mirror of
https://github.com/vcmi/vcmi.git
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1aa391fdf8
All text processing code is now located in lib/texts. No changes other than code being moved around and adjustment of includes Moved without changes: Languages.h -> texts/Languages.h MetaString.* -> texts/MetaString.* TextOperations.* -> texts/TextOperations.* Split into parts: CGeneralTextHandler.* -> texts/CGeneralTextHandler.* -> texts/CLegacyConfigParser.* -> texts/TextLocalizationContainer.* -> texts/TextIdentifier.h
898 lines
24 KiB
C++
898 lines
24 KiB
C++
/*
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* CQuest.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CQuest.h"
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#include <vcmi/spells/Spell.h>
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#include "../ArtifactUtils.h"
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#include "../CSoundBase.h"
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#include "../texts/CGeneralTextHandler.h"
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#include "../CHeroHandler.h"
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#include "CGCreature.h"
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#include "../IGameCallback.h"
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#include "../mapObjectConstructors/CObjectClassesHandler.h"
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#include "../serializer/JsonSerializeFormat.h"
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#include "../GameConstants.h"
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#include "../constants/StringConstants.h"
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#include "../CPlayerState.h"
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#include "../CSkillHandler.h"
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#include "../mapping/CMap.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../modding/ModScope.h"
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#include "../modding/ModUtility.h"
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#include "../networkPacks/PacksForClient.h"
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#include "../spells/CSpellHandler.h"
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#include <vstd/RNG.h>
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VCMI_LIB_NAMESPACE_BEGIN
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//TODO: Remove constructor
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CQuest::CQuest():
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qid(-1),
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isCompleted(false),
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lastDay(-1),
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killTarget(ObjectInstanceID::NONE),
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textOption(0),
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completedOption(0),
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stackDirection(0),
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isCustomFirst(false),
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isCustomNext(false),
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isCustomComplete(false),
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repeatedQuest(false),
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questName(CQuest::missionName(EQuestMission::NONE))
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{
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}
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static std::string visitedTxt(const bool visited)
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{
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int id = visited ? 352 : 353;
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return VLC->generaltexth->allTexts[id];
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}
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const std::string & CQuest::missionName(EQuestMission mission)
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{
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static const std::array<std::string, 14> names = {
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"empty",
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"heroLevel",
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"primarySkill",
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"killHero",
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"killCreature",
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"bringArt",
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"bringCreature",
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"bringResources",
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"bringHero",
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"bringPlayer",
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"hotaINVALID", // only used for h3m parsing
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"keymaster",
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"heroClass",
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"reachDate"
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};
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if(static_cast<size_t>(mission) < names.size())
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return names[static_cast<size_t>(mission)];
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return names[0];
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}
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const std::string & CQuest::missionState(int state)
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{
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static const std::array<std::string, 5> states = {
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"receive",
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"visit",
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"complete",
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"hover",
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"description",
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};
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if(state < states.size())
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return states[state];
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return states[0];
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}
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bool CQuest::checkMissionArmy(const CQuest * q, const CCreatureSet * army)
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{
