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510 lines
16 KiB
C++
510 lines
16 KiB
C++
/*
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* RenderHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "RenderHandler.h"
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#include "SDLImage.h"
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#include "ScalableImage.h"
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#include "FontChain.h"
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#include "../gui/CGuiHandler.h"
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#include "../render/AssetGenerator.h"
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#include "../render/CAnimation.h"
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#include "../render/CanvasImage.h"
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#include "../render/CDefFile.h"
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#include "../render/Colors.h"
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#include "../render/ColorFilter.h"
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#include "../render/IScreenHandler.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/CThreadHelper.h"
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#include "../../lib/ExceptionsCommon.h"
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#include "../../lib/VCMIDirs.h"
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#include "../../lib/constants/StringConstants.h"
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#include "../../lib/entities/building/CBuilding.h"
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#include "../../lib/entities/faction/CTown.h"
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#include "../../lib/entities/faction/CTownHandler.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/json/JsonUtils.h"
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#include <vcmi/ArtifactService.h>
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#include <vcmi/CreatureService.h>
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#include <vcmi/Entity.h>
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#include <vcmi/FactionService.h>
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#include <vcmi/HeroTypeService.h>
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#include <vcmi/Services.h>
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#include <vcmi/SkillService.h>
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#include <vcmi/spells/Service.h>
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RenderHandler::RenderHandler()
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:assetGenerator(std::make_unique<AssetGenerator>())
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{
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}
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RenderHandler::~RenderHandler() = default;
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std::shared_ptr<CDefFile> RenderHandler::getAnimationFile(const AnimationPath & path)
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{
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AnimationPath actualPath = boost::starts_with(path.getName(), "SPRITES") ? path : path.addPrefix("SPRITES/");
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auto it = animationFiles.find(actualPath);
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if (it != animationFiles.end())
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return it->second;
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if (!CResourceHandler::get()->existsResource(actualPath))
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{
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animationFiles[actualPath] = nullptr;
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return nullptr;
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}
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auto result = std::make_shared<CDefFile>(actualPath);
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animationFiles[actualPath] = result;
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return result;
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}
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void RenderHandler::initFromJson(AnimationLayoutMap & source, const JsonNode & config, EImageBlitMode mode)
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{
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std::string basepath;
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basepath = config["basepath"].String();
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JsonNode base;
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base["margins"] = config["margins"];
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base["width"] = config["width"];
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base["height"] = config["height"];
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for(const JsonNode & group : config["sequences"].Vector())
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{
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size_t groupID = group["group"].Integer();//TODO: string-to-value conversion("moving" -> MOVING)
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source[groupID].clear();
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for(const JsonNode & frame : group["frames"].Vector())
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{
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JsonNode toAdd = frame;
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JsonUtils::inherit(toAdd, base);
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toAdd["file"].String() = basepath + frame.String();
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source[groupID].emplace_back(toAdd, mode);
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}
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}
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for(const JsonNode & node : config["images"].Vector())
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{
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size_t group = node["group"].Integer();
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size_t frame = node["frame"].Integer();
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if (source[group].size() <= frame)
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source[group].resize(frame+1);
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JsonNode toAdd = node;
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JsonUtils::inherit(toAdd, base);
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if (toAdd.Struct().count("file"))
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toAdd["file"].String() = basepath + node["file"].String();
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if (toAdd.Struct().count("defFile"))
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toAdd["defFile"].String() = basepath + node["defFile"].String();
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source[group][frame] = ImageLocator(toAdd, mode);
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}
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}
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RenderHandler::AnimationLayoutMap & RenderHandler::getAnimationLayout(const AnimationPath & path, int scalingFactor, EImageBlitMode mode)
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{
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static constexpr std::array scaledSpritesPath = {
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"", // 0x
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"SPRITES/",
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"SPRITES2X/",
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"SPRITES3X/",
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"SPRITES4X/",
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};
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std::string pathString = path.getName();
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if (boost::starts_with(pathString, "SPRITES/"))
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pathString = pathString.substr(std::string("SPRITES/").length());
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AnimationPath actualPath = AnimationPath::builtin(scaledSpritesPath.at(scalingFactor) + pathString);
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auto it = animationLayouts.find(actualPath);
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if (it != animationLayouts.end())
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return it->second;
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AnimationLayoutMap result;
