mirror of
https://github.com/vcmi/vcmi.git
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575 lines
14 KiB
C++
575 lines
14 KiB
C++
/*
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* MapFormatJson.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "MapFormatJson.h"
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#include "../filesystem/CInputStream.h"
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#include "../filesystem/COutputStream.h"
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#include "CMap.h"
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#include "../CModHandler.h"
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#include "../VCMI_Lib.h"
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namespace TriggeredEventsDetail
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{
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static const std::array<std::string, 12> conditionNames =
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{
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"haveArtifact", "haveCreatures", "haveResources", "haveBuilding",
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"control", "destroy", "transport", "daysPassed",
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"isHuman", "daysWithoutTown", "standardWin", "constValue"
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};
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static const std::array<std::string, 2> typeNames = { "victory", "defeat" };
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static EventCondition JsonToCondition(const JsonNode & node)
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{
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EventCondition event;
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event.condition = EventCondition::EWinLoseType(vstd::find_pos(conditionNames, node.Vector()[0].String()));
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if (node.Vector().size() > 1)
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{
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const JsonNode & data = node.Vector()[1];
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if (data["type"].getType() == JsonNode::DATA_STRING)
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event.objectType = VLC->modh->identifiers.getIdentifier(data["type"]).get();
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if (data["type"].getType() == JsonNode::DATA_FLOAT)
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event.objectType = data["type"].Float();
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if (!data["value"].isNull())
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event.value = data["value"].Float();
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if (!data["position"].isNull())
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{
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auto & position = data["position"].Vector();
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event.position.x = position.at(0).Float();
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event.position.y = position.at(1).Float();
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event.position.z = position.at(2).Float();
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}
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}
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return event;
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}
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static JsonNode ConditionToJson(const EventCondition& event)
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{
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JsonNode json;
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JsonVector& asVector = json.Vector();
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JsonNode condition;
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condition.String() = conditionNames.at(event.condition);
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asVector.push_back(condition);
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JsonNode data;
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//todo: save identifier
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if(event.value != -1)
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data["value"].Float() = event.value;
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if(event.position != int3(-1,-1,-1))
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{
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auto & position = data["position"].Vector();
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position.resize(3);
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position[0].Float() = event.position.x;
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position[1].Float() = event.position.y;
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position[2].Float() = event.position.z;
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}
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asVector.push_back(data);
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return std::move(json);
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}
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}//namespace TriggeredEventsDetail
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namespace TerrainDetail
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{
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static const std::array<std::string, 10> terrainCodes =
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{
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"dt", "sa", "gr", "sn", "sw", "rg", "sb", "lv", "wt", "rc"
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};
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static const std::array<std::string, 4> roadCodes =
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{
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"", "pd", "pg", "pc"
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};
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static const std::array<std::string, 5> riverCodes =
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{
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"", "rw", "ri", "rm", "rl"
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};
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static const std::array<char, 10> flipCodes =
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{
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'_', '-', '|', '+'
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};
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}
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///CMapFormatJson
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const int CMapFormatJson::VERSION_MAJOR = 1;
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const int CMapFormatJson::VERSION_MINOR = 0;
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const std::string CMapFormatJson::HEADER_FILE_NAME = "header.json";
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void CMapFormatJson::readTriggeredEvents(const JsonNode & input)
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{
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mapHeader->victoryMessage = input["victoryString"].String();
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mapHeader->victoryIconIndex = input["victoryIconIndex"].Float();
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mapHeader->defeatMessage = input["defeatString"].String();
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mapHeader->defeatIconIndex = input["defeatIconIndex"].Float();
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mapHeader->triggeredEvents.clear();
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for (auto & entry : input["triggeredEvents"].Struct())
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{
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TriggeredEvent event;
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event.identifier = entry.first;
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readTriggeredEvent(event, entry.second);
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mapHeader->triggeredEvents.push_back(event);
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}
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}
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void CMapFormatJson::readTriggeredEvent(TriggeredEvent & event, const JsonNode & source)
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{
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using namespace TriggeredEventsDetail;
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event.onFulfill = source["message"].String();
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event.description = source["description"].String();
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event.effect.type = vstd::find_pos(typeNames, source["effect"]["type"].String());