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std::vector<CStackBasicDescriptor>::const_iterator cre;
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TSlots::const_iterator it;
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ui32 count = 0;
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ui32 slotsCount = 0;
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bool hasExtraCreatures = false;
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for(cre = q->mission.creatures.begin(); cre != q->mission.creatures.end(); ++cre)
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{
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for(count = 0, it = army->Slots().begin(); it != army->Slots().end(); ++it)
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{
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if(it->second->type == cre->type)
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{
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count += it->second->count;
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slotsCount++;
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}
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}
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if(static_cast<TQuantity>(count) < cre->count) //not enough creatures of this kind
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return false;
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hasExtraCreatures |= static_cast<TQuantity>(count) > cre->count;
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}
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return hasExtraCreatures || slotsCount < army->Slots().size();
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}
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bool CQuest::checkQuest(const CGHeroInstance * h) const
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{
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if(!mission.heroAllowed(h))
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return false;
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if(killTarget.hasValue())
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{
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PlayerColor owner = h->getOwner();
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if (!h->cb->getPlayerState(owner)->destroyedObjects.count(killTarget))
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return false;
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}
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return true;
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}
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void CQuest::completeQuest(IGameCallback * cb, const CGHeroInstance *h) const
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{
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// FIXME: this should be part of 'reward', and not hacking into limiter state that should only limit access to such reward
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for(auto & elem : mission.artifacts)
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{
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if(h->hasArt(elem))
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{
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cb->removeArtifact(ArtifactLocation(h->id, h->getArtPos(elem, false)));
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}
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else
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{
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const auto * assembly = h->getAssemblyByConstituent(elem);
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assert(assembly);
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auto parts = assembly->getPartsInfo();
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// Remove the assembly
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cb->removeArtifact(ArtifactLocation(h->id, h->getArtPos(assembly)));
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// Disassemble this backpack artifact
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for(const auto & ci : parts)
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{
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if(ci.art->getTypeId() != elem)
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cb->giveHeroNewArtifact(h, ci.art->artType, ArtifactPosition::BACKPACK_START);
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}
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}
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}
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cb->takeCreatures(h->id, mission.creatures);
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cb->giveResources(h->getOwner(), -mission.resources);
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}
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void CQuest::addTextReplacements(IGameCallback * cb, MetaString & text, std::vector<Component> & components) const
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{
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if(mission.heroLevel > 0)
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text.replaceNumber(mission.heroLevel);
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if(mission.heroExperience > 0)
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text.replaceNumber(mission.heroExperience);
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{ //primary skills
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MetaString loot;
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for(int i = 0; i < 4; ++i)
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{
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if(mission.primary[i])
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{
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loot.appendRawString("%d %s");
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loot.replaceNumber(mission.primary[i]);
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loot.replaceRawString(VLC->generaltexth->primarySkillNames[i]);
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}
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}
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for(auto & skill : mission.secondary)
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{
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loot.appendTextID(VLC->skillh->getById(skill.first)->getNameTextID());
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}
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for(auto & spell : mission.spells)
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{
