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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/server
Ivan Savenko f4a78bb31f
Merge pull request #4439 from IvanSavenko/event_timing
Trigger map and town events on start of player turn
2024-08-14 19:01:17 +03:00
..
battles Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
processors rework 2024-08-01 21:36:00 +02:00
queries Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
CGameHandler.cpp Map and town events are now processed on start of player turn instead of 2024-08-14 14:13:50 +00:00
CGameHandler.h Map and town events are now processed on start of player turn instead of 2024-08-14 14:13:50 +00:00
CMakeLists.txt
CVCMIServer.cpp code review 2024-07-29 22:54:42 +02:00
CVCMIServer.h code review 2024-07-29 22:54:42 +02:00
GlobalLobbyProcessor.cpp JsonNode constructors: Take fileName as argument 2024-07-17 13:50:59 +02:00
GlobalLobbyProcessor.h
LobbyNetPackVisitors.h basic handicap support 2024-07-25 00:28:01 +02:00
NetPacksLobbyServer.cpp basic handicap support 2024-07-25 00:28:01 +02:00
NetPacksServer.cpp basic support for bank 2024-08-04 15:44:57 +02:00
ServerNetPackVisitors.h basic support for bank 2024-08-04 15:44:57 +02:00
ServerSpellCastEnvironment.cpp New objects are now created and initialized on server and sent to client 2024-07-16 13:13:39 +00:00
ServerSpellCastEnvironment.h New objects are now created and initialized on server and sent to client 2024-07-16 13:13:39 +00:00
StdInc.cpp
StdInc.h
TurnTimerHandler.cpp Unified handling of battle sides ID's 2024-08-11 20:54:44 +00:00
TurnTimerHandler.h It is now possible to vote for simturns and turn timer changes 2024-05-19 18:31:32 +00:00