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event.effect.toOtherMessage = source["effect"]["messageToSend"].String();
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event.trigger = EventExpression(source["condition"], JsonToCondition); // logical expression
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}
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void CMapFormatJson::writeTriggeredEvents(JsonNode& output)
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{
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output["victoryString"].String() = map->victoryMessage;
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output["victoryIconIndex"].Float() = map->victoryIconIndex;
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output["defeatString"].String() = map->defeatMessage;
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output["defeatIconIndex"].Float() = map->defeatIconIndex;
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JsonMap & triggeredEvents = output["triggeredEvents"].Struct();
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for(auto event : map->triggeredEvents)
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writeTriggeredEvent(event, triggeredEvents[event.identifier]);
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}
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void CMapFormatJson::writeTriggeredEvent(const TriggeredEvent& event, JsonNode& dest)
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{
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using namespace TriggeredEventsDetail;
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dest["message"].String() = event.onFulfill;
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dest["description"].String() = event.description;
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dest["effect"]["type"].String() = typeNames.at(size_t(event.effect.type));
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dest["effect"]["messageToSend"].String() = event.effect.toOtherMessage;
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dest["condition"] = event.trigger.toJson(ConditionToJson);
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}
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///CMapPatcher
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CMapPatcher::CMapPatcher(JsonNode stream):
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input(stream)
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{
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}
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void CMapPatcher::patchMapHeader(std::unique_ptr<CMapHeader> & header)
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{
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header.swap(mapHeader);
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if (!input.isNull())
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readPatchData();
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header.swap(mapHeader);
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}
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void CMapPatcher::readPatchData()
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{
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readTriggeredEvents(input);
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}
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///CMapFormatZip
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CMapFormatZip::CMapFormatZip(CInputOutputStream * stream):
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buffer(stream),
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ioApi(new CProxyIOApi(buffer))
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{
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}
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///CMapLoaderJson
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CMapLoaderJson::CMapLoaderJson(CInputOutputStream * stream):
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CMapFormatZip(stream),
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loader("", "_", ioApi)
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{
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}
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std::unique_ptr<CMap> CMapLoaderJson::loadMap()
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{
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map = new CMap();
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mapHeader = std::unique_ptr<CMapHeader>(dynamic_cast<CMapHeader *>(map));
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readMap();
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return std::unique_ptr<CMap>(dynamic_cast<CMap *>(mapHeader.release()));
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}
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std::unique_ptr<CMapHeader> CMapLoaderJson::loadMapHeader()
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{
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mapHeader.reset(new CMapHeader);
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readHeader();
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return std::move(mapHeader);
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}
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const JsonNode CMapLoaderJson::readJson(const std::string & archiveFilename)
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{
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ResourceID resource(archiveFilename, EResType::TEXT);
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if(!loader.existsResource(resource))
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throw new std::runtime_error(archiveFilename+" not found");
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auto data = loader.load(resource)->readAll();
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JsonNode res(reinterpret_cast<char*>(data.first.get()), data.second);
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return std::move(res);
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}
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void CMapLoaderJson::readMap()
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{
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readHeader();
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map->initTerrain();
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readTerrain();
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//TODO:readMap
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}
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void CMapLoaderJson::readHeader()
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{
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//do not use map field here, use only mapHeader
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const JsonNode header = readJson(HEADER_FILE_NAME);
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//TODO: read such data like map name & size
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//mapHeader->version = ??? //todo: new version field
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//todo: multilevel map load support
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const JsonNode levels = header["mapLevels"];
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mapHeader->height = levels["surface"]["height"].Float();
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mapHeader->width = levels["surface"]["width"].Float();
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mapHeader->twoLevel = !levels["underground"].isNull();
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mapHeader->name = header["name"].String();
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mapHeader->description = header["description"].String();
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//todo: support arbitrary percentage
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static const std::map<std::string, ui8> difficultyMap =
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{
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{"", 1},
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{"EASY", 0},
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{"NORMAL", 1},
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{"HARD", 2},
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{"EXPERT", 3},
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{"IMPOSSIBLE", 4}
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};
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mapHeader->difficulty = difficultyMap.at(header["difficulty"].String());
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mapHeader->levelLimit = header["levelLimit"].Float();
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// std::vector<bool> allowedHeroes;
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// std::vector<ui16> placeholdedHeroes;
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readTriggeredEvents(header);