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loot.appendTextID(VLC->spellh->getById(spell)->getNameTextID());
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}
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if(!loot.empty())
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text.replaceRawString(loot.buildList());
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}
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if(killTarget != ObjectInstanceID::NONE && !heroName.empty())
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{
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components.emplace_back(ComponentType::HERO_PORTRAIT, heroPortrait);
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addKillTargetReplacements(text);
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}
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if(killTarget != ObjectInstanceID::NONE && stackToKill != CreatureID::NONE)
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{
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components.emplace_back(ComponentType::CREATURE, stackToKill);
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addKillTargetReplacements(text);
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}
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if(!mission.heroes.empty())
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text.replaceRawString(VLC->heroh->getById(mission.heroes.front())->getNameTranslated());
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if(!mission.artifacts.empty())
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{
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MetaString loot;
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for(const auto & elem : mission.artifacts)
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{
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loot.appendRawString("%s");
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loot.replaceName(elem);
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}
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text.replaceRawString(loot.buildList());
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}
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if(!mission.creatures.empty())
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{
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MetaString loot;
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for(const auto & elem : mission.creatures)
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{
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loot.appendRawString("%s");
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loot.replaceName(elem);
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}
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text.replaceRawString(loot.buildList());
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}
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if(mission.resources.nonZero())
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{
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MetaString loot;
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for(auto i : GameResID::ALL_RESOURCES())
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{
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if(mission.resources[i])
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{
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loot.appendRawString("%d %s");
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loot.replaceNumber(mission.resources[i]);
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loot.replaceName(i);
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}
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}
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text.replaceRawString(loot.buildList());
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}
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if(!mission.players.empty())
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{
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MetaString loot;
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for(auto & p : mission.players)
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loot.appendName(p);
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text.replaceRawString(loot.buildList());
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}
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if(lastDay >= 0)
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text.replaceNumber(lastDay - cb->getDate(Date::DAY));
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}
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void CQuest::getVisitText(IGameCallback * cb, MetaString &iwText, std::vector<Component> &components, bool firstVisit, const CGHeroInstance * h) const
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{
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bool failRequirements = (h ? !checkQuest(h) : true);
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mission.loadComponents(components, h);
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if(firstVisit)
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iwText.appendRawString(firstVisitText.toString());
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else if(failRequirements)
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iwText.appendRawString(nextVisitText.toString());
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if(lastDay >= 0)
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iwText.appendTextID(TextIdentifier("core", "seerhut", "time", textOption).get());
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addTextReplacements(cb, iwText, components);
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}
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void CQuest::getRolloverText(IGameCallback * cb, MetaString &ms, bool onHover) const
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{
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if(onHover)
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ms.appendRawString("\n\n");
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std::string questState = missionState(onHover ? 3 : 4);
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ms.appendTextID(TextIdentifier("core", "seerhut", "quest", questName, questState, textOption).get());
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std::vector<Component> components;
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addTextReplacements(cb, ms, components);
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}
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void CQuest::getCompletionText(IGameCallback * cb, MetaString &iwText) const