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auto defFile = getAnimationFile(actualPath);
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if(defFile)
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{
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const std::map<size_t, size_t> defEntries = defFile->getEntries();
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for (const auto & defEntry : defEntries)
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result[defEntry.first].resize(defEntry.second);
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}
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auto jsonResource = actualPath.toType<EResType::JSON>();
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auto configList = CResourceHandler::get()->getResourcesWithName(jsonResource);
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for(auto & loader : configList)
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{
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try {
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auto stream = loader->load(jsonResource);
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std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);
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stream->read(textData.get(), stream->getSize());
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const JsonNode config(reinterpret_cast<const std::byte*>(textData.get()), stream->getSize(), path.getOriginalName());
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initFromJson(result, config, mode);
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}
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catch (const DataLoadingException & e)
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{
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// FIXME: sometimes triggered by generated animation assets, e.g. lava/water tiles
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logGlobal->error("Failed to load animation file! Reason: %s", e.what());
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}
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}
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animationLayouts[actualPath] = result;
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return animationLayouts[actualPath];
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}
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int RenderHandler::getScalingFactor() const
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{
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return GH.screenHandler().getScalingFactor();
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}
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ImageLocator RenderHandler::getLocatorForAnimationFrame(const AnimationPath & path, int frame, int group, int scaling, EImageBlitMode mode)
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{
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const auto & layout = getAnimationLayout(path, scaling, mode);
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if (!layout.count(group))
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return ImageLocator();
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if (frame >= layout.at(group).size())
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return ImageLocator();
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const auto & locator = layout.at(group).at(frame);
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if (locator.image || locator.defFile)
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return locator;
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return ImageLocator(path, frame, group, mode);
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}
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std::shared_ptr<ScalableImageShared> RenderHandler::loadImageImpl(const ImageLocator & locator)
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{
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auto it = imageFiles.find(locator);
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if (it != imageFiles.end())
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return it->second;
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auto sdlImage = loadImageFromFileUncached(locator);
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auto scaledImage = std::make_shared<ScalableImageShared>(locator, sdlImage);
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storeCachedImage(locator, scaledImage);
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return scaledImage;
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}
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std::shared_ptr<ISharedImage> RenderHandler::loadImageFromFileUncached(const ImageLocator & locator)
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{
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if(locator.image)
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{
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auto imagePath = *locator.image;
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auto imagePathSprites = imagePath.addPrefix("SPRITES/");
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auto imagePathData = imagePath.addPrefix("DATA/");
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if(CResourceHandler::get()->existsResource(imagePathSprites))
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return std::make_shared<SDLImageShared>(imagePathSprites);
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if(CResourceHandler::get()->existsResource(imagePathData))
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return std::make_shared<SDLImageShared>(imagePathData);
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if(CResourceHandler::get()->existsResource(imagePath))
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return std::make_shared<SDLImageShared>(imagePath);
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auto generated = assetGenerator->generateImage(imagePath);
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if (generated)
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return generated;
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logGlobal->error("Failed to load image %s", locator.image->getOriginalName());
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return std::make_shared<SDLImageShared>(ImagePath::builtin("DEFAULT"));
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}
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if(locator.defFile)
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{
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auto defFile = getAnimationFile(*locator.defFile);
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if(defFile->hasFrame(locator.defFrame, locator.defGroup))
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return std::make_shared<SDLImageShared>(defFile.get(), locator.defFrame, locator.defGroup);
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else
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{
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logGlobal->error("Frame %d in group %d not found in file: %s",
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locator.defFrame, locator.defGroup, locator.defFile->getName().c_str());
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return std::make_shared<SDLImageShared>(ImagePath::builtin("DEFAULT"));
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}
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}
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throw std::runtime_error("Invalid image locator received!");
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}
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void RenderHandler::storeCachedImage(const ImageLocator & locator, std::shared_ptr<ScalableImageShared> image)
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{
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imageFiles[locator] = image;
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}
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std::shared_ptr<SDLImageShared> RenderHandler::loadScaledImage(const ImageLocator & locator)
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{
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static constexpr std::array scaledDataPath = {
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"", // 0x
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"DATA/",
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"DATA2X/",
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"DATA3X/",
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"DATA4X/",
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};
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static constexpr std::array scaledSpritesPath = {
