAI();
 | |
| 
 | |
| 	if(!ret)
 | |
| 		tlog1 << "Cannot get AI!\n";
 | |
| 
 | |
| 	ret->dllName = dllname;	 
 | |
| 	return ret;
 | |
| }
 |