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{
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iwText.appendRawString(completedText.toString());
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std::vector<Component> components;
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addTextReplacements(cb, iwText, components);
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}
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void CQuest::defineQuestName()
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{
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//standard quests
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questName = CQuest::missionName(EQuestMission::NONE);
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if(mission.heroLevel > 0) questName = CQuest::missionName(EQuestMission::LEVEL);
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for(auto & s : mission.primary) if(s) questName = CQuest::missionName(EQuestMission::PRIMARY_SKILL);
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if(killTarget != ObjectInstanceID::NONE && !heroName.empty()) questName = CQuest::missionName(EQuestMission::KILL_HERO);
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if(killTarget != ObjectInstanceID::NONE && stackToKill != CreatureID::NONE) questName = CQuest::missionName(EQuestMission::KILL_CREATURE);
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if(!mission.artifacts.empty()) questName = CQuest::missionName(EQuestMission::ARTIFACT);
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if(!mission.creatures.empty()) questName = CQuest::missionName(EQuestMission::ARMY);
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if(mission.resources.nonZero()) questName = CQuest::missionName(EQuestMission::RESOURCES);
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if(!mission.heroes.empty()) questName = CQuest::missionName(EQuestMission::HERO);
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if(!mission.players.empty()) questName = CQuest::missionName(EQuestMission::PLAYER);
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if(mission.daysPassed > 0) questName = CQuest::missionName(EQuestMission::HOTA_REACH_DATE);
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if(!mission.heroClasses.empty()) questName = CQuest::missionName(EQuestMission::HOTA_HERO_CLASS);
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}
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void CQuest::addKillTargetReplacements(MetaString &out) const
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{
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if(!heroName.empty())
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out.replaceRawString(heroName);
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if(stackToKill != CreatureID::NONE)
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{
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out.replaceNamePlural(stackToKill);
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out.replaceRawString(VLC->generaltexth->arraytxt[147+stackDirection]);
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}
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}
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void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName)
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{
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auto q = handler.enterStruct(fieldName);
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handler.serializeStruct("firstVisitText", firstVisitText);
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handler.serializeStruct("nextVisitText", nextVisitText);
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handler.serializeStruct("completedText", completedText);
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handler.serializeBool("repeatedQuest", repeatedQuest, false);
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if(!handler.saving)
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{
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isCustomFirst = !firstVisitText.empty();
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isCustomNext = !nextVisitText.empty();
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isCustomComplete = !completedText.empty();
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}
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handler.serializeInt("timeLimit", lastDay, -1);
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handler.serializeStruct("limiter", mission);
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handler.serializeInstance("killTarget", killTarget, ObjectInstanceID::NONE);
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if(!handler.saving) //compatibility with legacy vmaps
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{
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std::string missionType = "None";
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handler.serializeString("missionType", missionType);
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if(missionType == "None")
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return;
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if(missionType == "Level")
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handler.serializeInt("heroLevel", mission.heroLevel);
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if(missionType == "PrimaryStat")
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{
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auto primarySkills = handler.enterStruct("primarySkills");
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for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
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handler.serializeInt(NPrimarySkill::names[i], mission.primary[i], 0);
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}
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if(missionType == "Artifact")
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handler.serializeIdArray<ArtifactID>("artifacts", mission.artifacts);
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if(missionType == "Army")
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{
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auto a = handler.enterArray("creatures");
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a.serializeStruct(mission.creatures);
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}
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if(missionType == "Resources")
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{
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auto r = handler.enterStruct("resources");