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"", // 0x
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"SPRITES/",
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"SPRITES2X/",
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"SPRITES3X/",
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"SPRITES4X/",
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};
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ImagePath pathToLoad;
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if(locator.defFile)
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{
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auto remappedLocator = getLocatorForAnimationFrame(*locator.defFile, locator.defFrame, locator.defGroup, locator.scalingFactor, locator.layer);
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// we expect that .def's are only used for 1x data, upscaled assets should use standalone images
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if (!remappedLocator.image)
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return nullptr;
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pathToLoad = *remappedLocator.image;
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}
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if(locator.image)
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pathToLoad = *locator.image;
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if (pathToLoad.empty())
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return nullptr;
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std::string imagePathString = pathToLoad.getName();
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if(locator.layer == EImageBlitMode::ONLY_FLAG_COLOR || locator.layer == EImageBlitMode::ONLY_SELECTION)
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imagePathString += "-OVERLAY";
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if(locator.layer == EImageBlitMode::ONLY_SHADOW_HIDE_SELECTION || locator.layer == EImageBlitMode::ONLY_SHADOW_HIDE_FLAG_COLOR)
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imagePathString += "-SHADOW";
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if(locator.playerColored.isValidPlayer())
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imagePathString += "-" + boost::to_upper_copy(GameConstants::PLAYER_COLOR_NAMES[locator.playerColored.getNum()]);
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if(locator.playerColored == PlayerColor::NEUTRAL)
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imagePathString += "-NEUTRAL";
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auto imagePath = ImagePath::builtin(imagePathString);
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auto imagePathSprites = ImagePath::builtin(imagePathString).addPrefix(scaledSpritesPath.at(locator.scalingFactor));
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auto imagePathData = ImagePath::builtin(imagePathString).addPrefix(scaledDataPath.at(locator.scalingFactor));
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if(CResourceHandler::get()->existsResource(imagePathSprites))
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return std::make_shared<SDLImageShared>(imagePathSprites);
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if(CResourceHandler::get()->existsResource(imagePathData))
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return std::make_shared<SDLImageShared>(imagePathData);
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if(CResourceHandler::get()->existsResource(imagePath))
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return std::make_shared<SDLImageShared>(imagePath);
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return nullptr;
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}
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std::shared_ptr<IImage> RenderHandler::loadImage(const ImageLocator & locator)
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{
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ImageLocator adjustedLocator = locator;
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std::shared_ptr<ScalableImageInstance> result;
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if (adjustedLocator.scalingFactor == 0)
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{
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auto scaledLocator = adjustedLocator;
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scaledLocator.scalingFactor = getScalingFactor();
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result = loadImageImpl(scaledLocator)->createImageReference();
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}
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else
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result = loadImageImpl(adjustedLocator)->createImageReference();
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if (locator.horizontalFlip)
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result->horizontalFlip();
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if (locator.verticalFlip)
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result->verticalFlip();
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return result;
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}
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std::shared_ptr<IImage> RenderHandler::loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode)
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{
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ImageLocator locator = getLocatorForAnimationFrame(path, frame, group, 1, mode);
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if (!locator.empty())
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return loadImage(locator);
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else
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{
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logGlobal->error("Failed to load non-existing image");
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return loadImage(ImageLocator(ImagePath::builtin("DEFAULT"), mode));
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}
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}
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std::shared_ptr<IImage> RenderHandler::loadImage(const ImagePath & path, EImageBlitMode mode)
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{
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ImageLocator locator(path, mode);
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return loadImage(locator);
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}
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std::shared_ptr<CanvasImage> RenderHandler::createImage(const Point & size, CanvasScalingPolicy scalingPolicy)
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{
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return std::make_shared<CanvasImage>(size, scalingPolicy);
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}
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std::shared_ptr<CAnimation> RenderHandler::loadAnimation(const AnimationPath & path, EImageBlitMode mode)
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{
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return std::make_shared<CAnimation>(path, getAnimationLayout(path, 1, mode), mode);
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}
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void RenderHandler::addImageListEntries(const EntityService * service)
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{
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service->forEachBase([this](const Entity * entity, bool & stop)
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{
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entity->registerIcons([this](size_t index, size_t group, const std::string & listName, const std::string & imageName)
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{
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if (imageName.empty())
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return;
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auto & layout = getAnimationLayout(AnimationPath::builtin("SPRITES/" + listName), 1, EImageBlitMode::COLORKEY);
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JsonNode entry;
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entry["file"].String() = imageName;
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if (index >= layout[group].size())
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layout[group].resize(index + 1);
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layout[group][index] = ImageLocator(entry, EImageBlitMode::SIMPLE);
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});