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readPlayerInfo();
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//TODO: readHeader
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}
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void CMapLoaderJson::readPlayerInfo()
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{
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//ui8 howManyTeams;
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//TODO: readPlayerInfo
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}
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void CMapLoaderJson::readTerrainTile(const std::string& src, TerrainTile& tile)
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{
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using namespace TerrainDetail;
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{//terrain type
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const std::string typeCode = src.substr(0,2);
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int rawType = vstd::find_pos(terrainCodes, typeCode);
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if(rawType < 0)
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throw new std::runtime_error("Invalid terrain type code in "+src);
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tile.terType = ETerrainType(rawType);
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}
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int startPos = 2; //0+typeCode fixed length
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{//terrain view
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int pos = startPos;
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while(isdigit(src.at(pos)))
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pos++;
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int len = pos - startPos;
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if(len<=0)
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throw new std::runtime_error("Invalid terrain view in "+src);
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const std::string rawCode = src.substr(startPos,len);
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tile.terView = atoi(rawCode.c_str());
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startPos+=len;
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}
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{//terrain flip
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int terrainFlip = vstd::find_pos(flipCodes, src.at(startPos++));
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if(terrainFlip < 0)
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throw new std::runtime_error("Invalid terrain flip in "+src);
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else
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tile.extTileFlags = terrainFlip;
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}
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if(startPos >= src.size())
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return;
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bool hasRoad = true;
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{//road type
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const std::string typeCode = src.substr(startPos,2);
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startPos+=2;
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int rawType = vstd::find_pos(roadCodes, typeCode);
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if(rawType < 0)
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{
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rawType = vstd::find_pos(riverCodes, typeCode);
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if(rawType < 0)
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throw new std::runtime_error("Invalid river type in "+src);
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else
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{
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tile.riverType = ERiverType::ERiverType(rawType);
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hasRoad = false;
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}
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}
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else
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tile.roadType = ERoadType::ERoadType(rawType);
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}
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if(hasRoad)
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{//road dir
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int pos = startPos;
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while(isdigit(src.at(pos)))
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pos++;
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int len = pos - startPos;
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if(len<=0)
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throw new std::runtime_error("Invalid road dir in "+src);
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const std::string rawCode = src.substr(startPos,len);
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tile.roadDir = atoi(rawCode.c_str());
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startPos+=len;
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}
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if(hasRoad)
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{//road flip
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int flip = vstd::find_pos(flipCodes, src.at(startPos++));
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if(flip < 0)
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throw new std::runtime_error("Invalid road flip in "+src);
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else
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tile.extTileFlags |= (flip<<4);
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}
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if(startPos >= src.size())
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return;
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if(hasRoad)
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{//river type
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const std::string typeCode = src.substr(startPos,2);
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startPos+=2;
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int rawType = vstd::find_pos(riverCodes, typeCode);
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if(rawType < 0)
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throw new std::runtime_error("Invalid river type in "+src);
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tile.riverType = ERiverType::ERiverType(rawType);
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}
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{//river dir
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int pos = startPos;
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while(isdigit(src.at(pos)))
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pos++;
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int len = pos - startPos;
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if(len<=0)
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throw new std::runtime_error("Invalid river dir in "+src);
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const std::string rawCode = src.substr(startPos,len);
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tile.riverDir = atoi(rawCode.c_str());
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startPos+=len;
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}
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{//river flip
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int flip = vstd::find_pos(flipCodes, src.at(startPos++));
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if(flip < 0)
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throw new std::runtime_error("Invalid road flip in "+src);
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else
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tile.extTileFlags |= (flip<<2);
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}
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}
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void CMapLoaderJson::readTerrainLevel(const JsonNode& src, const int index)
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{
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int3 pos(0,0,index);
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const JsonVector & rows = src.Vector();
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if(rows.size() != map->height)
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throw new std::runtime_error("Invalid terrain data");
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for(pos.y = 0; pos.y < map->height; pos.y++)
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{