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for(size_t idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
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{
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handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mission.resources[idx], 0);
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}
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}
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if(missionType == "Hero")
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{
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HeroTypeID temp;
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handler.serializeId("hero", temp, HeroTypeID::NONE);
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mission.heroes.emplace_back(temp);
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}
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if(missionType == "Player")
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{
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PlayerColor temp;
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handler.serializeId("player", temp, PlayerColor::NEUTRAL);
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mission.players.emplace_back(temp);
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}
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}
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}
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bool IQuestObject::checkQuest(const CGHeroInstance* h) const
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{
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return quest->checkQuest(h);
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}
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void CGSeerHut::getVisitText(MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h) const
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{
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quest->getVisitText(cb, text, components, FirstVisit, h);
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}
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void IQuestObject::afterAddToMapCommon(CMap * map) const
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{
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map->addNewQuestInstance(quest);
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}
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void CGSeerHut::setObjToKill()
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{
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if(quest->killTarget == ObjectInstanceID::NONE)
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return;
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if(getCreatureToKill(true))
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{
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quest->stackToKill = getCreatureToKill(false)->getCreature();
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assert(quest->stackToKill != CreatureID::NONE);
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quest->stackDirection = checkDirection();
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}
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else if(getHeroToKill(true))
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{
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quest->heroName = getHeroToKill(false)->getNameTranslated();
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quest->heroPortrait = getHeroToKill(false)->getPortraitSource();
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}
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}
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void CGSeerHut::init(vstd::RNG & rand)
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{
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auto names = VLC->generaltexth->findStringsWithPrefix("core.seerhut.names");
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auto seerNameID = *RandomGeneratorUtil::nextItem(names, rand);
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seerName = VLC->generaltexth->translate(seerNameID);
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quest->textOption = rand.nextInt(2);
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quest->completedOption = rand.nextInt(1, 3);
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configuration.canRefuse = true;
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configuration.visitMode = Rewardable::EVisitMode::VISIT_ONCE;
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configuration.selectMode = Rewardable::ESelectMode::SELECT_PLAYER;
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}
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void CGSeerHut::initObj(vstd::RNG & rand)
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{
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init(rand);
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CRewardableObject::initObj(rand);
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setObjToKill();
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quest->defineQuestName();
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if(quest->mission == Rewardable::Limiter{} && quest->killTarget == ObjectInstanceID::NONE)
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quest->isCompleted = true;
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if(quest->questName == quest->missionName(EQuestMission::NONE))
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{
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quest->firstVisitText.appendTextID(TextIdentifier("core", "seehut", "empty", quest->completedOption).get());
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}
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else
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{
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if(!quest->isCustomFirst)
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quest->firstVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest->questName, quest->missionState(0), quest->textOption).get());
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if(!quest->isCustomNext)
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quest->nextVisitText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest->questName, quest->missionState(1), quest->textOption).get());
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if(!quest->isCustomComplete)
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quest->completedText.appendTextID(TextIdentifier("core", "seerhut", "quest", quest-> questName, quest->missionState(2), quest->textOption).get());
