1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib/networkPacks
Ivan Savenko f4a78bb31f
Merge pull request #4439 from IvanSavenko/event_timing
Trigger map and town events on start of player turn
2024-08-14 19:01:17 +03:00
..
ArtifactLocation.h End of battle BulkMoveArtifacts 2024-07-09 14:27:04 +03:00
BattleChanges.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
Component.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
EInfoWindowMode.h
EntityChanges.h Fix file name in header 2024-03-08 16:32:40 +02:00
EOpenWindowMode.h
NetPacksBase.h Added 'Serializeable' base class for classes serializeable by pointer 2024-05-16 18:40:59 +00:00
NetPacksLib.cpp Merge pull request #4439 from IvanSavenko/event_timing 2024-08-14 19:01:17 +03:00
NetPackVisitor.h Removed no longer used netpacks 2024-08-14 14:13:50 +00:00
ObjProperty.h Moved banks randomization to server-side with client netpack 2024-07-16 13:13:39 +00:00
PacksForClient.h Removed no longer used netpacks 2024-08-14 14:13:50 +00:00
PacksForClientBattle.h Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
PacksForLobby.h Merge branch 'develop' into handicap 2024-08-01 21:39:40 +02:00
PacksForServer.h basic support for bank 2024-08-04 15:44:57 +02:00
SetRewardableConfiguration.h Moved banks randomization to server-side with client netpack 2024-07-16 13:13:39 +00:00
SetStackEffect.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
StackLocation.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
TradeItem.h sacrifice routine 2024-01-27 23:01:57 +02:00