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vcmi/lib/spells/effects/Registry.cpp
Alexander Wilms 73019c204d Replace redundant types with auto for the lvalues of template factory functions for smart pointers
grep -r --include \*.h --include \*.cpp "= std::" * | grep -v auto | grep -Po ".*[^ ]+ [^ ]+ [^ ]*[ ]*=.*;" | grep -v "auto\|int\|char\|bool\|float|\double\|for\|if\|googletest\|fuzzylite\|size_t\|using\|return" | grep -v double | grep -v si64 | grep -v si32 | grep -v ui32 | grep \< | grep -v float | tr -d '\t' | grep -v assert > redundant_types.txt

import re

with open("redundant_types.txt") as f:
    for line in f:
        line = line.strip()
        path = line.split(":", 1)[0]
        original_code = ":".join(line.split(":")[1:]).strip()

        print()
        print(path)
        print(original_code)
        prefix = "auto "
        if original_code.startswith("static"):
            static = True
        else:
            static = False

        cpp_type = " ".join(original_code.split("=")[0].strip().split(" ")[0:-1])
        print(cpp_type)

        if static:
            new_code = "static auto "+ " ".join(original_code.split(" ")[2:])
        else:
            new_code = "auto "+ " ".join(original_code.split(" ")[1:])
        print(new_code)

        if True:
            with open(path, "r") as f:
                filedata = f.read()

            filedata = filedata.replace(original_code, new_code)

            with open(path, "w") as f:
                f.write(filedata)
2024-01-17 12:50:00 +00:00

91 lines
2.1 KiB
C++

/*
* Registry.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Registry.h"
#include "Catapult.h"
#include "Clone.h"
#include "Damage.h"
#include "DemonSummon.h"
#include "Dispel.h"
#include "Effect.h"
#include "Effects.h"
#include "Heal.h"
#include "Moat.h"
#include "LocationEffect.h"
#include "Obstacle.h"
#include "RemoveObstacle.h"
#include "Sacrifice.h"
#include "Summon.h"
#include "Teleport.h"
#include "Timed.h"
#include "UnitEffect.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace spells
{
namespace effects
{
namespace detail
{
class RegistryImpl : public Registry
{
public:
RegistryImpl()
{
add("core:catapult", std::make_shared<EffectFactory<Catapult>>());
add("core:clone", std::make_shared<EffectFactory<Clone>>());
add("core:damage", std::make_shared<EffectFactory<Damage>>());
add("core:demonSummon", std::make_shared<EffectFactory<DemonSummon>>());
add("core:dispel", std::make_shared<EffectFactory<Dispel>>());
add("core:heal", std::make_shared<EffectFactory<Heal>>());
add("core:moat", std::make_shared<EffectFactory<Moat>>());
add("core:obstacle", std::make_shared<EffectFactory<Obstacle>>());
add("core:removeObstacle", std::make_shared<EffectFactory<RemoveObstacle>>());
add("core:sacrifice", std::make_shared<EffectFactory<Sacrifice>>());
add("core:summon", std::make_shared<EffectFactory<Summon>>());
add("core:teleport", std::make_shared<EffectFactory<Teleport>>());
add("core:timed", std::make_shared<EffectFactory<Timed>>());
}
const IEffectFactory * find(const std::string & name) const override
{
auto iter = data.find(name);
if(iter == data.end())
return nullptr;
else
return iter->second.get();
}
void add(const std::string & name, FactoryPtr item) override
{
data[name] = item;
}
private:
std::map<std::string, FactoryPtr> data;
};
}
Registry * GlobalRegistry::get()
{
static auto Instance = std::make_unique<detail::RegistryImpl>();
return Instance.get();
}
}
}
VCMI_LIB_NAMESPACE_END