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const JsonVector & tiles = rows[pos.y].Vector();
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if(tiles.size() != map->width)
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throw new std::runtime_error("Invalid terrain data");
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for(pos.x = 0; pos.x < map->width; pos.x++)
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readTerrainTile(tiles[pos.x].String(), map->getTile(pos));
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}
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}
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void CMapLoaderJson::readTerrain()
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{
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{
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const JsonNode surface = readJson("surface.json");
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readTerrainLevel(surface, 0);
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}
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if(map->twoLevel)
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{
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const JsonNode underground = readJson("underground.json");
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readTerrainLevel(underground, 1);
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}
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}
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///CMapSaverJson
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CMapSaverJson::CMapSaverJson(CInputOutputStream * stream):
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CMapFormatZip(stream),
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saver(ioApi, "_")
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{
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}
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CMapSaverJson::~CMapSaverJson()
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{
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}
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void CMapSaverJson::addToArchive(const JsonNode& data, const std::string& filename)
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{
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std::ostringstream out;
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out << data;
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out.flush();
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{
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auto s = out.str();
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std::unique_ptr<COutputStream> stream = saver.addFile(filename);
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if (stream->write((const ui8*)s.c_str(), s.size()) != s.size())
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throw new std::runtime_error("CMapSaverJson::saveHeader() zip compression failed.");
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}
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}
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void CMapSaverJson::saveMap(const std::unique_ptr<CMap>& map)
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{
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//TODO: saveMap
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this->map = map.get();
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writeHeader();
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writeTerrain();
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}
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void CMapSaverJson::writeHeader()
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{
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JsonNode header;
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header["versionMajor"].Float() = VERSION_MAJOR;
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header["versionMinor"].Float() = VERSION_MINOR;
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//todo: multilevel map save support
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JsonNode & levels = header["mapLevels"];
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levels["surface"]["height"].Float() = map->height;
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levels["surface"]["width"].Float() = map->width;
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levels["surface"]["index"].Float() = 0;
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if(map->twoLevel)
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{
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levels["underground"]["height"].Float() = map->height;
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levels["underground"]["width"].Float() = map->width;
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levels["underground"]["index"].Float() = 1;
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}
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header["name"].String() = map->name;
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header["description"].String() = map->description;
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//todo: support arbitrary percentage
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static const std::map<ui8, std::string> difficultyMap =
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{
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{0, "EASY"},
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{1, "NORMAL"},
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{2, "HARD"},
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{3, "EXPERT"},
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{4, "IMPOSSIBLE"}
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};
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header["difficulty"].String() = difficultyMap.at(map->difficulty);
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header["levelLimit"].Float() = map->levelLimit;
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writeTriggeredEvents(header);
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//todo: player info
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//todo: allowedHeroes;
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//todo: placeholdedHeroes;
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addToArchive(header, HEADER_FILE_NAME);
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}
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const std::string CMapSaverJson::writeTerrainTile(const TerrainTile & tile)
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{
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using namespace TerrainDetail;
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std::ostringstream out;
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out.setf(std::ios::dec, std::ios::basefield);
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out.unsetf(std::ios::showbase);
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out << terrainCodes.at(int(tile.terType)) << (int)tile.terView << flipCodes[tile.extTileFlags % 4];
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if(tile.roadType != ERoadType::NO_ROAD)
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{
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out << roadCodes.at(int(tile.roadType)) << (int)tile.roadDir << flipCodes[(tile.extTileFlags >> 4) % 4];
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}
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if(tile.riverType != ERiverType::NO_RIVER)
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{
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out << riverCodes.at(int(tile.riverType)) << (int)tile.riverDir << flipCodes[(tile.extTileFlags >> 2) % 4];
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}
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return out.str();
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}
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JsonNode CMapSaverJson::writeTerrainLevel(const int index)
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{
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JsonNode data;
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int3 pos(0,0,index);
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data.Vector().resize(map->height);
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for(pos.y = 0; pos.y < map->height; pos.y++)
|
|
{
|
|
JsonNode & row = data.Vector()[pos.y];
|
|
|
|
row.Vector().resize(map->width);
|
|
|
|
for(pos.x = 0; pos.x < map->width; pos.x++)
|
|
row.Vector()[pos.x].String() = writeTerrainTile(map->getTile(pos));
|
|
}
|
|
|
|
return std::move(data);
|
|
}
|
|
|
|
void CMapSaverJson::writeTerrain()
|
|
{
|
|
//todo: multilevel map save support
|
|
|
|
JsonNode surface = writeTerrainLevel(0);
|
|
addToArchive(surface, "surface.json");
|
|
|
|
if(map->twoLevel)
|
|
{
|
|
JsonNode underground = writeTerrainLevel(1);
|
|
addToArchive(underground, "underground.json");
|
|
}
|
|
}
|