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}
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quest->getCompletionText(cb, configuration.onSelect);
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for(auto & i : configuration.info)
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quest->getCompletionText(cb, i.message);
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}
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void CGSeerHut::getRolloverText(MetaString &text, bool onHover) const
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{
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quest->getRolloverText(cb, text, onHover);//TODO: simplify?
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if(!onHover)
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text.replaceRawString(seerName);
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}
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std::string CGSeerHut::getHoverText(PlayerColor player) const
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{
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std::string hoverName = getObjectName();
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if(ID == Obj::SEER_HUT && quest->activeForPlayers.count(player))
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{
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hoverName = VLC->generaltexth->allTexts[347];
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boost::algorithm::replace_first(hoverName, "%s", seerName);
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}
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if(quest->activeForPlayers.count(player)
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&& (quest->mission != Rewardable::Limiter{}
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|| quest->killTarget != ObjectInstanceID::NONE)) //rollover when the quest is active
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{
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MetaString ms;
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getRolloverText (ms, true);
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hoverName += ms.toString();
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}
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return hoverName;
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}
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|
|
std::string CGSeerHut::getHoverText(const CGHeroInstance * hero) const
|
|
{
|
|
return getHoverText(hero->getOwner());
|
|
}
|
|
|
|
std::string CGSeerHut::getPopupText(PlayerColor player) const
|
|
{
|
|
return getHoverText(player);
|
|
}
|
|
|
|
std::string CGSeerHut::getPopupText(const CGHeroInstance * hero) const
|
|
{
|
|
return getHoverText(hero->getOwner());
|
|
}
|
|
|
|
std::vector<Component> CGSeerHut::getPopupComponents(PlayerColor player) const
|
|
{
|
|
std::vector<Component> result;
|
|
if (quest->activeForPlayers.count(player))
|
|
quest->mission.loadComponents(result, nullptr);
|
|
return result;
|
|
}
|
|
|
|
std::vector<Component> CGSeerHut::getPopupComponents(const CGHeroInstance * hero) const
|
|
{
|
|
std::vector<Component> result;
|
|
if (quest->activeForPlayers.count(hero->getOwner()))
|
|
quest->mission.loadComponents(result, hero);
|
|
return result;
|
|
}
|
|
|
|
void CGSeerHut::setPropertyDer(ObjProperty what, ObjPropertyID identifier)
|
|
{
|
|
switch(what)
|
|
{
|
|
case ObjProperty::SEERHUT_VISITED:
|
|
{
|
|
quest->activeForPlayers.emplace(identifier.as<PlayerColor>());
|
|
break;
|
|
}
|
|
case ObjProperty::SEERHUT_COMPLETE:
|
|
{
|
|
quest->isCompleted = identifier.getNum();
|
|
quest->activeForPlayers.clear();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CGSeerHut::newTurn(vstd::RNG & rand) const
|
|
{
|
|
CRewardableObject::newTurn(rand);
|
|
if(quest->lastDay >= 0 && quest->lastDay <= cb->getDate() - 1) //time is up
|
|
{
|
|
cb->setObjPropertyValue(id, ObjProperty::SEERHUT_COMPLETE, true);
|
|
}
|
|
}
|
|
|
|
void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = h->getOwner();
|
|
if(!quest->isCompleted)
|
|
{
|
|
bool firstVisit = !quest->activeForPlayers.count(h->getOwner());
|
|
bool failRequirements = !checkQuest(h);
|
|
|
|
if(firstVisit)
|
|
{
|
|
cb->setObjPropertyID(id, ObjProperty::SEERHUT_VISITED, h->getOwner());
|
|
|
|
AddQuest aq;
|
|
aq.quest = QuestInfo (quest, this, visitablePos());
|
|
aq.player = h->tempOwner;
|
|
cb->sendAndApply(&aq); //TODO: merge with setObjProperty?
|
|
}
|
|
|
|
if(firstVisit || failRequirements)
|
|
{
|
|
getVisitText (iw.text, iw.components, firstVisit, h);
|
|
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
if(!failRequirements) // propose completion, also on first visit
|
|
{
|
|
CRewardableObject::onHeroVisit(h);
|
|
return;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
iw.text.appendRawString(VLC->generaltexth->seerEmpty[quest->completedOption]);
|
|
if (ID == Obj::SEER_HUT)
|
|
iw.text.replaceRawString(seerName);
|
|
cb->showInfoDialog(&iw);
|
|
}
|
|
}
|
|
|
|
int CGSeerHut::checkDirection() const
|
|
{
|
|
int3 cord = getCreatureToKill(false)->pos;
|
|
if(static_cast<double>(cord.x) / static_cast<double>(cb->getMapSize().x) < 0.34) //north
|
|
{
|
|
if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.34) //northwest
|
|
return 8;
|
|
else if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.67) //north
|
|
return 1;
|
|
else //northeast
|
|
return 2;
|
|
}
|
|
else if(static_cast<double>(cord.x) / static_cast<double>(cb->getMapSize().x) < 0.67) //horizontal
|
|
{
|
|
if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.34) //west
|
|
return 7;
|
|
else if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.67) //central
|
|
return 9;
|
|
else //east
|
|
return 3;
|
|
}
|
|
else //south
|
|
{
|
|
if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.34) //southwest
|
|
return 6;
|
|
else if(static_cast<double>(cord.y) / static_cast<double>(cb->getMapSize().y) < 0.67) //south
|
|
return 5;
|
|
else //southeast
|
|
return 4;
|
|
}
|
|
}
|
|
|
|
const CGHeroInstance * CGSeerHut::getHeroToKill(bool allowNull) const
|
|
{
|
|
const CGObjectInstance *o = cb->getObj(quest->killTarget);
|
|
if(allowNull && !o)
|
|
return nullptr;
|
|
return dynamic_cast<const CGHeroInstance *>(o);
|
|
}
|
|
|
|
const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const
|
|
{
|
|
const CGObjectInstance *o = cb->getObj(quest->killTarget);
|
|
if(allowNull && !o)
|
|
return nullptr;
|
|
return dynamic_cast<const CGCreature *>(o);
|
|
}
|
|
|
|
void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
|
{
|
|
CRewardableObject::blockingDialogAnswered(hero, answer);
|
|
if(answer)
|
|
{
|
|
quest->completeQuest(cb, hero);
|
