mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-16 10:19:47 +02:00
ecae600563
This is an implementation which works exactly like in H3
42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
/*
|
|
* Moat.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "Obstacle.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
namespace spells
|
|
{
|
|
namespace effects
|
|
{
|
|
|
|
class Moat : public Obstacle
|
|
{
|
|
private:
|
|
ObstacleSideOptions sideOptions; //Defender only
|
|
std::vector<std::vector<BattleHex>> moatHexes; //Determine number of moat patches and hexes
|
|
std::vector<std::shared_ptr<Bonus>> bonus; //For battle-wide bonuses
|
|
bool dispellable; //For Tower landmines
|
|
int moatDamage; // Minimal moat damage
|
|
public:
|
|
void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
|
|
protected:
|
|
void serializeJsonEffect(JsonSerializeFormat & handler) override;
|
|
void placeObstacles(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;
|
|
void convertBonus(const Mechanics * m, std::vector<Bonus> & converted) const;
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
VCMI_LIB_NAMESPACE_END
|