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});
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}
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static void detectOverlappingBuildings(RenderHandler * renderHandler, const Faction * factionBase)
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{
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if (!factionBase->hasTown())
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return;
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auto faction = dynamic_cast<const CFaction*>(factionBase);
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for (const auto & left : faction->town->clientInfo.structures)
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{
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for (const auto & right : faction->town->clientInfo.structures)
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{
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if (left->identifier <= right->identifier)
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continue; // only a<->b comparison is needed, not a<->a or b<->a
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if (left->building && right->building && left->building->getBase() == right->building->getBase())
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{
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if (left->pos.z != right->pos.z)
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logMod->warn("Town %s: Upgrades of same building have different z-index: '%s' and '%s'", faction->getJsonKey(), left->identifier, right->identifier);
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continue; // upgrades of the same buildings are expected to overlap
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}
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if (left->pos.z != right->pos.z)
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continue; // buildings already have different z-index and have well-defined overlap logic
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auto leftImage = renderHandler->loadImage(left->defName, 0, 0, EImageBlitMode::COLORKEY);
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auto rightImage = renderHandler->loadImage(right->defName, 0, 0, EImageBlitMode::COLORKEY);
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Rect leftRect( left->pos.x, left->pos.y, leftImage->width(), leftImage->height());
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Rect rightRect( right->pos.x, right->pos.y, rightImage->width(), rightImage->height());
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Rect intersection = leftRect.intersect(rightRect);
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Point intersectionPosition;
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bool intersectionFound = false;
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for (int y = 0; y < intersection.h && !intersectionFound; ++y)
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{
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for (int x = 0; x < intersection.w && !intersectionFound; ++x)
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{
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Point leftPoint = Point(x,y) - leftRect.topLeft() + intersection.topLeft();
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Point rightPoint = Point(x,y) - rightRect.topLeft() + intersection.topLeft();
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if (!leftImage->isTransparent(leftPoint) && !rightImage->isTransparent(rightPoint))
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{
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intersectionFound = true;
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intersectionPosition = intersection.topLeft() + Point(x,y);
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}
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}
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}
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if (intersectionFound)
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logMod->warn("Town %s: Detected overlapping buildings '%s' and '%s' at (%d, %d) with same z-index!", faction->getJsonKey(), left->identifier, right->identifier, intersectionPosition.x, intersectionPosition.y);
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}
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}
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};
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void RenderHandler::onLibraryLoadingFinished(const Services * services)
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{
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assert(animationLayouts.empty());
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assetGenerator->initialize();
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animationLayouts = assetGenerator->generateAllAnimations();
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addImageListEntries(services->creatures());
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addImageListEntries(services->heroTypes());
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addImageListEntries(services->artifacts());
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addImageListEntries(services->factions());
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addImageListEntries(services->spells());
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addImageListEntries(services->skills());
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if (settings["mods"]["validation"].String() == "full")
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{
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services->factions()->forEach([this](const Faction * factionBase, bool & stop)
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{
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detectOverlappingBuildings(this, factionBase);
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});
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}
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}
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std::shared_ptr<const IFont> RenderHandler::loadFont(EFonts font)
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{
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if (fonts.count(font))
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return fonts.at(font);
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const int8_t index = static_cast<int8_t>(font);
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logGlobal->debug("Loading font %d", static_cast<int>(index));
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auto configList = CResourceHandler::get()->getResourcesWithName(JsonPath::builtin("config/fonts.json"));
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std::shared_ptr<FontChain> loadedFont = std::make_shared<FontChain>();
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std::string bitmapPath;
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for(auto & loader : configList)
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{
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auto stream = loader->load(JsonPath::builtin("config/fonts.json"));
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std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);
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stream->read(textData.get(), stream->getSize());
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const JsonNode config(reinterpret_cast<const std::byte*>(textData.get()), stream->getSize(), "config/fonts.json");
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const JsonVector & bmpConf = config["bitmap"].Vector();
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const JsonNode & ttfConf = config["trueType"];
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bitmapPath = bmpConf[index].String();
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if (!ttfConf[bitmapPath].isNull())
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loadedFont->addTrueTypeFont(ttfConf[bitmapPath], !config["lowPriority"].Bool());
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}
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loadedFont->addBitmapFont(bitmapPath);
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|
fonts[font] = loadedFont;
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|
return loadedFont;
|
|
}
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|
|
|
void RenderHandler::exportGeneratedAssets()
|
|
{
|
|
for (const auto & entry : assetGenerator->generateAllImages())
|
|
entry.second->exportBitmap(VCMIDirs::get().userDataPath() / "Generated" / (entry.first.getOriginalName() + ".png"), nullptr);
|
|
}
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