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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/lib/spells/effects
Ivan Savenko 6e629a6a5f split getBonusLocalFirst into two distinct method:
- const method getFirstBonus that returns single matching bonusToString
- non-const method getLocalBonus that returns bonus from current node
2024-01-19 13:56:06 +02:00
..
Catapult.cpp Fix crash on Earthquake cast 2023-11-27 14:09:08 +02:00
Catapult.h
Clone.cpp move SetStackEffect to a separate file 2023-10-24 01:27:52 +03:00
Clone.h
Damage.cpp Fixes from code review 2024-01-11 21:10:22 +01:00
Damage.h
DemonSummon.cpp Use toEntity/toXXX methods in Identifier instead VLC objects access 2023-11-03 16:03:29 +02:00
DemonSummon.h
Dispel.cpp Use toEntity/toXXX methods in Identifier instead VLC objects access 2023-11-03 16:03:29 +02:00
Dispel.h
Effect.cpp
Effect.h
Effects.cpp
Effects.h
EffectsFwd.h
Heal.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
Heal.h
LocationEffect.cpp
LocationEffect.h
Moat.cpp Use variant identifier in netpacks where applicable 2023-11-08 14:00:23 +02:00
Moat.h
Obstacle.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
Obstacle.h Use ResourcePath for audio files 2023-09-04 18:22:34 +03:00
Registry.cpp Replace redundant types with auto for the lvalues of template factory functions for smart pointers 2024-01-17 12:50:00 +00:00
Registry.h
RemoveObstacle.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
RemoveObstacle.h
Sacrifice.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
Sacrifice.h
Summon.cpp Added workaround for crashes with outdated mods 2023-12-09 18:08:22 +02:00
Summon.h
Teleport.cpp Correctly initialize battleID for teleport action 2023-11-01 17:24:41 +02:00
Teleport.h
Timed.cpp split getBonusLocalFirst into two distinct method: 2024-01-19 13:56:06 +02:00
Timed.h
UnitEffect.cpp Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
UnitEffect.h