mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-10 09:50:17 +02:00
ff635edc0b
preparation for having client and server in a single process
104 lines
2.3 KiB
C++
104 lines
2.3 KiB
C++
/*
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* CBonusTypeHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "IBonusTypeHandler.h"
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#include "IHandlerBase.h"
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#include "HeroBonus.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class JsonNode;
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typedef Bonus::BonusType BonusTypeID;
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class MacroString
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{
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struct Item
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{
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enum ItemType
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{
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STRING, MACRO
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};
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Item(ItemType _type, std::string _value): type(_type), value(_value){};
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ItemType type;
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std::string value; //constant string or macro name
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};
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std::vector<Item> items;
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public:
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typedef std::function<std::string(const std::string &)> GetValue;
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MacroString() = default;
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~MacroString() = default;
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explicit MacroString(const std::string & format);
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std::string build(const GetValue & getValue) const;
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};
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class DLL_LINKAGE CBonusType
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{
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public:
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CBonusType();
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~CBonusType();
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & icon;
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h & nameTemplate;
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h & descriptionTemplate;
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h & hidden;
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if (!h.saving)
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buildMacros();
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}
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private:
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void buildMacros();
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MacroString name, description;
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friend class CBonusTypeHandler;
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std::string icon;
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std::string nameTemplate, descriptionTemplate;
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bool hidden;
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};
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class DLL_LINKAGE CBonusTypeHandler : public IBonusTypeHandler
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{
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public:
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CBonusTypeHandler();
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virtual ~CBonusTypeHandler();
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std::string bonusToString(const std::shared_ptr<Bonus> & bonus, const IBonusBearer * bearer, bool description) const override;
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std::string bonusToGraphics(const std::shared_ptr<Bonus> & bonus) const override;
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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//for now always use up to date configuration
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//once modded bonus type will be implemented, serialize only them
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std::vector<CBonusType> ignore;
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h & ignore;
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}
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private:
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void load();
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void load(const JsonNode & config);
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void loadItem(const JsonNode & source, CBonusType & dest);
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std::vector<CBonusType> bonusTypes; //index = BonusTypeID
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};
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VCMI_LIB_NAMESPACE_END
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#ifndef INSTANTIATE_CBonusTypeHandler_HERE
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extern template class std::vector<VCMI_LIB_WRAP_NAMESPACE(CBonusType)>;
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#endif
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