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ff635edc0b
preparation for having client and server in a single process
41 lines
879 B
C++
41 lines
879 B
C++
/*
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* BonusCaster.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "ProxyCaster.h"
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VCMI_LIB_NAMESPACE_BEGIN
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struct Bonus;
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namespace spells
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{
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class DLL_LINKAGE BonusCaster : public ProxyCaster
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{
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public:
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BonusCaster(const Caster * actualCaster_, std::shared_ptr<Bonus> bonus_);
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virtual ~BonusCaster();
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void getCasterName(MetaString & text) const override;
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void getCastDescription(const Spell * spell, const std::vector<const battle::Unit *> & attacked, MetaString & text) const override;
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void spendMana(ServerCallback * server, const int spellCost) const override;
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private:
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const Caster * actualCaster;
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std::shared_ptr<Bonus> bonus;
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};
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} // namespace spells
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VCMI_LIB_NAMESPACE_END
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