|
cb->setObjPropertyValue(id, ObjProperty::SEERHUT_COMPLETE, !quest->repeatedQuest); //mission complete
|
|
}
|
|
}
|
|
|
|
void CGSeerHut::afterAddToMap(CMap* map)
|
|
{
|
|
IQuestObject::afterAddToMapCommon(map);
|
|
}
|
|
|
|
void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler)
|
|
{
|
|
//quest and reward
|
|
CRewardableObject::serializeJsonOptions(handler);
|
|
quest->serializeJson(handler, "quest");
|
|
|
|
if(!handler.saving)
|
|
{
|
|
//backward compatibility for VCMI maps that use old SeerHut format
|
|
auto s = handler.enterStruct("reward");
|
|
const JsonNode & rewardsJson = handler.getCurrent();
|
|
|
|
if (rewardsJson.Struct().empty())
|
|
return;
|
|
|
|
std::string fullIdentifier;
|
|
std::string metaTypeName;
|
|
std::string scope;
|
|
std::string identifier;
|
|
|
|
auto iter = rewardsJson.Struct().begin();
|
|
fullIdentifier = iter->first;
|
|
|
|
ModUtility::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
|
|
if(!std::set<std::string>{"resource", "primarySkill", "secondarySkill", "artifact", "spell", "creature", "experience", "mana", "morale", "luck"}.count(metaTypeName))
|
|
return;
|
|
|
|
int val = 0;
|
|
handler.serializeInt(fullIdentifier, val);
|
|
|
|
Rewardable::VisitInfo vinfo;
|
|
auto & reward = vinfo.reward;
|
|
if(metaTypeName == "experience")
|
|
reward.heroExperience = val;
|
|
if(metaTypeName == "mana")
|
|
reward.manaDiff = val;
|
|
if(metaTypeName == "morale")
|
|
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::MORALE, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(id));
|
|
if(metaTypeName == "luck")
|
|
reward.bonuses.emplace_back(BonusDuration::ONE_BATTLE, BonusType::LUCK, BonusSource::OBJECT_INSTANCE, val, BonusSourceID(id));
|
|
if(metaTypeName == "resource")
|
|
{
|
|
auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false);
|
|
reward.resources[rawId] = val;
|
|
}
|
|
if(metaTypeName == "primarySkill")
|
|
{
|
|
auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false);
|
|
reward.primary.at(rawId) = val;
|
|
}
|
|
if(metaTypeName == "secondarySkill")
|
|
{
|
|
auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false);
|
|
reward.secondary[rawId] = val;
|
|
}
|
|
if(metaTypeName == "artifact")
|
|
{
|
|
auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false);
|
|
reward.artifacts.push_back(rawId);
|
|
}
|
|
if(metaTypeName == "spell")
|
|
{
|
|
auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false);
|
|
reward.spells.push_back(rawId);
|
|
}
|
|
if(metaTypeName == "creature")
|
|
{
|
|
auto rawId = *VLC->identifiers()->getIdentifier(ModScope::scopeMap(), fullIdentifier, false);
|
|
reward.creatures.emplace_back(rawId, val);
|
|
}
|
|
|
|
vinfo.visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
|
|
configuration.info.push_back(vinfo);
|
|
}
|
|
}
|
|
|
|
void CGQuestGuard::init(vstd::RNG & rand)
|
|
{
|
|
blockVisit = true;
|
|
quest->textOption = rand.nextInt(3, 5);
|
|
quest->completedOption = rand.nextInt(4, 5);
|
|
|
|
configuration.info.push_back({});
|
|
configuration.info.back().visitType = Rewardable::EEventType::EVENT_FIRST_VISIT;
|
|
configuration.info.back().reward.removeObject = subID.getNum() == 0 ? true : false;
|
|
configuration.canRefuse = true;
|
|
}
|
|
|
|
void CGQuestGuard::onHeroVisit(const CGHeroInstance * h) const
|
|
{
|
|
if(!quest->isCompleted)
|
|
CGSeerHut::onHeroVisit(h);
|
|
else
|
|
cb->setObjPropertyValue(id, ObjProperty::SEERHUT_COMPLETE, false);
|
|
}
|
|
|
|
bool CGQuestGuard::passableFor(PlayerColor color) const
|
|
{
|
|
return quest->isCompleted;
|
|
}
|
|
|
|
void CGQuestGuard::serializeJsonOptions(JsonSerializeFormat & handler)
|
|
{
|
|
//quest only, do not call base class
|
|
quest->serializeJson(handler, "quest");
|
|
}
|
|
|
|
bool CGKeys::wasMyColorVisited(const PlayerColor & player) const
|
|
{
|
|
return cb->getPlayerState(player)->visitedObjectsGlobal.count({Obj::KEYMASTER, subID}) != 0;
|
|
}
|
|
|
|
std::string CGKeys::getHoverText(PlayerColor player) const
|
|
{
|
|
return getObjectName() + "\n" + visitedTxt(wasMyColorVisited(player));
|
|
}
|
|
|
|
std::string CGKeys::getObjectName() const
|
|
{
|
|
return VLC->generaltexth->tentColors[subID.getNum()] + " " + CGObjectInstance::getObjectName();
|
|
}
|
|
|
|
bool CGKeymasterTent::wasVisited (PlayerColor player) const
|
|
{
|
|
return wasMyColorVisited (player);
|
|
}
|
|
|
|
void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
|
|
{
|
|
int txt_id;
|
|
if (!wasMyColorVisited (h->getOwner()) )
|
|
{
|
|
ChangeObjectVisitors cow;
|
|
cow.mode = ChangeObjectVisitors::VISITOR_GLOBAL;
|
|
cow.hero = h->id;
|
|
cow.object = id;
|
|
cb->sendAndApply(&cow);
|
|
txt_id=19;
|
|
}
|
|
else
|
|
txt_id=20;
|
|
h->showInfoDialog(txt_id);
|
|
}
|
|
|
|
void CGBorderGuard::initObj(vstd::RNG & rand)
|
|
{
|
|
blockVisit = true;
|
|
}
|
|
|
|
void CGBorderGuard::getVisitText(MetaString &text, std::vector<Component> &components, bool FirstVisit, const CGHeroInstance * h) const
|
|
{
|
|
text.appendLocalString(EMetaText::ADVOB_TXT, 18);
|
|
}
|
|
|
|
void CGBorderGuard::getRolloverText(MetaString &text, bool onHover) const
|
|
{
|
|
if (!onHover)
|
|
{
|
|
text.appendRawString(VLC->generaltexth->tentColors[subID.getNum()]);
|
|
text.appendRawString(" ");
|
|
text.appendRawString(VLC->objtypeh->getObjectName(Obj::KEYMASTER, subID));
|
|
}
|
|
}
|
|
|
|
bool CGBorderGuard::checkQuest(const CGHeroInstance * h) const
|
|
{
|
|
return wasMyColorVisited (h->tempOwner);
|
|
}
|
|
|
|
void CGBorderGuard::onHeroVisit(const CGHeroInstance * h) const
|
|
{
|
|
if (wasMyColorVisited (h->getOwner()) )
|
|
{
|
|
BlockingDialog bd (true, false);
|
|
bd.player = h->getOwner();
|
|
bd.text.appendLocalString (EMetaText::ADVOB_TXT, 17);
|
|
cb->showBlockingDialog (&bd);
|
|
}
|
|
else
|
|
{
|
|
h->showInfoDialog(18);
|
|
|
|
AddQuest aq;
|
|
aq.quest = QuestInfo (quest, this, visitablePos());
|
|
aq.player = h->tempOwner;
|
|
cb->sendAndApply (&aq);
|
|
//TODO: add this quest only once OR check for multiple instances later
|
|
}
|
|
}
|
|
|
|
void CGBorderGuard::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
|
|
{
|
|
if (answer)
|
|
cb->removeObject(this, hero->getOwner());
|
|
}
|
|
|
|
void CGBorderGuard::afterAddToMap(CMap * map)
|
|
{
|
|
IQuestObject::afterAddToMapCommon(map);
|
|
}
|
|
|
|
void CGBorderGate::onHeroVisit(const CGHeroInstance * h) const //TODO: passability
|
|
{
|
|
if (!wasMyColorVisited (h->getOwner()) )
|
|
{
|
|
h->showInfoDialog(18);
|
|
|
|
AddQuest aq;
|
|
aq.quest = QuestInfo (quest, this, visitablePos());
|
|
aq.player = h->tempOwner;
|
|
cb->sendAndApply (&aq);
|
|
}
|
|
}
|
|
|
|
bool CGBorderGate::passableFor(PlayerColor color) const
|
|
{
|
|
return wasMyColorVisited(color);
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|