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f453172d53
Checking against nullptr isn't clean solution so we only blit in case gate opened or destroyed. |
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CBattleAnimations.cpp | ||
CBattleAnimations.h | ||
CBattleInterface.cpp | ||
CBattleInterface.h | ||
CBattleInterfaceClasses.cpp | ||
CBattleInterfaceClasses.h | ||
CCreatureAnimation.cpp | ||
CCreatureAnimation.h |